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#331
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#332
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Are any of you worried about the controls? The stylus controls just seem like a killer of sorts I hate games that use stylus unless they are casual. This is a hardcore shooting game. Has any previews stated if the stylus controls take away from the game?
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#333
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#334
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| Quote: Even with that though, I really wish they had implemented CPP support.......(fingers crossed for patch)
__________________ FC: 0516-7291-8476 Add me if you want and send me a PM with yours. |
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#335
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| Can't wait to see this game in person, probably looks soooooo goooood. BTW, don't know if anyone's mentioned it in the thread, but Nintendo's been updating the KIR website (much like Smash Bros. Dojo )
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#336
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Good to hear the game controls better now. Can't wait.
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#337
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#338
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#339
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This game is looking sweeeeet. I like the item fusion/upgrade stuff with StreetPass and SpotPass, the single player power up system seems good too. I'm not sure how I'll approach the Fiend's Cauldron, possibly have it on normal for a few levels, than go back to those levels again and again until I've played on various difficulty settings. I wonder if we'll be able to get more AR Cards than the 6 that come with the game? I like how the game comes with a stand, I'll probably use this. I think the game's biggest downfall will be the difficulty of controlling the game in public. We shall see. Let the Uprising begin!
__________________ To view links or images in signatures your post count must be 50 or greater. You currently have 0 posts. Last edited by Zuperman; 02-23-2012 at 02:37 PM. |
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#340
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This game looks like it has soooo much content packed in. I'm going to coming up with some crazy weapon stats and skills thanks to fusion.
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