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  #331  
Old 02-18-2012, 10:27 PM
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The trailer looks amazing, I cannot wait for this game... like at all.
  #332  
Old 02-19-2012, 11:13 AM
 
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Are any of you worried about the controls? The stylus controls just seem like a killer of sorts I hate games that use stylus unless they are casual. This is a hardcore shooting game. Has any previews stated if the stylus controls take away from the game?
  #333  
Old 02-19-2012, 12:31 PM
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Quote:
Originally Posted by twelvezero8 View Post
Are any of you worried about the controls? The stylus controls just seem like a killer of sorts I hate games that use stylus unless they are casual. This is a hardcore shooting game. Has any previews stated if the stylus controls take away from the game?
From what I can tell you, no. The most recent previews have commented that the controls were amazing in the game, and were pretty easy to master after a few tries. Considering that they tried a nearly-complete version, I'm not too worried.
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  #334  
Old 02-19-2012, 08:15 PM
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Read some of these previews, almost all say the control scheme is much improved and quite manageable after a bit of practice and time with the game.
Even with that though, I really wish they had implemented CPP support.......(fingers crossed for patch)
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  #335  
Old 02-19-2012, 09:35 PM
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Originally Posted by chipvader View Post
new trailer
Can't wait to see this game in person, probably looks soooooo goooood. BTW, don't know if anyone's mentioned it in the thread, but Nintendo's been updating the KIR website (much like Smash Bros. Dojo )
  #336  
Old 02-19-2012, 09:42 PM
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Quote:
Originally Posted by xxbrothawizxx View Post
Read some of these previews, almost all say the control scheme is much improved and quite manageable after a bit of practice and time with the game.
Even with that though, I really wish they had implemented CPP support.......(fingers crossed for patch)
If they added CPP support for aiming it wouldn't be as fast and responsive and so would break the game.

Good to hear the game controls better now. Can't wait.
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  #337  
Old 02-20-2012, 12:13 AM
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Quote:
Originally Posted by http://kidicarus.nintendo.com/uprising/explore-the-game/characters.html#magna View Post
The most powerful human warrior of all, with a mighty sword that lets him make short work of the Underworld monsters.

As a member of a roaming mercenary group, he has triumphed in countless brutal missions.

He appears to have some kind of connection to the Dark Lord Gaol.
The new description for the other "good guy" (Magna) character in the E3 2011 trailer. I can't wait for this game and I wonder if at some point you can play as Magna. Nintendo 3DS | Kid Icarus: Uprising | Official Site
  #338  
Old 02-22-2012, 03:27 PM
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Nintendo Direct 2012.02.22 - Masahiro Sakurai demos Kid Icarus: Uprising - YouTube
  #339  
Old 02-23-2012, 11:44 AM
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This game is looking sweeeeet. I like the item fusion/upgrade stuff with StreetPass and SpotPass, the single player power up system seems good too. I'm not sure how I'll approach the Fiend's Cauldron, possibly have it on normal for a few levels, than go back to those levels again and again until I've played on various difficulty settings. I wonder if we'll be able to get more AR Cards than the 6 that come with the game? I like how the game comes with a stand, I'll probably use this. I think the game's biggest downfall will be the difficulty of controlling the game in public. We shall see. Let the Uprising begin!
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Last edited by Zuperman; 02-23-2012 at 02:37 PM.
  #340  
Old 02-23-2012, 01:54 PM
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This game looks like it has soooo much content packed in. I'm going to coming up with some crazy weapon stats and skills thanks to fusion.
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