
06-26-2011, 01:59 PM
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 | | | Join Date: Dec 2010 Location: Wisconsin
Posts: 627
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3D stretch problem with Ocarina of Time 3D
For anyone who has Ocarina of Time 3D, have you noticed that in a great deal of situations when you have the 3D depth slider from medium to high the characters and backgrounds seem to be stretched and not a solid 3D image? For example, when you're in the Chamber of Sages and the 3D is from medium to high the waterfall behind you should be just one waterfall, but there are transparent images of the same waterfall on each side making one solid 3D waterfall with two mirrored images right next to it. Another example is when at times you're adult Link and while you're running, it looks like you have a shield and a half because a transparent image is being stretched out of the solid 3D shield. Why does this problem only become apparent with middle to upper 3D? What is the problem anyways, and why was it in the final product of Ocarina of Time 3D?
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