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#1
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| with ocarina you select a weapon, auto swith to first person, and manipulate the aiming with precise and intuitive motion control. it is a thing of beauty, and your thumb is free to manipulate face buttons at the same time! which poses the 'hardcoe conundrum' - how much did the supposed 'casual elements' of touch control and motion improve an already fantastic game? tons and tons. so much for motion hate and stereotypes - add ocarina to the long list of games imnproved by nintendo innovated control. i wonder how many ppl were manipulated by game media and advertising and reacted negatively to the casual d pad, the casual analog stich, and the casual shoulder buttons back in the day??? see also great pointer and/or motion controls in twilight princess, mario galaxies, kirby, dkcr, new mario, excitebots, it goes on and on, i love my motion touch screen casusal shovelware i wouldnt trade my gyro sensor for a 2nd analog stick! |
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#2
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Ocarina isn't even the type of game that would need to make use of dual analog sticks. Why are you using it as a point of comparison? |
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#3
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In Ocarina you arent moving and aiming at the same time. Try thinking, before you post something.
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#4
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>_> <_< Is this some kind of joke? It isn't funny. |
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#5
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| He's an obsessive compulsive troll. Ignore his nonsense threads.
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#6
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but you could! also try some starfox when it launches mister no not carfax - starfox Added after 2 minutes: Quote:
you can move link with analog and camrera with motion - at the same time same as dual analogs.... Added after 8 minutes: another great example is mkwii wiikmote + nunchuck left thumb steer left index items right thumb gas right index break shake mote for tricks your fingers never have to operate dif buttons at the same time, its all right their at all times for superior control just like ocarina motion frees fingers and increases control options.... Last edited by NOPE; 06-26-2011 at 09:09 PM. |
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#7
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| I have. Whenever you need to aim, it's always when standing still, and there's never any pressure. There is no instance where you are under heavy fire and need to quickly retaliate against a large group of enemies in first person. Those are the types of situations in which dual analog works the best, and that is why it is used in most modern shooters. I don't even have an opinion on the gyroscope, but until a competitive FPS manages to pull it off with success, it's way to early to claim it's "better" than more traditional control schemes. |
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#8
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its not a hypothetical the tech is their and proved you must also concede how many of your dual analog shooters these days have autoaim...... |
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#9
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You raise some good points there, barkis. Dual Analog stick controls are inconvenient for people missing a thumb. But consider this: about 250,000 Americans have some sort of spinal cord injury that has rendered them immobile whereas the number of people missing a thumb is significantly lower in that I could not find any data on the matter. So how fair is it to be catering to thumb-less people when they are the minority? I say it is our paraplegic video gaming brethren who cannot use motion controls so easily that we should be catering to. Dual stick controls allow them to enjoy video games without having to take on the arduous task of trying to use motion controls. Besides, people missing a thumb are probably creepy carpenters. Is this really the kind of person you want playing video games? ![]() I sure don't. |
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#10
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not missing thumbs then there is no advantage using motion prevents having to use a thumb for analog and not having it ready to press a button |
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