Nintendo 3DS Forums
Go Back   Nintendo 3DS Forums > Gaming > Nintendo 3DS Games > Mario 3DS Games General

Mario 3DS Games General From Super Mario 3D Land to Luigi's Mansion: Dark Moon, discuss the many Mario games available for the 3DS here!

View Poll Results: Super Mario 3D Land...
should have had a 3D-rendered hub world. 31 77.50%
is better without the hub world. 9 22.50%
Voters: 40. You may not vote on this poll

What would have made this a 10/10 for me
Old 11-22-2011, 11:06 AM
Yanikun's Avatar
A Pingi of Mars
 
Join Date: May 2011
Location: Barsoom
Posts: 4,233
Default What would have made this a 10/10 for me

I give Super Mario 3D Land a 9/10, it's a fantastic game, clever, beautiful, very well-made, and is pretty much all I was dreaming of and have been waiting for for so long. It reminds me of Super Mario 64 which is the Mario game I have the fondest memories of.

So why not a 10? There's only one thing this game didn't do that I wanted it to do, it's a hub world in which you are totally free of your movements, in which there is no time limit, which you can explore at your leisure and test the characters' moves in. Like in the 3D Mario games before Galaxy 2.



When I just want to enjoy the universe of Mario, the bright colors, the music, and just play without running against time, I have to settle for either the first level because it has simple exploration, or the screen that lets you try out the basic moves when you wait in front of the title screen for a while, but an actual hub world to walk around in would have been such a perfect addition to this game.

Right now, the level selection menu is such a missed opportunity. It's too bland. I understand they wanted to give quicker access to the levels, in which case what they could have done is included that simple level selection menu on the touch screen for those who just want to access the levels in an instant, and on the top screen have the hub world with an actual 3D-rendered environment a la Super Mario 64, and I would have felt compelled to give this game a perfect score.

Anyone else regrets the absence of a 64-like hub world? And if not, what would have made this game a 10/10 for you?

Last edited by Yanikun; 11-22-2011 at 11:16 AM.
Old 11-22-2011, 11:42 AM
Senior Member
 
Join Date: Jul 2011
Posts: 164
Default

Flaws:

Too easy
Too many lives
No mini games
Not much replay value
3D should have been deeper, like Zelda

Positives:

Looks great
I like the idea of mixing classic and 3D Mario together, having a goal led, reasonably linear stage.
Always fun as ever to play
Plenty of cleverness

I would rate it 8/10
Old 11-22-2011, 08:05 PM
xBlackout's Avatar
I play CoD. Get over it.
 
Join Date: Apr 2011
Location: Canada
Posts: 639
Default

I thought it was disappointing how the Worlds had themes (like Poision, Lava ect) but the levels in them were completely random. Like cloud, "normal", green platform things.. Seemed like the only level with lava in Lava world was the final castle. I would of preferred each level to stick with it's theme thank you very much.

Another thing I didn't like was that too many levels took place in the sky on platforms.. I prefer exploring land not random things in the sky. The game could of used more secret exits. (I only found 2) and I hated how I couldn't triple jump.. and I don't know if they changed Mario's jump or if it was the angle but it felt like Mario had a shorter jump both horizontally and vertically.

But with all that nit picking I'd still give them game a 9. Being a life long Mario fan I felt like a lot of things were missing but it's all good because it's still an excellent game.
Old 11-22-2011, 08:10 PM
Yuoke's Avatar
Senior Member
 
Join Date: Jul 2011
Posts: 12,541
Default

Yea, at this point a hub world is the one thing that is missing for me. Even if it just something smaller, it would have been ok. Maybe when they make the next inevitable 3ds Mario game in 3-4 years the game will be a little deeper. Overall, this is still a great game though and does actually bring a pretty good challenge starting in the later regular worlds and in all of the special worlds. I'd also give 9/10.
Old 11-22-2011, 11:21 PM
Lumy's Avatar
Senior Member
 
Join Date: Aug 2010
Posts: 6,486
Default

I can never assign a numerical value to games, and frankly I think they're a stupid indicator to the quality of them so I'll just list my pros and cons:

+ Perfect level length - Normally, the levels would feel really short, and they are actually pretty short. But I tend to play this on my commutes to school and back home and the length of each level just feels right.
+ Tight controls - This mainly applies to Mario than Luigi for me, but the run button was a nice control decision. It's sorta like Super Mario World in 3D, but without the extra cool Cape power-up.
+ Neat level designs - Nothing amazing, but the designs are still fairly impressive
+ Looks good with or without 3D - One of the more colorful 3DS games, that's for sure. I'm not sure where the graphical complaints come from.
+ Bowser - I love the castle stages because you get to go against Bowser. The last stage of World 8 is particularly fun.

- Profile Stars - Seriously? I don't mind them really, but I think games should save each death the moment they happen. It's super easy to simply reset your game, and not have your deaths count.
- Difficulty - I think the actually difficult levels come into play too late in the game.The majority of the first world is a bit too easy for platforming veteran like myself, and I would appreciate more levels like those in the Special Worlds
- The Camera - This could just be nitpicking, but some levels ( the Propeller Box ones in particular) sorta require you to footstool jump off a Goomba to progress farther into a level. The camera isn't always so helpful here. It can also lead to death in some cases when trying to collect Star Coins. I realize you can use the shadow as a marker, but generally only works with a Tanooki Suit on.
- Boom Boom and Pom Pom - They're cool, but I think they should add a little more to their attack pattern. Like one new move to spice things up. They rearrange the fighting stage to compensate for this, and later on Boom Boom makes a trail of flames as he spins. One more attack wouldn't hurt.
Old 11-22-2011, 11:33 PM
ZeroMaverick's Avatar
Senior Member
 
Join Date: Sep 2011
Posts: 1,737
Default

I agree with Yanikun. There definitely should have been a hub world. Anyone else feel like some of the games Nintendo has made recently are a bit lazy? I honestly feel that way. They act like they don't have anything to prove anymore.
Old 11-22-2011, 11:39 PM
Yuoke's Avatar
Senior Member
 
Join Date: Jul 2011
Posts: 12,541
Default

Quote:
Originally Posted by ZeroMaverick View Post
I agree with Yanikun. There definitely should have been a hub world. Anyone else feel like some of the games Nintendo has made recently are a bit lazy? I honestly feel that way. They act like they don't have anything to prove anymore.
I don't know if it's lazy or whatever, but I agree that some seem a little less.....well, Nintendo. I think games like Mario Kart 7 and SS show otherwise though.
Old 11-22-2011, 11:50 PM
Zuper's Avatar
Ready For Adventure!
 
Join Date: Jan 2011
Location: Convict Dumping Ground
Posts: 4,183
Default

You could always use the Album Toad House.
__________________
:>
Old 11-23-2011, 01:16 AM
Mightyorc2's Avatar
Tanooki Mario
 
Join Date: Aug 2011
Posts: 93
Default

Quote:
Originally Posted by Alski View Post
Flaws:

Too easy
Too many lives
No mini games
Not much replay value
3D should have been deeper, like Zelda

Positives:

Looks great
I like the idea of mixing classic and 3D Mario together, having a goal led, reasonably linear stage.
Always fun as ever to play
Plenty of cleverness

I would rate it 8/10

ok I'd hate to sound like a fanboy here but too easy and no replay value is not true

1.Ok so the first like 7 worlds are easy but have you even played the special worlds

2. No replay value? well there are only over 300 star coins to collect in every level 5 special stars which mean you have to collect all star coins and get gold flag in all levels with Mario and Luigi

3. So I guess to many lives could be a problem but wont you lose them all in the special worlds and doing leaps of faith to get the star coins?
__________________
Currently playing: Skyrim, Mario Kart 7 and Super Mario 3DLand Currently Watching: Reviews on the Run
Old 11-23-2011, 02:04 AM
Crimson's Avatar
Senior Member
 
Join Date: Aug 2010
Location: Montr?al, Canada
Posts: 2,232
Default

Quote:
Originally Posted by Alski View Post
Flaws:

Too easy
Too many lives
No mini games
Not much replay value
3D should have been deeper, like Zelda

Positives:

Looks great
I like the idea of mixing classic and 3D Mario together, having a goal led, reasonably linear stage.
Always fun as ever to play
Plenty of cleverness

I would rate it 8/10
You can make the 3D deep, like Zelda. Press down on the D-Pad.
Old 11-23-2011, 02:49 AM
Yanikun's Avatar
A Pingi of Mars
 
Join Date: May 2011
Location: Barsoom
Posts: 4,233
Default

No, I agree that the 3D in 3D Land is surprisingly not very strong. I guess Nintendo didn't want to make people dizzy, because we've seen stronger 3D on the 3DS.
Old 11-23-2011, 06:45 PM
Ginatron's Avatar
Member
 
Join Date: Oct 2011
Posts: 54
Default

Agreed. That's why 64' was such a good game for me. It can't be finished in a week. It needs a lot more time. If Super Mario 3D Land had a hub world maybe I would buy it. It just seems to short for me, even with the extra worlds, especially for ?35..
Old 11-23-2011, 06:47 PM
Josiah's Avatar
Now into Halo 2
 
Join Date: Jun 2011
Posts: 961
Default

nothing should make a game a 10/10...that is literally impossible.
__________________
I am the creator of the hit horror game RESIDENT REGGIE.
Old 11-23-2011, 07:08 PM
 
Join Date: Feb 2011
Posts: 52
Default

Quote:
Originally Posted by Yanikun View Post
No, I agree that the 3D in 3D Land is surprisingly not very strong. I guess Nintendo didn't want to make people dizzy, because we've seen stronger 3D on the 3DS.
Do you know about the extended depth mode? If you press down on the plus pad while in a a level it will make the 3d pop out significantly.
Old 11-24-2011, 06:59 AM
celesti's Avatar
Senior Member
 
Join Date: Jul 2011
Location: U.S.-Ohio
Posts: 218
Default

I felt this game was lacking w/o the triple jump... that's my only gripe.
Old 11-24-2011, 10:47 PM
Crimson's Avatar
Senior Member
 
Join Date: Aug 2010
Location: Montr?al, Canada
Posts: 2,232
Default

Quote:
Originally Posted by Ginatron View Post
Agreed. That's why 64' was such a good game for me. It can't be finished in a week. It needs a lot more time. If Super Mario 3D Land had a hub world maybe I would buy it. It just seems to short for me, even with the extra worlds, especially for ?35..
It would take you more or less 15 hours to beat all of the worlds if you don't try to 100% it.
Old 11-25-2011, 02:01 AM
Inoperable Brain Tumor's Avatar
PSN ID: Cloroxbb
 
Join Date: Nov 2010
Location: Eastern US
Posts: 5,418
Default

I agree with wanting a hub world... But I would also rather have a Mario game thats more like Mario 64/Sunshine rather than Galaxy or New Super mario Bros DS/Wii
Old 11-26-2011, 09:55 AM
Yanikun's Avatar
A Pingi of Mars
 
Join Date: May 2011
Location: Barsoom
Posts: 4,233
Default

Quote:
Originally Posted by Battlefrog View Post
Do you know about the extended depth mode? If you press down on the plus pad while in a a level it will make the 3d pop out significantly.
I know about it, but it will make the 3D extend more, not pop out more. The pop-out 3D is the standard view.

I found neither of those views is very strong. Take Rayman 3D, the difference between 2D and 3D really is night and day. In this one, the difference is a lot more subtle, but that isn't necessarily a bad thing. I do wish though that it was a little stronger, I was surprised it was so slight for what is their flagship title. But again, I imagine they tested it and the stronger 3D was hurting the gameplay in the long run as I imagine it could. There are moments in Rayman 3D where it does hurt the gameplay, and I've never felt this way in 3D Land, so it probably means they made the right decision.

Last edited by Yanikun; 11-26-2011 at 10:06 AM.
Old 11-30-2011, 04:43 PM
Senior Member
 
Join Date: Jun 2011
Location: Holland
Posts: 601
Default

A hub just wouldn't fit with this game. This game is more, back to basic, and SM64 had more big, open levels. So it's unfair to compare the two and say this one should have had one. They did the right thing.
Old 04-03-2013, 05:24 PM
MisterKorman's Avatar
Pok?mon Master
 
Join Date: Feb 2012
Posts: 2,012
Default

Both ways work really well in my opinion. It just depends on the type of game. Even though this is a 3D Mario game, it's still classic-style, and having a hub-world might break the immersion.