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Yeah, it's an awesome tool, especially now that it can save to SD card for easy distribution of files over the Internet (it couldn't do that before). Seriously, considering it's mostly in English (with the exception of the documentation, which could be translated quite easily in a few days' time), I wonder why they don't release it in North America and elsewhere.
The new version, mkII, even allows you to convert your programs into QR codes so people can get your program just by scanning a piece of paper! You could literally hang a piece of paper on your wall containing a complete game... Sweet! For reference, when I converted my 551-line, ~32K program into QR codes, it came out to 13 QR codes. So I'm supposing each QR code stores between 2~3 kilobytes. Which is pretty amazing when you consider that they're just glorified bar codes... Last edited by CHW; 04-08-2012 at 04:03 AM. |
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![]() I like the idea of distributing games through QR Codes. It's pretty cool, but 13 QR Codes for such a small game :/
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I am Le Mat, The Comfort In Hell FC 1: 5026-4461-7961 FC 2: 2380-2936-2441 |
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Heh, basic syntax? That takes me back.
Though, I am a bit jealous. I NEVER had that kind of powerful visual/audio support with my basic. Then again, my old computers i used for basic would give their left modem to be as powerful as a 3ds. Cant say i envy coding through a touch screen though. |
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WHAT. IS. THIS. MADNESS. YOU. SPEAK. OF.
Sounds nice, though I don't know BASIC and don't really want to learn... Unless it's a fun programming language to work with. You know, Nintendo should allow you to sell games made with whatever software on their service - that would sell like hotcakes, even for just a buck or fifty cents or something. |
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Think of it kind of like cooking. Not everybody needs to be a professional chef, but everyone can benefit from knowing how to make a baked potato or fry an egg. It's the same thing with programming. Obviously not everybody wants to be a programmer, but it's good to be able to write a program. There are so many times in my life when I've found writing a program the simplest way to solve a problem. Plus, much like cooking, it's just a fun and rewarding thing to do, sometimes, even if what you make isn't all that amazing. Quote:
You could write a game in Puchikon mkII and sell it. You'd have to figure out a way to advertise it, collect payment for it, and distribute it, but there's no reason you couldn't, say, create a nice game and burn the file onto a CD and sell it on eBay. Not that many people would buy it unless it were really cool, but it's possible. Of course, your customers would need to install Puchikon mkII first (and pay 800 yen for it) and most people probably can't be bothered to do that, so my guess is that this would not be very financially successful. The next step up is to become a Nintendo-licensed DSiWare developer. It is much cheaper to become a DSiWare developer than it is to become a regular Nintendo developer. However, it's not something the average 16-year-old in his parent's basement can do, because Nintendo requires that you show proof of the following things: - A secure, commercial office space - At least $2,000 for the SDK and dev kit (or more depending on which system you are developing for -- I believe DSiWare has the cheapest dev kit at ~$2,000, but I could be mistaken) - Show that you have already developed some software, either for a Nintendo system or other platforms |
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Yeah, those requirements are a bit steep for a true indie game developer - maybe a whole studio would be able to get a license, though, which is why I think that Nintendo should make an effort to host Indie Games like Microsoft did with the 360. That was a good move in my opinion. |
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And agreed, I wish that Nintendo were slightly more open to indie developers... |
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I am very interested in the discussions of this topic, especially the QR code part. Actually, I am new to know the java library that generates customized qr codes, feeling quite curious about the related themes. This topic is impressive.
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Nice but I think I'll stick to homebrew
![]() I can't figure out why Nintendo doesn't just allow homebrew games on they eshop. It would reduce piracy because the homebrewers won't see incentive to hack it leaving only the pirates to batter. Plus I can make professional style games with it. |