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![]() I don't know why I even bothered given the participation in the previous two. Oh well. Let's see how this goes, I guess. -=-=-=You Are A You are an explorer! Or rather, you will be an explorer. For now, you are a farmer. In fact, you do not know why you thought you are an explorer. You have always been a farmer, and you will always be a farmer. You live in the lovely city of Urbs Pacis. You don't have very much money, what with being a farmer and all, but you live well enough. You have a beautiful wife and daughter, many friends in both the poor area and wealthy area of Urbs Pacis, and the knowledge that you live in the world's greatest city. Or, at least, it was the world's greatest city. Its benevolent ruler died suddenly just two weeks ago. One of his young advisers stepped up to run the city. You're not entirely sure of his name, since the government means nothing to a poor farmer like you. Or, at least, it used to mean nothing to you. One of the new ruler's first moves was to strengthen the class divide. Goats became a protected animal, and suddenly the farmers found their goats being taken away and into the aristocratic part of the city. Goats are now considered noble animals, fit only for the aristocracy to own. The next thing that happened was the sudden shortage of water, as if the main part of the city decided to refuse the poor access to water. And then, on their own as a result of the loss of water, your crops started dying and your food started running out. This is suddenly not the world's greatest city. You take a step outside and onto your porch as you sometimes used to do during nights when you couldn't sleep. The wooden boards creak beneath your rapidly diminishing weight. You look out to your farm, lit up by a few dim lights. Everything else is dark. You know there's nothing growing, there never is anymore, but a guy can dream. An unfamiliar voice shouts at you in a harsh tone. You notice a tall man, clad in gray armor, standing near the stairs of your porch. He asks for your name. What is your name? Last edited by Marina; 05-10-2012 at 03:36 AM. |
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Skye
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He tells you since you are a poor, uneducated farmer, you are probably not literate enough to acquaint yourself with the laws of the city. He says he will let you off with a warning this time, but next time you will be taken to prison. You ask him why. He explains that you are violating the curfew that was instated two weeks ago. You cannot leave the house after sunset. You return inside, not wanting to get into a scuffle with an armored soldier. Not yet, anyway. You are now in the living room of your house, which is one of two rooms in your house. The second room is the bedroom, where your wife and daughter are currently sleeping. Your living room is, for all intents and purposes, your kitchen and dining room too. That's fine, though, your house is still bigger than most of the others in this community. You built it yourself, with help from an old friend, an explorer who left Urbs Pacis years ago to find some ancient ruins. You miss him. You wrote him a letter, but he never responded. You hope he's still alive. You look at your wooden table, which you also crafted with your own hands. There is a small handmade knife on it, next to a block of wood which you have been whittling away at in an effort to make a figurine in the image of your daughter. What will you do? Cecil Shephard Health: Fine Inventory (0/6): n/a |
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Sneak outside and stay in the shadows. When you see a guard you wait for him to walk away from others and stab him silently and loot his body. Rinse and repeat until you feel like you've don enough damage for the day
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Drink up me hearties, yo ho! Last edited by Snail; 05-10-2012 at 03:37 AM. |
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You slowly open your front door and walk across your porch and down your steps as silently as possible. So far, so good. You don't hear the clanking of metal, nor do you hear any voices. You walk up the path, toward your farm. You could get an even more powerful weapon if you could just make it to the tool shed. As you open the wooden gate to your farm, you hear some shouting - no, more like pained screams - a little ways up the road. What will you do? Cecil Shephard Health: Fine Inventory (1/6): Handmade Daughterknife |
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That's... that's gonna leave a mark. You think you can see bone. Suddenly you are unsure of whether or not you want to be the hero anymore. Cecil Shephard Health: Fine Inventory (3/6): Handmade Daughterknife | Sack of Potatoes | Shovel |
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The zombie looks at you and tells you he's not a zombie. He's a poor man, just like you, and he hasn't eaten in days. Speaking of eating, you seem to have a sack of potatoes there. He says he'll be taking that from you. By force. Quote:
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Ha ha what are you kidding, the guy was a jackass. Totally had it coming. Still, where are you going to run? This is a pretty tough call. Your wife and daughter are at home, so you don't know if running straight to your house is that great of an idea when there's a murderous cannibal right behind you, and gaining. Cecil Shephard Health: Fine Inventory (3/6): Handmade Daughterknife | Sack of Potatoes (1 potato) | Shovel |
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You ask if he's good now. He says no. The chase resumes. Quote:
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The starving citizen would not usually fall for such an obvious trick, but he is starving enough to look behind him. Just as he does, an armored fist meets his face, breaking several bones and knocking him out cold. Your savior is the armored soldier from before, who has bandaged his horrible wounds but still seems to be bleeding quite profusely. Cecil Shephard Health: Fine Inventory (2/6): Handmade Daughterknife | Sack of Potatoes (1 potato) |
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The soldier asks what a gun is. You are admittedly unsure of that yourself. The soldier offers you his sword instead. He explains that his sword arm was the one that got half-eaten by the cannibal, so it's not too useful anymore. Quote:
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He asks if that's your wife and kid. You tell him they are. He says you might want to get them out of here before it gets worse. You take advantage of his lack of attention to put a few drops of this liquid into his tea. He soon returns to his tea, taking a sip of it. He mentions something about feeling strange, and a moment later tears his bandage off to reveal perfectly reformed skin over the part of the arm that was, just a moment ago, only exposed bone. He asks how you did that. You explain to him that you used a special medicine sent to you by your explorer friend. It's a potent medicine that has the power to cure seemingly anything, and was discovered in the ruins of an ancient shamanistic civilization. The soldier has effectively been put out of his misery, as he is now quite healthy. To show his gratitude, he joins your party. ARMORED SOLDIER HAS JOINED THE PARTY Cecil Shephard Health: Fine Inventory (4/6): Handmade Daughterknife | Potato Sack of Holding | Omnicure Potion | Urbs Pacis Soldier Sword Armored Soldier Health: Fine Inventory (3/6): Bandages | Book of Laws | Picture of Family |
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While he tells you this, you wonder why you knew what a gun is, since a gun is obviously a thing that does not exist in your time. How curious. You close your eyes and think as hard as you possibly can, before realizing it: your explorer friend. He found ruins that... belonged to future dwellers or something and... he got a gun... but you broke it a long time ago. Whoops! Quote:
He asks how you noticed the picture while he wasn't carrying it. You explain to him that, now that he's a party member, you can clearly see his inventory. Beyer nods, deems this an acceptable response, and begins to tell you about his family. He explains that he and his family came from a town about an hour away from here. Two weeks ago, when the ownership of Urbs Pacis traded hands, he packed his things and brought his family to Urbs Pacis. You ask why he did this. He explains that the town's goats, the main food source, were being brutally slaughtered by an unknown person or group of persons. His town started to descend into discord just like this part of Urbs Pacis, and he figured a tyrant coming into control of Urbs Pacis might be a good opportunity to get a job in the oppressive imperial military. He explains to you that, thanks to his work as a soldier, his wife and daughter now have access to food, water, and comfortable living. Furthermore, there are many doctors in Urbs Pacis, meaning his sickly daughter is not at risk of dying like she was every day in his previous home. You wonder how much of his infodump is actually valuable to the plot. While he's explaining, though, he slips his picture into his book of laws to save inventory space, since for whatever reason every item takes up an equal amount of space. Quote:
Wait. Your wife and daughter are missing. Cecil Shephard Health: Fine Inventory (4/6): Handmade Daughterknife | Potato Sack of Holding | Omnicure Potion | Urbs Pacis Soldier Sword Beyer Farin Health: Fine Inventory (2/6): Bandages | Book of Laws w/ Picture of Family Last edited by Marina; 05-11-2012 at 11:19 AM. |
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Remember the starving citizen unconscious outside and ask Beyer to help me tie him up. Then try to look for clues and evidence as to where and how the wife and daughter left the house.
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Storm clouds roll overhead and, with a clap of thunder, it begins to pour. How fitting, you know, from a dramatic perspective. Quote:
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[S] Cecil: Gaze Out Window Wait what. Cecil Shephard Health: Fine Inventory (5/6): Handmade Daughterknife | Potato Sack of Holding | Omnicure Potion | Urbs Pacis Soldier Sword | Beyer's Daughter Figurine Beyer Farin Health: Fine Inventory (2/6): Bandages | Book of Laws w/ Picture of Family |
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You ask if Beyer is a religious man. He says no. You say oh. You pray anyway. You're not too sure what you're praying for, but you pray anyway. Cecil Shephard Health: Fine Inventory (5/6): Handmade Daughterknife | Potato Sack of Holding | Omnicure Potion | Urbs Pacis Soldier Sword | Beyer's Daughter Figurine Beyer Farin Health: Fine Inventory (2/6): Bandages | Book of Laws w/ Picture of Family |
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You wake up on a cold stone floor, far different than the bed you slept in. You notice your surroundings are much different as well. You sit up and look around. You're in a tiny prison cell, with three other prisoners. One of them is your mother. Needless to say, you are not Cecil Shephard anymore. Your name is Cindy, and Cecil Shephard is your father. You immediately ask if this is a dream. One of the prisoners tells you it is not. It is very real, but fortunately it will not last long. Cindy Shephard Health: Fine Inventory (0/6): |
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ʏᴏᴜ ᴅᴏ ɴᴏᴛ ᴡᴀɴᴛ ᴛᴏ ᴅᴏ ᴛʜᴀᴛ Quote:
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ʜᴇʟʟᴏ. ᴛʜᴇ ᴡʜɪsᴛʟɪɴɢ ɪs ᴀᴛᴛʀᴀᴄᴛɪᴠᴇ. ɪᴛ ɪs ᴀʟᴍᴏsᴛ ᴀ sʜᴀᴍᴇ ᴡʜᴀᴛ ɪ ᴀᴍ ɢᴏɪɴɢ ᴛᴏ ᴅᴏ ᴛᴏ ʏᴏᴜʀ ʟɪᴘs. ...Suddenly you do not think you want to seduce this guard. Cindy Shephard Health: Fine Inventory (0/6): |
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The monster does not agree. He reaches through the bars, grabs the top of your head, and snaps your neck with little difficulty. Now, usually, snapping a person's neck doesn't actually kill them instantly, no, it'll take awhile or just paralyze them, but this creature is so strong that he pretty much just murders you with that. The point is you're dead. Whoops. You are now Rosa, Cindy's mother. Rosa Shephard Health: Fine Inventory (0/6): Last edited by Marina; 05-12-2012 at 04:31 PM. |
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Now that you think about it, you're pretty sure you're the descendant of one of the ancient shamanistic tribes, the only ones in the world who had magic. They're all gone now, of course, but it's very possible you have some latent magical ability. The guard laughs. ᴅᴏ ɴᴏᴛ ᴘᴀʏ ᴍᴜᴄʜ ᴀᴛᴛᴇɴᴛɪᴏɴ ᴛᴏ ᴠʟᴀᴅɪᴍɪʀ. sᴛᴏɴᴇʀs ᴀʀᴇ ɴᴏᴛ ɢᴏᴏᴅ sᴏᴜʀᴄᴇs ᴏғ ɪɴғᴏʀᴍᴀᴛɪᴏɴ. Estragon and Vladimir protest, saying the only reason they're behind these bars is because the empire is scared of the POTENT MAGICAL PROWESS the people in this prison have. Estragon says there must be at least a million people in this prison. If they all team up and combine their magic, they could bust out of here and overthrow the tyrannical empire. The guard chuckles again. Vladimir laughs even harder. He turns to Rosa and Estragon, boasting that the guard is too scared to try killing him, because he has SO MUCH GODDAMN MAGIC. Which is right about the time the guard's bony hand wrapped around Vladimir's neck and pulled him against the bars. While being choked to death, Vladimir continues to threaten the guard by promising that he will RISE FROM THE ASHES with his MYSTICAL POWERS and kick SO MUCH ASS. And then he died. Quote:
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It was her calling in life. Quote:
Why do you have the oddest feeling that this is going to end in everybody being silenced Oh right Because it's going to happen. After a few minutes of shouting from the prisoners, the guard decides to do something about it. ʏᴏᴜ ɢᴜʏs ᴀʀᴇ ᴘʀᴇᴛᴛʏ ɢᴏᴏᴅ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴀᴍɪɴɢ ᴛʜɪɴɢ. sᴏ ᴀᴍ ɪ. ʟᴇᴛ's ʜᴀᴠᴇ ᴀ ᴄᴏɴᴛᴇsᴛ. The guard quickly lets out an otherworldly shriek at a volume you did not think possible. In a few seconds time, your brain (as well as everybody else's brain) is torn asunder by the demonic howl. You and a million others have just died. YOU ARE NOW THE GUARD. Rather, you are now the Shadowlurker. You just killed like a million innocent people. But for you, it was Tuesday. Fortunately, the prison is soundproof. Nobody important died, except maybe a few guys hired to torture prisoners. Like you said, nobody important died. You've decided it would be really funny if you taxadermied these million corpses into really hilarious positions and delivered them to their surviving families. You should probably do that. But first, you're feeling sort of lonely so you add a few of these guys to your party. The Shadowlurker Health: Nonexistent Inventory (2/∞): Black Sharpie | Red Sharpie Cindy Shephard Health: Dead Inventory (0/6) Rosa Shephard Health: Dead Inventory (0/6) Vladimir Health: Dead Inventory (0/6) Estragon Health: Dead Inventory (0/6) Last edited by Marina; 05-12-2012 at 06:34 PM. |
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ᴏʜ ʜᴏʟᴅ ᴏɴ. You teleport out of the prison and in front of a house, the same house you abducted that girl and her mother from earlier. You tap on the window and scare the hell out of the man in the house, since he's thinking about leaving the house, which is a violation of the tyrant's asinine laws. You hang outside the house until the man eventually decides to go to sleep. God you love this job. The Shadowlurker Health: Nonexistent Inventory (2/∞): Black Sharpie | Red Sharpie Cindy Shephard Health: Dead Inventory (0/6) Rosa Shephard Health: Dead Inventory (0/6) Vladimir Health: Dead Inventory (0/6) Estragon Health: Dead Inventory (0/6) Last edited by Marina; 05-12-2012 at 09:01 PM. |
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Take the weight off and smoke pipe (killing is tiring work). Use sharpie and check to-do list.
Item 6: Help the Town Elders harvest energy from prisoners powers. 'S**t' thought Mr Shadowlurker, 'what have I done?' *facepalm*
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You also look at your mental to-do list. For some reason, your #6 was to help the town elders harvest energy from prisoner's powers. God, you really were high when you made this list, weren't you. You knew you shouldn't have let Vladimir talk you into smoking his rare drugs. ᴅᴀᴍᴍɪᴛ, ᴡʜᴀᴛ ʜᴀᴠᴇ ɪ ᴅᴏɴᴇ? you ask yourself, before realizing ᴏʜ ᴡᴀɪᴛ ɪ ᴊᴜsᴛ ᴋɪʟʟᴇᴅ ᴀ ᴡʜᴏʟᴇ ʙᴜɴᴄʜ ᴏғ ɪɴɴᴏᴄᴇɴᴛs ғᴏʀ ɢɪɢɢʟᴇs. Speaking of killing innocents, there are two in this house here. You suddenly get a wonderful idea. Quote:
He asks what you're doing here. ᴘᴜɴɪsʜɪɴɢ ᴀ ʟᴀᴡʙʀᴇᴀᴋᴇʀ. He says you already stole Cecil's family, that's punishment enough. ᴏʜ ɪ ᴡᴀsɴ'ᴛ ᴛᴀʟᴋɪɴɢ ᴀʙᴏᴜᴛ ᴄᴇᴄɪʟ. Beyer seems confused. You appear behind him, quickly remove his helmet, and raise one hand to his mouth, covering it and stopping him from waking Cecil with his noise. With your other hand, you gently caress his silky hair. ʙᴇᴛ ᴛʜɪs ᴡᴏᴜʟᴅ ᴍᴀᴋᴇ ᴀ ʀᴇᴀʟʟʏ ɢʀᴇᴀᴛ ᴡɪɢ. ʏᴏᴜ ᴋɴᴏᴡ ᴛʜᴇʏ ᴘᴀʏ ɢᴏᴏᴅ ᴍᴏɴᴇʏ ғᴏʀ ʜᴀɪʀ ʟɪᴋᴇ ᴛʜɪs. Quote:
ᴅᴏɴ'ᴛ ᴡᴏʀʀʏ. ᴛʜᴇ sʜᴀʀᴘɪᴇ ɪsɴ'ᴛ ᴛʜᴇ ʙᴀᴅ ᴘᴀʀᴛ. When the sharpie has been consumed, he asked how that wasn't the bad part. You hold your lead pipe up in front of his face ʙᴇᴄᴀᴜsᴇ ᴛʜɪs ɪs ᴡᴏʀsᴇ. ᴏᴘᴇɴ ᴡɪᴅᴇ. Quote:
God you love this job. You take the other corpses and warp back to the Palace. -=END OF ACT 1=- BEGIN INTERMISSION. Your name is GODOT. You are not an explorer, nor have you ever been an explorer. You are an ally of the new ruler of Urbs Pacis, who prefers to call himself the King. You spend most of your time in the palace, though you were recently away, acting as an ambassador to another city farther away. You are back because you heard your loyal bodyguards, Vladimir and Estragon, were imprisoned while waiting for you. You are not in the palace though, no. You need to get there, though. You find yourself in the poor region of Urbs Pacis, since the poor region encircles the wealthy, aristocratic part of the city you know and love. The sun is starting to rise. What will you do? Godot Health: Fine Inventory (3/6): Identification | Shamanistic Leaves | Survival Knife Last edited by Marina; 05-13-2012 at 03:47 AM. |
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On second thought maybe you shouldn't cut up your identification, that would be a bad idea. Quote:
You approach the closest peasant from behind and hold your knife against his neck. You order him to give you directions to the palace. He elbows you, forcing you to stagger back. He turns around to face you. He's practically drooling. Great. He starts to approach you in a manner you deem hostile. Quote:
BOOM. HEADSHOT. With a knife. The peasant falls over, dead. You hear some shouting in all directions and several more peasants come up the road. They all have the same hungry look in their eyes, just like the peasant you just killed. You feel like this is going to be a long day. Godot Health: Fine Inventory (2/6): Identification | Shamanistic Leaves |
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A peasant rushes you while you're admiring your shamanistic leaves and manages to snatch them from your hand. He eats them. You respond by delivering a quick slash to the torso, dropping him. The other peasants have surrounded you. You assume the best martial arts stance you can think of. This is going to be a long day. You talk to the peasants. You ask them how this is going to go. One on one, fists only, knives...? Come on, establish some rules here. Your questions are answered when the peasants form a circle around you, a makeshift arena, and a single knife-wielding peasant enters the circle. The two of you slowly approach each other. Right before the fight begins, a peasant from behind starts to run at you. You sidestep and trip him, and he falls over onto the knife-wielding peasant. The two of them stand up a moment later and yell at the rest of the peasants to do something. They do. You are now being attacked by an estimated twenty peasants or so. Works for you. You decide your best course of action is to break through the circle and get to a more advantageous location. The peasants are not very competent fighters, they're too busy thinking about (you assume) eating you to be competent fighters. However, a single person beating twenty people is hard no matter what, really. You're in the middle of the circle. There are five peasants around you. You can take them. You start the fighting off by attacking the peasant close to you, stabbing them in the stomach, mostly to incapacitate them. You'd hate to explain why you killed twenty peasants. You mean, peasants aren't very important really, but some people view that as a sign of suppression and you'd hate to be the one that triggered a peasant revolution, two weeks into this glorious new regime. You spin around and punch a peasant in the gut. They bend over in pain, and you grab their head and knee them in the face. You toss them at the peasants closest to the end of the circle, dispersing them. You make a break for it, cutting your way through when necessary. You are now outside of the circle, and the eighteen remaining peasants are now all in front of you. Quote:
Yeah, you can totally kill all twenty of these guys. But just in case, you look in all directions for an escape route. Well, there's this flickering light, seemingly from a house equipped with electricity, to the east. You could fall back to that place if it comes down to it. The south is the gates of the city, the west is boring, and the north... that looks a lot like a cloud of smoke... interesting. You know the armored soldiers sometimes burn the bodies of the deceased, is that what's going on there? No, no, that's not possible, because the smoke cloud is getting closer and closer. You now see the source of the smoke cloud: it's a peasant. He's carrying a chainsaw, revved up and smoking. Great. He's probably not an ally. Godot Health: Fine Inventory (2/6): Identification | Survival Knife |
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LET THE BODIES HIT THE FLOOR LET THE oh Jesus Christ one of the peasants just punched you in the face. Thaaaat's gotta hurt. The chainsaw man is quickly approaching you. You decide your best course of action is to flee to the east, toward that house with electricity. You reach the porch, run up the steps, open the door, get on the floor, and walk the dinosaur over into the dark bedroom. As you do this, you knock over the chairs holding the resident's wife and daughter. They fall over on the ground. You quickly stand up. Your actions wake the resident of the house, who does not notice the corpses of his family on the floor beside the bed. You ask if he is a cannibal. He says no. He introduces himself as Cecil Shephard. You tell him there are a bunch of cannibals outside and one of them has a chainsaw. Cecil tells you they started up the cannibalization last night, and that's why there's an armored soldier staying in his house. You ask Cecil what armored soldier. Cecil says his name is Beyer Farin, and he's in the other room. You tell him there is nobody on the other room. No wait. You lied. There is now a single cannibal in the room, because you did not think to close the front door. Cecil joins your party. Godot Health: Caution Inventory (2/6): Identification | Survival Knife Cecil Shephard Health: Fine Inventory (5/6): Handmade Daughterknife | Potato Sack of Holding | Omnicure Potion | Urbs Pacis Soldier Sword | Beyer's Daughter Figurine Last edited by Marina; 05-13-2012 at 04:35 PM. |
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The cannibal says wait he's not a cannibal let him explain. Quote:
Cecil is staring in horror at his murdered wife and daughter, but you do not notice because you think you're making progress, you've at least got Cindy's fist into the cannibal's mouth. Cecil suddenly recognizes the cannibal and tells you to stop feeding his daughter to said cannibal. The cannibal tosses you off of him and removes the dead little girl's fist from his mouth. He stands up and tells you he's not a cannibal, he's here to help. You ask who he is. He tells you his name is Kain Whitewind. He's a friend of Cecil's. You ask him why he didn't say so before. Kain says he tried to. Cecil said he was too distracted with his murdered family. Kain tells you there are about eighteen cannibals and then another guy with a chainsaw coming up the road now. Kain asks Cecil if he still has that "gun" thing the explorer sent him a few years ago. Cecil tells him it's under his bed. Kain grabs the gun and looks at it. Cecil tells him it's broken. He fired it eight times and then it just stopped working. Kain asks if Cecil received anything alongside the shotgun. Cecil says yes, a smaller box. Kain looks under the bed and grabs the smaller box. He tells Cecil he's an idiot, it's not broken, the stuff in this box is just the ammunition and to use this gun, it needs to be reloaded. Well, looks like you're all ready to fight a bunch of cannibals. Kain joins the party. Godot Health: Caution Inventory (2/6): Identification | Survival Knife Cecil Shephard Health: Fine Inventory (5/6): Handmade Daughterknife | Potato Sack of Holding | Omnicure Potion | Urbs Pacis Soldier Sword | Beyer's Daughter Figurine Kain Whitewind Health: Fine Inventory (3/6): Shotgun (8/8) | 64 shotgun shells | Lance |
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The chainsaw man approaches you. He takes the potato sack from your hands, and puts it over his head. Oh yeah. He looks good now. The magical properties of the potato sack of holding kick in and the bag consumes him. The cannibals believe you have tricked them, and they're using the disappearance of the chainsaw man as evidence. Looks like you've pissed them off even more. Quote:
GUESS WHICH PART OF THE CITY ISN'T FIREPROOF IT'S THIS ONE If only you could start a fire. You think you can spot the Shadowlurker watching you from a window in the house across the street. Godot Health: Caution Inventory (2/6): Identification | Survival Knife Cecil Shephard Health: Fine Inventory (4/6): Handmade Daughterknife | Omnicure Potion | Urbs Pacis Soldier Sword | Beyer's Daughter Figurine Kain Whitewind Health: Fine Inventory (3/6): Shotgun (8/8) | 64 shotgun shells | Lance Last edited by Marina; 05-13-2012 at 10:29 PM. |
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ᴍʏ ғᴀᴠᴏʀɪᴛᴇ ᴛʜɪɴɢ ᴀʙᴏᴜᴛ ʀɪɴɢs ɪs sᴏᴍᴇᴛɪᴍᴇs ᴛʜᴇʏ ʙᴜʀɴ ᴅᴏᴡɴ ᴛᴏᴡɴs ᴀɴᴅ ᴏʀᴘʜᴀɴ sᴜᴍᴍᴏɴᴇʀs. You recognize that voice. It's the Shadowlurker. He's not watching from the window anymore, so the safest assumption is he's probably standing behind you. Still, he mentioned a ring. Cecil was a married man, you know that. You turn around and go back into the house. The Shadowlurker is not there, but Cecil is. You walk up to Cecil, grab his wrist, raise it, and remove his wedding ring from his finger. You walk out the door again, onto the porch, and raise the wedding ring up as high as you can. Flames erupt from the ring, and seemingly living fire scatters about the town, quickly setting it ablaze. Sure is fortunate that the only important part of Urbs Pacis, the inner city/aristocratic section, is pretty fireproof. The only thing that will be lost is this silly little peasant area. Nothing of value will be lost today, no sir. The cannibals panic as soon as their town catches fire. They scatter and run away. Once they're gone, you go to add the ring to your inventory. Unfortunately, it turns to dust and gets blown away by the wind. Cecil and Kain are pissed at you and leave the party. You should probably get going. Wouldn't want to overstay your welcome now, would you? Godot Health: Caution Inventory (2/6): Identification | Survival Knife |
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[S]: Godot: Enter Urbs Pacis
Act 2 will be starting shortly. Just wanted to get this up as quickly as possible. |
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![]() -=-=-=BEGIN ACT 2=-=-=- Time: Two years before Act 1 You are an explorer. More accurately, you are THE Explorer. It's about time you were the center of the story, only took an act and an intermission. Though, you are not the present day Explorer. You are the Explorer who left Urbs Pacis to go on exciting adventures and explore exciting ruins like the little Explorer that you are. These two Explorers are the same Explorer, but Present!Explorer has had more adventures than Past!Explorer, which is you. You've been away from Urbs Pacis for a year now. You have not forgotten your good peasant friend Cecil Shephard, and you recently sent him two gifts in the form of a shotgun which you stole from the ruins of a high-tech civilization, and a potion that can cure any ailment, which you pilfered from the ruins of a shamanistic civilization. You also collected several shamanistic leaves from these shamanistic ruins, but you kept them for yourself. That was some good stuff. You are at the entrance to some strange ruins you very recently located. You are intent on exploring them. You'd best waste no time. You approach the entrance. There is a stone door, locked by some strange magic. There is a white rectangle on the stone door, with an engraving above it: "The door will open when the visitor has signed their name in their own blood." What is your name? Mr. Explorer Health: Fine Inventory (4/6): Whip | MSX Laptop | La-Mulana MSX Catridge | Weight Last edited by Marina; 05-14-2012 at 01:39 AM. |
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For some reason, you expected this to be more exciting. Where are the death traps? Where is anything? A stone bridge above water and some randomly placed stone columns aren't very exciting at all. These are the dumbest ruins you've ever come across. Wait. Maybe the dullness is the trap. Maybe the civilization wanted you to be so bored with their ruins that you'd turn and leave, and ignore the wonderful treasure at the end. Oh, you're onto them, you know what they were planning, and you're smarter than that. Leo Michelini Health: Fine Inventory (4/6): Whip | MSX Laptop | La-Mulana MSX Catridge | Weight |
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It's pretty much the best thing ever. But, unfortunately, it has no internet access! The Mega Schadenfreude eXtreme was not made to use the internet, no, it was meant to play super cool games like LA-MULANA. Of course, you forgot to bring your charger, so this little piece of equipment is entirely worthless. You decide, perhaps, that practicing your whipping skills might be a better idea. You're a little rusty. Quote:
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You are amazed to discover this combination actually works. You have forged the mighty CYBERWHIP. Leo Michelini Health: Fine Inventory (3/6): Cyberwhip | La-Mulana MSX Catridge | Weight |
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Tread any remaining water and try to catch a fish, you've heard tales of Salmon fishing in these parts. Gather supplies to start a fire, baked salmon sounds so good right now and you're so hungry. Then after eating, investigate concealed passageway. Nice.
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Wednesday Thursday Friday? Last edited by BinkyBella; 05-15-2012 at 06:48 PM. |
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Realize that there may be more hidden passage ways to explore and continue smashing columns, while hoping the ruins don't collapse.
**How did I not see this? Really creative.**
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I used to be an adventurer like yourself... until I took a Rollout to the knee. |
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SO MUCH GOLD YOU JUST LOST THE OPPORTUNITY TO COLLECT. Quote:
The turtle slowly begins to die, surely in complete agony. Quote:
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The turtle is still writhing in pain on the ground in front of you. You ignore it as you whip at the air. You notice your whip now makes a decidedly unrealistic, but very cool 8-bit whipping noise. The turtle finally dies at your feet. Quote:
Whoops. You quickly scan the crowd for any "holla back girls" to take home with you as treasure. Unfortunately, you locate none. You've found that, unlike in the movies, it is very rare that you come across any attractive native babes. Quote:
Well, you would be. But, see, fish need water to move around in. And all the water has been drained. The bass flops around impotently. You decide to put it out of its misery by whipping it with your cyberwhip. The bass is killed in a single strike. The ruindwellers are terrified of your might and run away. Quote:
This is the best whip ever. You begin to eat the bass. If you enjoyed turtle, you would eat the turtle too. You bet the fact that it's a sacred animal to these ruindwellers would make it that much more delicious. Quote:
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Damn. The woman vanishes. Quote:
You swing your cyberwhip around aimlessly, knocking over all of the columns. Since none of them are connecting to the ceiling and they all seem to have just been built into the ground for no reason other than for the builders' own amusement, you figure there's no harm in destroying them. You are disappointed to learn that knocking over the columns does not open any other passageways. Looks like that's the only one. Quote:
Leo Michelini Health: Fine Inventory (2/6): Cyberwhip | Weight Last edited by Marina; 05-16-2012 at 07:24 PM. |
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>Drops Cyberwhip
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To view links or images in signatures your post count must be 50 or greater. You currently have 0 posts. "Everyone is entitled to their own opinion. It's just that yours is stupid." <コ:彡 |
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Run man run! Just don't trip.
Realize that you're already established as existing in the future so dieing now is not likely and would create a paradox. **Obviously**
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I used to be an adventurer like yourself... until I took a Rollout to the knee. |
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>Trips and the Cyber Whip lashes at back leaving a trail of blood and a permanent scar
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To view links or images in signatures your post count must be 50 or greater. You currently have 0 posts. "Everyone is entitled to their own opinion. It's just that yours is stupid." <コ:彡 Last edited by HotelSoap!; 05-17-2012 at 02:03 AM. |
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What do you know. You just broke a wall and found a pot roast. You pick it up. Quote:
Leo overhears Marina, and he suddenly begins to contemplate his own mortality. Fortunately, he probably has quite a bit of plot armor protecting him regardless. Quote:
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His steps are bigger than yours are. He's closing the gap. Leo Michelini Health: Danger Inventory (2/6): Pot Roast | Weight |
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Offer pot roast for whip/life,
if that fails throw weight at Squidward, if that fails there's always imitating Spongebob's laugh to scare him away, too bad you don't have any bubbles or a jellyfishing net.
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I used to be an adventurer like yourself... until I took a Rollout to the knee. |
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He says no. You ask if he's sure. Quote:
SQUIDWAAAARD IS MY BEST FRIEND IN THE WOOOORRRRLD SQUIDWAAAARD IS MY BEST FRIEND IN THE SEEEEAAAA SQUIDWA-- Horrorsquidward has closed the gap between you and he's standing in front of you. He grabs you by the neck with one of his tentacles. All of the suction cups feel more like barbs. He presses you against the wall, strangling you. Insulting him won't work. Flattery won't work. So... what? Quote:
Leo Michelini Health: Danger Inventory (3/6): Cyberwhip | Pot Roast | Weight Last edited by Marina; 05-17-2012 at 03:15 AM. |
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He asks so what? You tell him he should spare you because of that. He says but it is opposite day, so by spare you mean kill, right, and that's what he's doing. Dammit. Quote:
She tells you congratulations, you have reached the end. You will not have to explore the ruins for all eternity. You may open the chest, and when you do, you will earn your freedom in the form of death. Horrorsquidward walks into the room and the native woman asks what the **** that is. You explain he just showed up in the hallway and he's been chasing you nonstop since then. The woman nods and claps her hands. The ground beneath you begins to crumble and fall apart. You run over to the side of the room and try to hold yourself up using one of the torch holders. Horrorsquidward is not intelligent enough to formulate a survival plan, and gets dropped into the bottomless pit. A moment later, your torch holder breaks and you fall into the pit as well. After a rather long fall, you find the pit is not so bottomless at all. You land on top of Horrorsquidward, knocking him out cold. You stand up. You are in another flooded area, standing on a natural stone formation. It looks like you've been dropped into the platforming segment of the ruins. Leo Michelini Health: Danger Inventory (3/6): Cyberwhip | Pot Roast | Weight |
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Honestly, you wonder why you didn't do this before, it seems so obvious. Quote:
It's gone. You suddenly realize that, when dealing with any horrormonsters, turning your back on them is a very bad idea, whether they are alive, dead, or unconscious. Quote:
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But then again, this stuff runs deep. Escape is impossible. My CYOAs love the horrormemes, though. It's part of my INSTANT SHARK JUMPING FORMULA, and I love it dearly! Quote:
She decides that maybe she can get a few more hours of sleep in without being plagued by the horrormeme nightmares. She goes to lie back down, but finds her pillow is not there. Quote:
ᴏʜ ɴᴏ ᴅᴏɴ'ᴛ ᴍɪɴᴅ ᴍᴇ ᴊᴜsᴛ ɢᴏ ʙᴀᴄᴋ ᴛᴏ sʟᴇᴇᴘ, ɪᴛ's ғɪɴᴇ. The Shadowlurker is standing at the foot of the bed and holding her pillow. He takes a bite out of it. ᴛʜɪs ɪs ᴊᴜsᴛ ᴀɴ ᴀᴘᴘᴇᴛɪᴢᴇʀ. Marina asks what the main course is. The Shadowlurker merely chuckles and seems to smile even more, which she thought was impossible. Quote:
Leo Michelini Health: Fine Inventory (2/6): Cyberwhip | Weight Last edited by Marina; 05-17-2012 at 10:45 AM. |
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> Experience moral confusion over gathering SO MUCH GOLD, as the INFLATION this will cause when brought back to civilization is likely to plunge Urbs Pacis into a depression
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My spoon is too big. My spoon... IS TOO BIG. |
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There we go. Boots all tied up, you're good to go. Quote:
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Of course, you're certain you would never do that. You'd just keep all of your gold stashed away and go out to collect more. That's your life, after all, you're an explorer. You're already very wealthy. It's less about the gold and more about the adventure for you. Quote:
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Speaking of the woman in white, you find something interesting behind the wooden door. This statue looks an awful lot like the woman in white. The statue seems to be blocking you from entering the next room. You walk up to the statue and look in the small, rectangular windows behind her. Sure enough, there is a ton of gold in that room. SO MUCH GOLD. Quote:
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He's infinitely worse. Avada kedavra is at least quick. Shadowlurker's methods are worse. Slow. Painful. Marina lunges at the Shadowlurker. He avoids the lunge and picks her up. She asks if he intends to kill her. ɴᴏᴛ ʏᴇᴛ. ᴋᴇᴇᴘ ᴡʀɪᴛɪɴɢ. Leo Michelini Health: Fine Inventory (3/6): Cyberwhip | Weight | Gold Doorknob |
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> Give Golden Cyber Whip to a person named yokid
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Turns out the golden cyberwhip is still an effective weapon. Excellent. Leo Michelini Health: Fine Inventory (3/6): Cyberwhip | Weight | Gold Doorknob |
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>kill yokid, noddles and greyson
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> terminate starless with a gameboy
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To view links or images in signatures your post count must be 50 or greater. You currently have 0 posts. "Everyone is entitled to their own opinion. It's just that yours is stupid." <コ:彡 |
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Come across a vein of DIAMOND you need to mine it to make your whip stronger when you notice the gold within the whip can change shape. It has now SHAPESHIFTED into a PICKAXE
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Drink up me hearties, yo ho! Last edited by Snail; 05-18-2012 at 12:18 AM. |
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I intend to address the less idiotic commands eventually, but I feel that this needs to be said.
Stop ****ing this up. The point of these text adventures is to offer commands for the present main character. This isn't some sort of interactive "SAY WHAT HAPPENS NEXT" story, guys. It's a text adventure where your commands influence the story. You influence the story. You don't write it. Now, I love all of the participation I'm getting. It's a really beautiful thing and I don't think I can put into words how happy it makes me to see so many people reading this and suggesting things for it. Seriously, it's amazing, especially after I had to abort Gallant Knight because of the lack of interest. So thanks for actually humoring me and going along with this stuff. But seriously, the recent derailing is near infuriating. I mean, I love whimsical stuff, we all like fun. The narrative itself is whimsical because I can't maintain a serious tone. But the story is actually trying to be somewhat serious here, and you guys inserting yourselves/completely nonsensical **** and basically having a fight in the middle of the thread is plain idiocy and also it's actually pretty disrespectful. So yeah. I'm telling you, stop ****ing this up. I'll be getting around to the legitimate commands later tonight. Sorry for being huge *****, bluh bluh, but seriously knock it off. |
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You are now completely in the dark. Quote:
Unfortunately, the golden pickaxe does not retain the fire affinity and you are stuck in the dark again. Quote:
Leo Michelini Health: Fine Inventory (3/6): Golden Pickaxe | Weight | Statue Bits |
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> look for food
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As expected. The room suddenly goes cold. You turn around and, in the dark, is the radiant figure of the woman in white. Leo Michelini Health: Fine Inventory (3/6): Golden Pickaxe | Weight | Destroyed charcoal figurine |
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> Try Hug Her
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She tells you that even if any of the creatures in these ruins kill you, you won't get out. You'll just end up haunting the place, unable to pass on. You need to get the ruins' treasure, it's the only thing that can kill you and let you pass on. Basically you're sort of screwed either way. Also Horrorsquidward is quickly approaching. You ask if she'll unfreeze you so you can try to fight it. Quote:
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In any case, you have now crafted the BONE CYBERWHIP. Just in time, too. Horrorsquidward is nearly in attacking range. Leo Michelini Health: Fine Inventory (2/6): Bone Cyberwhip | Weight |
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No wait that's silly, you're not the Shadowlurker, never have been and never will be. In fact, you're not even sure of what a Shadowlurker is, anyway. Maybe one day you'll find out, but for now, you don't have a clue what that is. You unfortunately cannot transform into the Shadowlurker. Still, you take the white robe from the silver chest and put it over yourself, so you kind of look like the Shadowlu-- okay not really but it's fun to pretend. Quote:
Your plan works. Horrorsquidward growls and lunges at you. Quote:
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3. 2. 1. Horrorsquidward propels himself through the air in your direction, more quickly than expected. Your charge attack completes and you swing the whip mightily. As Horrorsquidward flies toward you, clearly about to maul you, the whip not only stops him in his tracks, but also slices him in half easily. Horrorsquidward, now dead, falls to the ground. His body immediately turns to dust. Now that Horrorsquidward's dead, there's nothing really stopping you from enjoying SO MUCH GOLD all in this room. You can't mine the diamond anymore since your bone cyberwhip can't transform, but oh well. You notice the silver chest is now missing. In its place is another modern wooden door possibly leading into another room, which wasn't there a moment ago. Leo Michelini Health: Fine Inventory (2/6): Bone Cyberwhip | Weight |
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Leo Michelini Health: Fine Inventory (3/6): Bone Cyberwhip | Weight | Diamond Doorknob |
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You should be ready to face anything. Quote:
You find yourself in a rather interesting room: it's made of solid diamond. There are diamond pillars on either side of the room, leading up to a diamond treasure chest at the back of the room. You carefully walk across the room toward the diamond chest, ready for any monsters or natives should they decide to attack. You cannot gauge the source of the laughter, and you begin to wonder if there's anything even in here. For a room so extravagant, you're surprised there are no guards or warriors or anything. Quote:
ɪᴛ ʟᴏᴏᴋs ʟɪᴋᴇ ʏᴏᴜ'ᴠᴇ ғʀᴇᴇᴅ ᴍᴇ. You turn around. ʜᴇʏ. You are confused. You say you were under the assumption you'd learn how to summon a MIGHTY DRAGON. The creature explains to you that you did just summon a dragon. You ask where. He says right in front of you. You explain to him that he is not a dragon. ɴᴏᴛ ᴛʜᴇ ᴋɪɴᴅ ᴏғ ᴅʀᴀɢᴏɴ ʏᴏᴜ ᴀʀᴇ ᴛʜɪɴᴋɪɴɢ ᴏғ. You ask him what kind of dragon he is then. ᴛʜᴇ ᴅʀᴀɢᴏɴ ᴛᴏ ᴛʜᴇ ᴛʏʀᴀɴᴛ ᴋɪɴɢ ᴏғ ᴛʜᴇ ᴛᴇxᴛ ᴀᴅᴠᴇɴᴛᴜʀᴇ. You decide to stop pursuing this issue. You ask if he intends to kill you. ɴᴏᴛ ʏᴇᴛ. ɪᴛ's ɴᴏ ғᴜɴ ᴡʜᴇɴ ᴛʜᴇʏ ᴇxᴘᴇᴄᴛ ɪᴛ. ʙᴜᴛ ᴏʜ, ᴏɴᴇ ᴅᴀʏ. ᴡʜᴇɴ ʏᴏᴜ'ʀᴇ ᴀsʟᴇᴇᴘ. ɪɴ ʏᴏᴜʀ ʙᴇᴅ. ᴀʟʟ ᴄᴏᴍғʏ. ɪ'ʟʟ ʙᴇ ᴛʜᴇʀᴇ. The Shadowlurker comments that you look ridiculous and he takes the white robe from you. He vanishes. As you stand around and wonder how you're going to get out of these ruins, you are magically transported outside. You find yourself in an unfamiliar town. -=-=-=END OF ACT II=-=-=- BEGIN INTERMISSION 2 You are now GODOT again. You have just entered the main part of Urbs Pacis, the urban area. The poor people don't matter. You were kind of doing them a service by destroying their entire town. Now you're in the significantly less flammable business and aristocratic part of the city. This is the part of Urbs Pacis that matters, this is the part of Urbs Pacis that you love. Still, you're used to seeing a bunch of goats prancing around here. As soon as the King came into power, he ordered that all goats be taken into the aristocratic part of the city, since they're special creatures that the poor are not worthy of even looking upon. But you don't see any goats anywhere. You don't see any people either. How curious. Did the cannibals get to this part of the city? No, that's not possible, the guards would have killed them. As you continue down the main road that goes to the castle, you spy a dead goat right in the middle of the road. Killing goats is punishable by death, and this clearly wasn't an accident. The goat appears to have been mauled by something. It's missing chunks of flesh and it appears to have been partially eaten. Most interesting. Godot Health: Caution Inventory (3/6): Identification | Survival Knife | Explosive Ring Last edited by Marina; 05-20-2012 at 03:57 PM. |
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THE CHUPACABRA Strange. You believe that peasant, Kain or whatever, mentioned the Chupacabra being some sort of vigilante hero. If that is true, this vigilante cannot be allowed to roam free. You can mess with Urbs Pacis, but the moment you **** with their goats, you are getting the horns. And by that you mean execution. Quote:
You hear a whistle blow and suddenly you are surrounded by a number of armored soldiers. They tell you that you're under arrest for the murder and mutilation of this poor goat. You try to explain to them that it was dead when you got there and all of this strange mutilation stuff was part of the investigation, but they tell you that's what they all say and handcuff you. You explain that you are Urbs Pacis' greatest ambassador, Godot. They tell you that is also what they all say, and begin to walk you toward the castle. You know that if you are not pardoned from this, you will be put to death. The Shadowlurker will be the executioner, as always. You are not looking forward to this. Godot Health: Caution Inventory (4/6): Identification | Survival Knife | Explosive Ring | Chunk of Goat Flesh |
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BUT YOU'VE TRIGGERED MY TRAP CARD You reach into your inventory despite your handcuffs and retrieve your explosive ring. You toss it up into the air and its effect kicks in, setting the area around you on fire. The part of Urbs Pacis you are in is not flammable, but the guards sure as hell are. Your handcuffs are melted off as the guard's faces are too. You make your escape. You're pretty sure you can hear the Shadowlurker laugh wildly as you run. Quote:
You are running toward the castle. You hope that nobody will be angry with you for killing a few soldiers. You know the King wouldn't kill you for that, anyway. The armored soldiers aren't valuable at all. You are. It's the equivalent of stepping on a few ants, really. Godot Health: Fine Inventory (2/6): Identification | Survival Knife Last edited by Marina; 05-22-2012 at 10:24 PM. |
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You're sure this information will never be useful to you. You walk all the way to the throne room, but you are stopped by an elite armored soldier. He asks to see identification. You throw off your armored soldier disguise and flash your ID. He now recognizes you as Ambassador Godot and welcomes you back to Urbs Pacis. He opens the large double doors to the throne room. You step inside. The room is dark, the way the King prefers. The King is on his throne, cloaked in shadows, appropriate for a mysterious villain. He asks why you're here. You explain to him that something is killing the goats of Urbs Pacis. He says he knows. You ask how. He explains that he is the King. This is his city. He is aware of what is happening. You ask if he knows anything at all about the goat-killer. The King tells you his name is The Chupacabra. You tell him yes, you know that's the alias he goes by. The King tells you that's not an alias, that is his actual name. The vigilante's real name is The Chupacabra. He tells you to get out and solve this mystery, because like hell he's getting up out of his throne to deal with a silly little vigilante with a taste for goat flesh. Godot Health: Fine Inventory (3/6): Identification | Survival Knife | Scrap Metal |