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How long would it take to get 50 coins (3d land)
Old 06-15-2012, 12:08 AM
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Default How long would it take to get 50 coins (3d land)

yes im stuck on world 5 boss..
Old 06-15-2012, 01:00 AM
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Just replay levels, unless you mean you cant beat him/her.
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Old 06-15-2012, 01:10 AM
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50 coins? Do you mean 50 star coins? If so, then you have to explore and find them throughout each level. They're pretty easy to find if you know where to look. If not, I have no idea what you mean. Please explain.
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Old 06-15-2012, 01:13 AM
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The less explaining your question the better, I guess.
Why do you need regular coins to fight a boss?
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Old 06-15-2012, 01:19 AM
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Quote:
Originally Posted by Thatsnicelikeice View Post
The less explaining your question the better, I guess.
Why do you need regular coins to fight a boss?
He means Star Coins, which you need to open the gate to the boss.

Finding the Star Coins really isn't that hard, but if you are pretty bad at it, go to youtube to see a 100% walkthrough or something like that.

3D LAND SUCKS BTW
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Old 06-15-2012, 01:30 AM
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Thanks evreyone o.o.
Old 06-19-2012, 02:45 PM
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Quote:
Originally Posted by DarkK View Post
3D LAND SUCKS BTW
inb4flamewar

You could at least tell us why you think it sucks. :/
Old 06-19-2012, 09:26 PM
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Originally Posted by Samurott View Post
inb4flamewar

You could at least tell us why you think it sucks. :/
Too short (even with the secret levels. It took me less than a week to finish it and about 2 weeks to get it with all flags with both Mario and Luigi) The bosses are pathetic, the star coins are not well hidden at all (I got all of them without any sort of guide) You can get infinite lives by the second level of the game, which makes it even more easier, the secret worlds were, most of the time, harder versions of the regular worlds and overall it felt like a linear Mario Galaxy without the gravity changes and a tanooki suit.
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Old 06-20-2012, 02:08 AM
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I honestly don't believe you felt like it was a linear Mario Galaxy as much as I'd believe you're SAYING it felt like that.

I'm not a rabbid, foaming at the mouth fan boy, but there was something charming about 3D Land. It seemed more inviting than other Mario games(see my rant on NSMB series). I loved SMG2, but this game didn't feel just like it. I for one welcome the easy difficulty. It opens the floodgates for record time speed runs, a decent replay ability due to the game being so short/easy you forget some things(I know this isn't legit but I just watched the E3 2011 trailer and did NOT remember platforming on piano keys) and that its a easy pick up and play.

It's a solid, relativity new in some ways, Mario game. Hell its a 3D portable Mario game. I know that's basically selling points as argument but I feel like I won't need a new Mario game for a long time.
Old 06-20-2012, 04:23 AM
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Quote:
Originally Posted by IkeFE View Post
I honestly don't believe you felt like it was a linear Mario Galaxy as much as I'd believe you're SAYING it felt like that.

I'm not a rabbid, foaming at the mouth fan boy, but there was something charming about 3D Land. It seemed more inviting than other Mario games(see my rant on NSMB series). I loved SMG2, but this game didn't feel just like it.
Oh really? Now you know my own opinion better than myself? It has the same movements from Galaxy (and in some ways, similar controls) which is why it feels like a linear Mario Galaxy to me.
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Old 06-20-2012, 07:49 PM
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Well, everyone has an opinion. If he thinks Super Mario 3D Land sucks, that's his opinion. Oh well, move on. But for some people the game could be harder, and they might need a guide to find the star coins. I honestly didn't like the special worlds.
Anyways, if you need help finding the star coins, then go to the levels you didn't get them all in and then use a guide to find the trickier ones.
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Old 06-20-2012, 08:09 PM
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Too short (even with the secret levels. It took me less than a week to finish it and about 2 weeks to get it with all flags with both Mario and Luigi)
It's hard to know what the "right length" for a game is. I bet if you counted the levels though it's on par with most of the other Mario platformers. The levels themselves did seem shorter than had been traditional though.

The other thing though, these kind of games seem a lot shorter or easier than they used to because we are all older and have been playing them for a long time. Nintendo however doesn't have the luxury of making games that only experienced players can handle.

Quote:
The bosses are pathetic, the star coins are not well hidden at all (I got all of them without any sort of guide)
I'll grant you that, though the Mario series has never particularly been one for difficult bosses or well-hidden treasure hunt items.

Quote:
You can get infinite lives by the second level of the game, which makes it even more easier,
Lives have been a non-issue since Super Mario World established letting the player re-enter completed levels.

Quote:
the secret worlds were, most of the time, harder versions of the regular worlds
Oftentimes in gaming that is done because there's no more room on the cartridge for an actual new level, so a cosmetic shift to previous levels is used to stretch out gameplay. Frankly I'm glad that the "Shadow Mario is chasing you" and the "You have to pick up time extenders along the way" levels were on familiar ground rather than a layout I hadn't seen before.

Quote:
and overall it felt like a linear Mario Galaxy without the gravity changes and a tanooki suit.
I'm not sure that's a complaint. All the Mario platformer games are fundamentally similar to each other. You pretty much should be expecting that at this point. Though I would have said it's more like New Super Mario Bros. with depth added.
Old 06-21-2012, 02:16 AM
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Originally Posted by Ray Kremer View Post
It's hard to know what the "right length" for a game is. I bet if you counted the levels though it's on par with most of the other Mario platformers. The levels themselves did seem shorter than had been traditional though.

The other thing though, these kind of games seem a lot shorter or easier than they used to because we are all older and have been playing them for a long time. Nintendo however doesn't have the luxury of making games that only experienced players can handle.

I'll grant you that, though the Mario series has never particularly been one for difficult bosses or well-hidden treasure hunt items.

Lives have been a non-issue since Super Mario World established letting the player re-enter completed levels.

Oftentimes in gaming that is done because there's no more room on the cartridge for an actual new level, so a cosmetic shift to previous levels is used to stretch out gameplay. Frankly I'm glad that the "Shadow Mario is chasing you" and the "You have to pick up time extenders along the way" levels were on familiar ground rather than a layout I hadn't seen before.

I'm not sure that's a complaint. All the Mario platformer games are fundamentally similar to each other. You pretty much should be expecting that at this point. Though I would have said it's more like New Super Mario Bros. with depth added.
3D Land felt short not only because the levels were short, but because it was dragging on with the Secret Worlds. You could tell that Nintendo ran out of ideas and just pasted the original levels (plus some new ones) and added spikes, instant deaths and more enemies to it and call it a day. I had the feeling of "been there, done that" by Secret World 2, and even then i continued until i got the secret gold flag level from Secret World 8.

Mario Galaxy never felt like Mario Sunshine and Sunshine never felt like 64. 3D Land feels and looks like a linear Mario Galaxy. Hell, it even re-uses music from the Galaxy games. When did Sunshine re-use music from 64? Or when did Galaxy re-use music from Sunshine?

Also, the size of the cartridge is not a valid excuse to re-use the main levels, add more spikes/enemies/Dark Mario/30 second time limits/etc and pass them out as "new secret levels". That's just lazy because there's some original levels in the secret worlds. They should have just made a World 9 with the new ones and be done with it, but no, they had to drag out an already short and easy game even further, and to top it all off, they made you face the same Bowser battle from World 8 after beating all the secret worlds and then, they give you one last level, but only AFTER you watch the credits a third time (First time with Mario, second time with Luigi and then after completing the 8 secret worlds) If that's not dragging on, I don't know what it is. The other 3D Mario games never felt like they were dragging on like 3D Land did. Hell, even New Super Mario Bros. Wii had an actual reward for getting everything (World 9) and it was original levels, not re-hashes.

Overall, getting all star coins and both flags with Mario and Luigi wasn't worth getting the secret hard level.
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Last edited by DarkK; 06-21-2012 at 02:27 AM.
Old 06-21-2012, 02:39 AM
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I hate the special worlds so much! They ruined the game for me. I liked the first special world only where you save Luigi and fight Dry Bowser. From then on, it turned awful. I hate the levels where you have to keep collecting 10 second boosts, and when the little shadow Mario followed you around.
Star Coins aren't even the problem. I still liked the game (the original worlds, not the special). But Nintendo needs to remove the special worlds. They can have special worlds, but just make them better! I hate them so much. I never found them hard, just annoying.
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