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View Poll Results: Would People Dislike New Super Mario Bros. 2 If it Were a Launch Title?
Yes 19 35.19%
No 35 64.81%
Voters: 54. You may not vote on this poll

A Question to NSMB2 Haters
Old 09-10-2012, 01:55 PM
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Default A Question to NSMB2 Haters

People are bothered, with good reason, by the fact that after Mario's most innovative game in years, the new Mario game innovated so little, leading many people to hate it just for not being as cool as 3D Land was. I was wondering, do you think it would be disliked a bit less if it were a launch-title for the 3DS?
Old 09-10-2012, 02:02 PM
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Nope. That wouldn't change it at all. It might have gived me a little more incentive to play it, but I can't be bothered to play this game. It is so generic and it has no charm in my opinion.

I've disliked all of the NSMB games, so if this was a launch title, that wouldn't change. I'd just have a little bit more motivation to play it.
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Old 09-14-2012, 08:10 AM
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I think the innovation is relative. New Super Mario Brothers series is meant for those who have never played a Super Mario before. My sister's kids ****ing love it, and, since they didn't play the previous Marioes, it's all innovation for them. I mean, the only platformers they've played are Super Mario Galaxy and Kirby's Epic Yarn.

New kids born every day. They disserve playing a classic.
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Old 09-14-2012, 12:31 PM
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I'm sure if it were a launch title or launch window game it would be more well received. I'm interested in the game, but not interested enough to buy it.
Old 09-15-2012, 12:49 AM
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I'm sure if it were a launch title or launch window game it would be more well received. I'm interested in the game, but not interested enough to buy it.
Same, i'll just borrow it from someone. If it where a launch title though it would have been a must buy. But with Kingdom Hearts etc out, it simply isn't an attractive purchase atm (though it is fun).
Old 09-15-2012, 03:19 AM
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I'm sure if it were a launch title or launch window game it would be more well received. I'm interested in the game, but not interested enough to buy it.
I agree with this.
Old 09-15-2012, 03:22 AM
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Originally Posted by MrToby View Post
by the fact that after Mario's most innovative game in years
But nothing innovative has been done since Mario Galaxy, and that came out 5 years ago.
Old 09-15-2012, 03:23 AM
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But Mario Galaxy came out 5 years ago.
Correct me if I am wrong, but that is years now isn't it?
Old 09-15-2012, 06:07 AM
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Quote:
Originally Posted by MrToby View Post
People are bothered, with good reason, by the fact that after Mario's most innovative game in years, the new Mario game innovated so little, leading many people to hate it just for not being as cool as 3D Land was. I was wondering, do you think it would be disliked a bit less if it were a launch-title for the 3DS?
PFFF HAHAHA

Good one. 3D Land didn't innovate anything either. It just took Mario Galaxy, made it linear, add tanookis everywhere and grabbed the name "Super Mario Land" and slapped "3D" on it.

NSMB2 at least tries to make a new concept out of something that has been there since the series began (the coins) while expanding the level design with new, creative gimmicks, but 3D Land only took the Mario Galaxy engine and took out what made Galaxy excellent. In that regard, 3D Land failed to deliver and the only thing it did was bringing the Super Leaf back (and it even managed to screw that up, since the leaf is supposed to give you the raccoon suit/ears. Hell, Tanooki Mario can't even fly in 3D Land, making it a downgrade of both the original and the NSMB2 version.)

I might be in the minority on this, but 3D Land sucked pretty badly while NSMB2 at least managed to give me an enjoyable experience and also gave me real secret worlds. Beat the game 4 times (8 main worlds, "secret" worlds + doing the same thing with Luigi) to unlock the final, blocks-everywhere level? No thanks.
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Old 09-15-2012, 03:41 PM
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All the launch titles focused on the 3D feature of the system, this game doesnt show the feature at all, not even in the menus, even when the 3DS is moved away from the 3D sweet spot the game doesnt ghost, hope it gets patched tho.
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Old 09-15-2012, 04:39 PM
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Originally Posted by Rizsparky View Post
All the launch titles focused on the 3D feature of the system, this game doesnt show the feature at all, not even in the menus, even when the 3DS is moved away from the 3D sweet spot the game doesnt ghost, hope it gets patched tho.
lol, what?
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Old 09-16-2012, 01:56 PM
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Originally Posted by LucaTuricci View Post
lol, what?
NSMB2 does not showcase any real 3D effects, whereas launch titles like Pilot Wings and Super Monkey Ball 3D had really strong 3D effects... responding with 'lol, what' is extremely annoying..
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Old 09-16-2012, 05:21 PM
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Quote:
Originally Posted by Rizsparky View Post
NSMB2 does not showcase any real 3D effects, whereas launch titles like Pilot Wings and Super Monkey Ball 3D had really strong 3D effects... responding with 'lol, what' is extremely annoying..
Spoiler!


I will admit, the 3d effects were not that great in this game. Then again, I didn't care mainly because I always turn it off to not hurt my eyes and save power.
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Old 09-16-2012, 06:55 PM
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It's just a major disappointment, no matter when it was going to be released. Coins become the main part of the game? I hope Paper Mario sticker star doesn't do this to us.
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Old 09-16-2012, 07:41 PM
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Originally Posted by waitingfor3dsfps View Post
It's just a major disappointment, no matter when it was going to be released. Coins become the main part of the game? I hope Paper Mario sticker star doesn't do this to us.
I hear the main part of that game is going to be

Spoiler!


Therefore, the goal of that game is to collect 1 million of them.
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Old 09-16-2012, 08:26 PM
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Originally Posted by Jarinex View Post
I hear the main part of that game is going to be

Spoiler!


Therefore, the goal of that game is to collect 1 million of them.
I pre-ordered it, so I guess I'll just find out how much fun it will be. I hope it's going to be good.
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Old 09-16-2012, 11:23 PM
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You dont bring out a 2D Mario game at the launch of your "3D" system IMO. New Super Mario Bros had to come out later, but its still dissapointing IMO. I just hope they arent giving up on 3D mario for 3DS. I dont want another hybrid like Land, I want a fully fleshed out Mario a la 64.
Old 09-17-2012, 12:24 PM
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Originally Posted by Inoperable Brain Tumor View Post
You dont bring out a 2D Mario game at the launch of your "3D" system IMO. New Super Mario Bros had to come out later, but its still dissapointing IMO. I just hope they arent giving up on 3D mario for 3DS. I dont want another hybrid like Land, I want a fully fleshed out Mario a la 64.
I think Mario has had his time for 3DS now, Zelda, Donkey Kong (hopefully) and SSB will be in the system spotlight imo
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Old 09-17-2012, 04:02 PM
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Quote:
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But nothing innovative has been done since Mario Galaxy, and that came out 5 years ago.
Yes, and after that, during those five years, 3D Land was the only other innovative Mario game we got. That's not to say others weren't fun, but how much can you really say that Super Mario Galaxy 2 innovated things? Even if it wasn't fun, it was the best home-console Mario game since Sunshine.
Old 09-18-2012, 12:11 AM
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Quote:
Originally Posted by Rizsparky View Post
NSMB2 does not showcase any real 3D effects, whereas launch titles like Pilot Wings and Super Monkey Ball 3D had really strong 3D effects... responding with 'lol, what' is extremely annoying..
I beg to differ, it does show 3D effects on the final boss and with the koopalings in the koopa clown. Try the 3D there! It looks cool!
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Old 09-20-2012, 09:49 PM
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For the most part, however, the 3D effect is pretty awful.
Old 09-20-2012, 11:33 PM
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Originally Posted by Koopafan75 View Post
I beg to differ, it does show 3D effects on the final boss and with the koopalings in the koopa clown. Try the 3D there! It looks cool!
I admit the 3D does shine on the final boss, BUT that d0esnt change the fact there is no effect in the main game, even the menus dont showcase 3D effects..
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Old 09-20-2012, 11:50 PM
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I'm not hard to impress. Just give me something enjoyable or fun and I'll like it. If it's innovate and things among the sort, great. But it just boils down to whether or not the game is fun in my opinion. I thought it was enjoyable, even if it was similar to the others. As long as a game is fun or a movie is enjoyable etc. I'm fine ( I'm a simple person when it comes to liking something.).
Old 09-21-2012, 03:55 AM
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Well... It's not original to me, so even if it were a launch title, I wouldn't be interested in it. It's only because I've played a TON of previous Mario titles. On the other hand, my little brother, who rarely plays Mario games, and has never owned his own Mario game like this (he's in to fighting games, and only plays Mario Party when I play), he really enjoys this game, and it's a new experience for him.

It's bringing an old concept back, but it's for players who haven't really experienced the feeling of a Mario game like this. For those who have never played a Mario game like this, it's the most "enhanced" NSMB title because it's in 3D. Would you rather have the old one or the new one? Most would say new, and that's why people who haven't played the old ones would rather have this.

Or if you're like my friend who just wanted to have it for his 3DS. He didn't have the DS one, and only owned the Wii copy. He would rather have the latest handheld version of the game rather than the old non-3D DS version. That's just what I think, though. If you think somethin' else, then think it. But this is what I think.
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Old 09-21-2012, 09:08 PM
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Originally Posted by Firejonie View Post
I'm not hard to impress. Just give me something enjoyable or fun and I'll like it. If it's innovate and things among the sort, great. But it just boils down to whether or not the game is fun in my opinion. I thought it was enjoyable, even if it was similar to the others. As long as a game is fun or a movie is enjoyable etc. I'm fine ( I'm a simple person when it comes to liking something.).
You and I are similar in that thought. It doesn't take too much to impress me either really. :P
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Old 09-22-2012, 01:34 AM
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It takes a little something to impress me.
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Old 09-22-2012, 01:51 AM
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Originally Posted by Jedediah View Post
Well... It's not original to me, so even if it were a launch title, I wouldn't be interested in it. It's only because I've played a TON of previous Mario titles. On the other hand, my little brother, who rarely plays Mario games, and has never owned his own Mario game like this (he's in to fighting games, and only plays Mario Party when I play), he really enjoys this game, and it's a new experience for him.

It's bringing an old concept back, but it's for players who haven't really experienced the feeling of a Mario game like this. For those who have never played a Mario game like this, it's the most "enhanced" NSMB title because it's in 3D. Would you rather have the old one or the new one? Most would say new, and that's why people who haven't played the old ones would rather have this.

Or if you're like my friend who just wanted to have it for his 3DS. He didn't have the DS one, and only owned the Wii copy. He would rather have the latest handheld version of the game rather than the old non-3D DS version. That's just what I think, though. If you think somethin' else, then think it. But this is what I think.
I agree with you that it's too unoriginal. None of the NSMB games feel original at all. None of them have the same charm that older Mario games, and even some newer mario games have. NSMB, NSMBW, and NSMB2 all felt waaaaaaay too generic.

But hey, I've played pretty much every mario platformer, so a mario game has to be at its best, or at least have some charm to it that makes it worth playing over the others to impress me.

The NSMB games did not impress. I would much rather play the old games.

Whereas 3D land, 64, 3, super mario world, and super mario land 2 had very unique styles to them, and all had their own unique charm that no other mario games are able to replace.
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Old 09-22-2012, 02:01 AM
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That's also why I liked SM3DL. It was a new feel. It brought the Mario Galaxy feeling to the Mario games. From just a Mario platformer, it became an amazing 3D game. Now it's not just how far you jump, but the location. It adds a new feeling, with a ton of new content... Unlike NSMB2 which is a more "recycled" idea. It's actually exactly like recycling in my opinion!

They create a new game and "recycle" it, and then bring it back as a so called 'new' game. It's actually pretty much the same game with 3D. And I never said the 3D was brilliant, because it's not. The 3D isn't deserving for any notification because it isn't all that amazing. I feel it's old and recycled. But then again, for people who haven't played a Mario platformer, it's a totally new feel, and they might enjoy it.
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Old 09-22-2012, 02:13 AM
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That's also why I liked SM3DL. It was a new feel. It brought the Mario Galaxy feeling to the Mario games. From just a Mario platformer, it became an amazing 3D game. Now it's not just how far you jump, but the location. It adds a new feeling, with a ton of new content... Unlike NSMB2 which is a more "recycled" idea. It's actually exactly like recycling in my opinion!

They create a new game and "recycle" it, and then bring it back as a so called 'new' game. It's actually pretty much the same game with 3D. And I never said the 3D was brilliant, because it's not. The 3D isn't deserving for any notification because it isn't all that amazing. I feel it's old and recycled. But then again, for people who haven't played a Mario platformer, it's a totally new feel, and they might enjoy it.
Yeah. I feel that's pretty much how the NSMB games are. For people who grew up with the old games, they really aren't all that great. For people who are just getting into Mario, they are probably really fun.

For me the first NSMB game was fun to an extent. The concept of the star coins was new to me, and it was fun collecting them. However, unlike other mario games, it was not a game I would ever see myself replaying.

Other than a couple powerups that didn't matter too much and some other minor content, NSMBW and NSMB2 felt the exact same to me as NSMB. Hell, NSMB2 had pretty much the same exact soundtrack as NSMBW.

As far as NSMB2 goes though, it seems they attempted to do a similar thing as they did with 3D land by putting some throwbacks to SMB3, but I feel that in NSMB2, the throwbacks they put in there really didn't matter to the gameplay nearly as much as they did in SMB3 and 3DLand.

The other new thing in NSMB2 was the amount of coins. Way too much emphasis on the coins, yet didn't really make the game any better. It was a gimmick that, in my opinion, contributes to the quality of the game almost as little as the 3D effect affects most 3ds games.
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Old 09-22-2012, 02:17 AM
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Never was a coin chaser.
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Old 09-22-2012, 02:21 AM
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The coins add to the time it takes to beat the game. It would be hard for you to beat that too within about a week.
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Old 09-22-2012, 02:23 AM
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The coin chasing idea... Oh my effin god I found that so stupid! No offense to the fans of the game, but it's really not a good idea in my opinion. I really don't like it. It's cool to have a coin objective, but couldn't they have sided it as a minor objective? I agree, they emphasize the objective of the game on COLLECTING COINS! What about a new twisted Mario objective like... Peach saves Luigi or something.

They can have a side-coin objective, but honestly-- A better objective would be nice. I know my Peach saves Luigi thing sucks, but I don't like the coin idea.

That wasn't meant to hurt any fans though.
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Old 09-22-2012, 02:27 AM
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What about a new twisted Mario objective like... Peach saves Luigi or something.
Old 09-22-2012, 02:36 AM
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People are bothered, with good reason, by the fact that after Mario's most innovative game in years, the new Mario game innovated so little, leading many people to hate it just for not being as cool as 3D Land
Considering most of the people that think Mario isn't innovative anymore(he isn't) didn't like 3D land either...
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Old 09-22-2012, 08:06 PM
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Considering most of the people that think Mario isn't innovative anymore(he isn't) didn't like 3D land either...
And even some die-hard Mario fans (like me) didn't like Super Linear Mario 3D either...

Hell, what do you people find innovative in 3D Land? Seriously, I want to know, cuz besides the boomerang power up, there's NOTHING new in 3D Land.
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Old 09-22-2012, 08:12 PM
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Well, the 3D is MUCH better than NSMB, and it's a Galaxy feel. It's very much old content, and that's all I'm going to say. I never said it's not worth the money, and I never said I full-on hate the game. I feel like it's the same thing is the old ones. I'm just not finding this one bright enough to keep playing. It bores me easily. That's just my opinion, so I hope nobody takes this personally and rants to me.
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Old 09-22-2012, 08:22 PM
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Well, the 3D is MUCH better than NSMB,
Yes, the 3D in a 3D game is better than the 3D of a 2D game.

Quote:
and it's a Galaxy feel.
Really? Absolutely nothing that made Galaxy good is in this game. The good hub? No. The spin attack that can connect with starts to make it feel like you are flying around an actual galaxy? No. Actual good level design? Certainly not.
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Old 09-22-2012, 09:10 PM
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Well, the 3D is MUCH better than NSMB, and it's a Galaxy feel. It's very much old content, and that's all I'm going to say. I never said it's not worth the money, and I never said I full-on hate the game. I feel like it's the same thing is the old ones. I'm just not finding this one bright enough to keep playing. It bores me easily. That's just my opinion, so I hope nobody takes this personally and rants to me.
To clarify, it only had somewhat of a Galaxy feel. It was mainly just the way Mario moved and jumped is all. But there was no spinning, the soundtrack was much different, the story in galaxy was more than just the same generic "Save peach" thing. Sure, that was the base story, but the inclusion of Rosalina, the Lumas, and the whole galaxy aspect made the story a bit of a newish experience.

Quote:
Originally Posted by DarkK
And even some die-hard Mario fans (like me) didn't like Super Linear Mario 3D either...

Hell, what do you people find innovative in 3D Land? Seriously, I want to know, cuz besides the boomerang power up, there's NOTHING new in 3D Land.
So what if 3D Land is Linear? All mario games are linear as hell. Did you forget the entire 8 special worlds in 3D Land that are unlocked after you beat the game that are completely optional? You really only have to do them if you are a completionist.

I guess I don't really see your point seeing as mario is a platformer, and platformers are supposed to be Linear. It's not like its an RPG.

As for Innovation, the thing that made 3D Land so great was that it had a very unique style of gameplay which combined aspects of the sidescrolling platformers with aspects of the 3d mario games. The game had a very new and unique style of gameplay while the soundtrack, some level designs, and the tanooki tail brought back the nostalgia of SMB3, which was an amazing game. So right there, we have a combination of uniqueness as well as nostalgia.

Let me ask you something. Other than the whole coin gimmick which really didn't do anything special, what was new about NSMB2? What makes it so damn great?
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Old 09-22-2012, 09:13 PM
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Mario is Mario. You pretty much know what you are going to get. I thought it was a decent game. If you want something more innovative try a NEW game, not the classics that are going to generally be the same as they always were with a few tweaks. Would it have been received more as a launch title? Maybe, but wouldn't that have been two Mario launch title, or did 3D Land come out later?

Had it come out before 3D Land it might be more popular, but for the most part people that played it and disliked it would still play it. The only that that would change is people who wanted a Mario fix would get it instead of 3D Land, had it been released first.
Old 09-22-2012, 09:21 PM
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Mario is Mario. You pretty much know what you are going to get. I thought it was a decent game. If you want something more innovative try a NEW game, not the classics that are going to generally be the same as they always were with a few tweaks. Would it have been received more as a launch title? Maybe, but wouldn't that have been two Mario launch title, or did 3D Land come out later?

Had it come out before 3D Land it might be more popular, but for the most part people that played it and disliked it would still play it. The only that that would change is people who wanted a Mario fix would get it instead of 3D Land, had it been released first.
3D Land came out in November. The 3DS came out in march.

Had NSMB2 come out before 3D Land, my opinions of NSMB2 would be the same. I just wouldn't have 3D Land to compare it to right away.

My opinion of NSMB2 is the same exact opinion as NSMBW and NSMB. The games are all pretty much the same. None of them have a unique charm to them. The charm is what made most mario games great, despite them being generally the same thing.

NSMB, NSMBW, NSMB2 all have almost exact style of level design, except NSMBW is slightly tweaked to accompany multiplayer, and NSMB2 is slightly tweaked to accompany the coin aspect of the game. NSMB2 has a completely recycled soundtrack.

But look at the older mario games. Super Mario Bros 2 had a completely different feel to the level style than 1, SMB3 had a completely different feel to the level style than 1 and 2, and SMW had a completely different feel to the level style than 1, 2, and 3. Basically, we weren't playing the same game over and over, because it felt completely different.
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Old 09-22-2012, 10:43 PM
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To clarify, it only had somewhat of a Galaxy feel. It was mainly just the way Mario moved and jumped is all. But there was no spinning, the soundtrack was much different, the story in galaxy was more than just the same generic "Save peach" thing. Sure, that was the base story, but the inclusion of Rosalina, the Lumas, and the whole galaxy aspect made the story a bit of a newish experience.



So what if 3D Land is Linear? All mario games are linear as hell. Did you forget the entire 8 special worlds in 3D Land that are unlocked after you beat the game that are completely optional? You really only have to do them if you are a completionist.

I guess I don't really see your point seeing as mario is a platformer, and platformers are supposed to be Linear. It's not like its an RPG.

As for Innovation, the thing that made 3D Land so great was that it had a very unique style of gameplay which combined aspects of the sidescrolling platformers with aspects of the 3d mario games. The game had a very new and unique style of gameplay while the soundtrack, some level designs, and the tanooki tail brought back the nostalgia of SMB3, which was an amazing game. So right there, we have a combination of uniqueness as well as nostalgia.

Let me ask you something. Other than the whole coin gimmick which really didn't do anything special, what was new about NSMB2? What makes it so damn great?
Mario moves exactly the same in both 3D Land and Galaxy, save from the spinning and the running button. Listen to some of 3D Land's soundtrack and tell me that ALL OF THEM are original. Do it. With a straight face.

Galaxy was not linear as hell. Sunshine was not linear as hell. 64 nor Galaxy 2 were linear as hell like 3D Land was. Hell, not even Super Mario World was as linear as 3D Land, and that game is in 2D. The "Secret Worlds" are not optional if you want to....oh i dunno complete the game? And even if they were 100% optional, that doesn't excuse them for being rehashes.

Oh, so we get Linear 3D gameplay with the Galaxy engine (which makes it NOT unique at all), some songs brought back from Galaxy (not SMB3) a downgrade for the Tanooki suit and crappy "secret worlds". So, we have a combination of not uniqueness, lazy "secret" worlds, linear level design with a fixed camera and tanookis everyone. Why is this game "awesome, unique and the best 3D Mario game evah!!!" again?

What makes NSMB2 better than crappy Super Linear Mario 3D? For instance, the level design is so much better in NSMB2, it's a lot less LINEAR than SLM3D, it has a better version of the raccoon/tanooki suit, it has co-op, the new Gold Mario Power up is a hell of a lot of fun to use, it has new level gimmicks (like that platform that moves up and down in world 6) Coin Rush Mode, 3 REAL secret worlds, the new cannon levels, the boss fights are better than in SLM3D, and it's an overall better package.

Oh, and platformers are supposed to be linear? Please, tell that to Sonic the Hedgehog 3 and Knuckles.

Added after 5 minutes:

Quote:
Originally Posted by Lazerith View Post
But look at the older mario games. Super Mario Bros 2 had a completely different feel to the level style than 1, SMB3 had a completely different feel to the level style than 1 and 2, and SMW had a completely different feel to the level style than 1, 2, and 3. Basically, we weren't playing the same game over and over, because it felt completely different.
That's because they all run in different engines. Play SMB1 and then SMB2: The Lost Levels and you'll feel like you're playing SMB1 with new levels. Same controls, same graphics, same music, yet it's a completely different game. That's the same thing that is happening with the NSMB series: They are all running on the same engine (well, except for NSMB DS, since it was running on the SM64 DS engine with some tweaked gameplay to make it work in 2D. After NSMBW, all of the NSMB games started to use that engine.) It's also why Super Linear Mario 3D feels like Mario Galaxy (it's even using the same model)
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Old 09-22-2012, 10:47 PM
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Super mario galaxy was the last game to innovate in the series. That's not to say the newer ones are bad, hell no, galaxy 2 is the best platformer I've ever played, but that is the last innovation. NSMB Wii and 2 are essentially the same game, fun, but stale. And 3d land wasn't innovative, it just had shorter levels and was more linear, something that hadn't yet been seen in a 3d mario game.

3d mario for Wii U needs to be different, I don't know if nintendo still has it in them to create another genre breaking game like galaxy, but we'll see. I certainly hope they do.
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Old 09-22-2012, 10:48 PM
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Originally Posted by Mensrea View Post
Super mario galaxy was the last game to innovate in the series. That's not to say the newer ones are bad, hell no, galaxy 2 is the best platformer I've ever played, but that is the last innovation. NSMB Wii and 2 are essentially the same game, fun, but stale. And 3d land wasn't innovative, it just had shorter levels and was more linear, something that hadn't yet been seen in a mario game.

3d mario for Wii U needs to be different, I don't know if nintendo still has it in them to create another genre breaking game like galaxy, but we'll see. I certainly hope they do.
If it runs in the Mario Galaxy engine, prepare for yet another "been there, done that" feeling.
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Old 09-22-2012, 10:53 PM
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If it runs in the Mario Galaxy engine, prepare for yet another "been there, done that" feeling.
I'm pretty sure they will do another engine. I want them to do a few things with the new 3d mario.

1. Style it a little, your current one mario fits all is getting boring, each zelda game has a different artstyle and a different link. It's amazing, and they need to take that approach to keep it feeling fresh aesthetically.

2. New gameplay mechanic- I loved the gravity thing in galaxy, as well as the spin, I also liked fludd, but it's time for something new and groundbreaking. Make it happen nintendo.

4. Don't make it linear, 3d land was my least favorite 3d mario game, I hated the linear nature of it, never give me that biz again.
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Old 09-22-2012, 10:57 PM
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I'm pretty sure they will do another engine. I want them to do a few things with the new 3d mario.

1. Style it a little, your current one mario fits all is getting boring, each zelda game has a different artstyle and a different link. It's amazing, and they need to take that approach to keep it feeling fresh aesthetically.

2. New gameplay mechanic- I loved the gravity thing in galaxy, as well as the spin, I also liked fludd, but it's time for something new and groundbreaking. Make it happen nintendo.

4. Don't make it linear, 3d land was my least favorite 3d mario game, I hated the linear nature of it, never give me that biz again.
I dunno, they are using the same engine introduced in New Super Mario Bros. Wii for New Super Mario Bros. U. Anything is possible with the Mario Team :/

And I agree with everything above. Linear Mario 3D sucked hard, and I never thought i would find a 3D Mario game that I would like less (if not dislike it) than Sunshine.
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Old 09-22-2012, 11:27 PM
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I dunno, they are using the same engine introduced in New Super Mario Bros. Wii for New Super Mario Bros. U. Anything is possible with the Mario Team :/

And I agree with everything above. Linear Mario 3D sucked hard, and I never thought i would find a 3D Mario game that I would like less (if not dislike it) than Sunshine.
But Super Mario bros U looks really good, and that's coming from someone who hates the new 2d mario games. Watch the latest trailer, it has really beautiful backdrops, and the rush mode, as well as the gamepad mode look really good.

Anyway. 3d land was really hard for me to finish, I just didn't like anything about it. I love the exploration of 3d mario games, and hate the timed hurry up feel of 2d ones, so ya........

Sunshine was good man, I loved sunshine, it was the perfect "vacation" from the series. But oh man was that pa*****o level bad. Yipes.
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Old 09-22-2012, 11:32 PM
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I never said SM3DL was better than Galaxy. Does NSMB2 feel like Galaxy one bit? No. I like 3D Land better for sure.
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Old 09-22-2012, 11:35 PM
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But Super Mario bros U looks really good, and that's coming from someone who hates the new 2d mario games. Watch the latest trailer, it has really beautiful backdrops, and the rush mode, as well as the gamepad mode look really good.

Anyway. 3d land was really hard for me to finish, I just didn't like anything about it. I love the exploration of 3d mario games, and hate the timed hurry up feel of 2d ones, so ya........

Sunshine was good man, I loved sunshine, it was the perfect "vacation" from the series. But oh man was that pa*****o level bad. Yipes.
I know, but it's running on the same engine, that's what I'm saying.

I finished Linear Mario 3D in about 2 weeks, and I didn't like most of it either.

I never said I didn't like Sunshine, I'm just saying I didn't enjoy it as much as 64, Galaxy and Galaxy 2.

Quote:
Originally Posted by Jedediah View Post
I never said SM3DL was better than Galaxy. Does NSMB2 feel like Galaxy one bit? No. I like 3D Land better for sure.
Well, but of course NSMB2 doesn't feel like Galaxy! One is in 2D and it's a traditional mario platformer while the other one is in 3D and is the most innovative Mario game in years. Linear Mario 3D still sucks IMO.
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Old 09-22-2012, 11:35 PM
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Would People Dislike New Super Mario Bros. 2 If it Were a Launch Title?

Yep. Doesn't matter when you release this rubbish title, I'd still wish it would die off.
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Old 09-23-2012, 12:03 AM
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Originally Posted by DarkK View Post
I know, but it's running on the same engine, that's what I'm saying.

I finished Linear Mario 3D in about 2 weeks, and I didn't like most of it either.

I never said I didn't like Sunshine, I'm just saying I didn't enjoy it as much as 64, Galaxy and Galaxy 2.



Well, but of course NSMB2 doesn't feel like Galaxy! One is in 2D and it's a traditional mario platformer while the other one is in 3D and is the most innovative Mario game in years. Linear Mario 3D still sucks IMO.
Oh I got you, it is pretty lazy that they use reuse the same engine. But whattaya gonna do?
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Old 09-23-2012, 12:04 AM
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Originally Posted by IkeFE View Post
Would People Dislike New Super Mario Bros. 2 If it Were a Launch Title?

Yep. Doesn't matter when you release this rubbish title, I'd still wish it would die off.
Yay someone who agrees! =D
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Old 09-23-2012, 12:05 AM
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Yes, and after that, during those five years, 3D Land was the only other innovative Mario game we got.
But 3D Land wasn't innovative at all. It simply took Galaxy's gameplay style, simplified it, and threw in a lot of nostalgia to hide the fact it was Galaxy-lite.
Unless removing the hub entirely was an earth-shattering move that totally changed the game, I can't see a single new thing introduced in 3D Land.
Old 09-23-2012, 12:12 AM
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So what if 3D Land is Linear? All mario games are linear as hell.
All 2D Mario games are linear, the 3D ones have been pretty good at not being completely linear. Save for Galaxy 2, which was pretty linear as well, but it actually had creativity to it.

Quote:
Did you forget the entire 8 special worlds in 3D Land that are unlocked after you beat the game that are completely optional? You really only have to do them if you are a completionist.
Wait what did that have to do with anything? Bonus levels don't make a game nonlinear.

Quote:
I guess I don't really see your point seeing as mario is a platformer, and platformers are supposed to be Linear. It's not like its an RPG.
Really? Again the 3D Marios are nonlinear for the most point. Not to mention there are many nonlinear platformers, such as(yes big shock I'll use this game) Banjo Kazooie, and even 2D games being nonlinear like the old Sonic games.

Quote:
As for Innovation, the thing that made 3D Land so great was that it had a very unique style of gameplay which combined aspects of the sidescrolling platformers with aspects of the 3d mario games.
"The way Mario walks and jumps" and "Everything else about 2D Marios" isn't unique. It's just mashing 2 things together to see what happens. Galaxy 2 however actually did merge 2D and 3D Mario games perfectly, so I have no clue why 3D Land considers it original to copy Galaxy 2 and then do it poorly.

Quote:
The game had a very new and unique style of gameplay
See last quote.

Quote:
while the soundtrack, some level designs, and the tanooki tail brought back the nostalgia of SMB3
Copying and pasting stuff from SMB3 over doesn't give you nostalgia, it makes you say "Wow, I want to play SMB3 instead of this!"

Quote:
which was an amazing game.
That right there is the theme of SM3DL. "GO PLAY SMB3"

Quote:
So right there, we have a combination of uniqueness as well as nostalgia.
Mashing 2 things together then saying "GO PLAY ANOTHER GAME" isn't good design.

Quote:
Let me ask you something. Other than the whole coin gimmick which really didn't do anything special, what was new about NSMB2? What makes it so damn great?
From what I can tell, the coin gimmick. That and rush mode looks like a genuine challenge. That's 2 things more than 3D Land had
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Old 09-23-2012, 02:57 AM
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I'm putting in my final word...NSMB2 is a great game and anyone who can't see that it's Coin rush, co-op play, gold flower, flying abilities, coin objectives, new enemies, gold rings, gold blocks, new bosses, 3D effects(more than SM3DL), star coin challenges, and new levels are great is a complete non-(new)mario lover! All those who hate the game, get other people like me who have the game in here with experience to tell you how great the game is!
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Old 09-23-2012, 04:30 AM
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I like a lot of the levels in NSMB2, I mean lets face it, 2d mario feels goooood, but I have a few gripes that really really anger me.

1. No no music, this one really pisses me off, you recycle the awful music from NSMBwii? Why? Your so damn lazy you can't even compose a few new tracks.

2. No leaderboards of any kind? This is my biggest gripe, seriously nintendo, you say you want to make robust online experiences and yet you can't even get leaderboards? Not even for coin rush? Ridiculous, if you look at what sony is doing on the vita, pretty much every game has leaderboards, and a status bar in the live are that tells recent accomplishments. Competitive gaming is the future, trying to get one more coin to beat my friends would have made this a much much better package, and wouldn't have been hard to implement. But like the them of the game, nintendo is all about gold, they obviously did not care about putting effort in this game.

3. No online multiplayer. Seriously lazy, a major gripe about the first 2, you think by #3 they would have learned, but nope. Once again see gripe 2.

4. Besides the gold things, really nothing new. Let's face it, this is an expansion to NSMB Wii, there are no new power ups besides the gold flowers, no new level designs, heck many of the textures are directly ported over, it really is shameful.


Overall this is perhaps the laziest game nintendo has ever published, it really is straight up embarrassing. It's sad to see Mario go from guaranteed quality, to "well, his 3d games are usually fun...." Nintendo really is killing their mascot.
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Old 09-23-2012, 04:59 AM
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I didn't like NSMB for the DS, so I decided that it'd be better for me to just skip over NSMB2 for the time being. Also, I consider myself a video game completionist and I try to strive for 100% in just about every game I play, but attempting to collect 1,000,000 coins is a task that sounds to tedious to even me.

I did play through a couple of the levels on a friend's 3DS and it was fun, as you'd expect from a Mario title, but there just wasn't enough for me to want to buy my own copy. That being said, I'll probably pick it up eventually but there are much more attractive games out that I'm looking forward to picking up, as well as upcoming-releases that I'm excited about.
Old 09-23-2012, 05:13 AM
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Quote:
Originally Posted by MrTripStack View Post
I didn't like NSMB for the DS, so I decided that it'd be better for me to just skip over NSMB2 for the time being. Also, I consider myself a video game completionist and I try to strive for 100% in just about every game I play, but attempting to collect 1,000,000 coins is a task that sounds to tedious to even me.

I did play through a couple of the levels on a friend's 3DS and it was fun, as you'd expect from a Mario title, but there just wasn't enough for me to want to buy my own copy. That being said, I'll probably pick it up eventually but there are much more attractive games out that I'm looking forward to picking up, as well as upcoming-releases that I'm excited about.

This and still never was much of a coin chaser like i said in my previous post.
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Old 09-23-2012, 05:21 AM
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Wow... You guys are really good at arguing and making points! I'm not gonna lie: banjo3dsie had some really good points...
But it still doesn't matter when the title is released, it just matters what the people think about it. Whether it was launched last month or when the 3DS came out, it's the quality of the game that matters to me. And it was a recycled title to me, making me not like it as much. I never said I hated it fully, though. I loved NSMB for the DS, but I feel like it's the same thing, making me wonder why I paid another 40 bucks for it...

But you guys have some great points! The coin idea is new, although I don't like that objective. I like it better than "Mario saves Peach" every time. But I'm still sticking to 3D Land as better, only because I feel it's a better game than this one. I'm not saying I hate NSMB Coin Rush, though.
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Old 09-23-2012, 05:47 AM
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Quote:
Originally Posted by Mensrea View Post
I like a lot of the levels in NSMB2, I mean lets face it, 2d mario feels goooood, but I have a few gripes that really really anger me.

1. No no music, this one really pisses me off, you recycle the awful music from NSMBwii? Why? Your so damn lazy you can't even compose a few new tracks.

2. No leaderboards of any kind? This is my biggest gripe, seriously nintendo, you say you want to make robust online experiences and yet you can't even get leaderboards? Not even for coin rush? Ridiculous, if you look at what sony is doing on the vita, pretty much every game has leaderboards, and a status bar in the live are that tells recent accomplishments. Competitive gaming is the future, trying to get one more coin to beat my friends would have made this a much much better package, and wouldn't have been hard to implement. But like the them of the game, nintendo is all about gold, they obviously did not care about putting effort in this game.

3. No online multiplayer. Seriously lazy, a major gripe about the first 2, you think by #3 they would have learned, but nope. Once again see gripe 2.

4. Besides the gold things, really nothing new. Let's face it, this is an expansion to NSMB Wii, there are no new power ups besides the gold flowers, no new level designs, heck many of the textures are directly ported over, it really is shameful.


Overall this is perhaps the laziest game nintendo has ever published, it really is straight up embarrassing. It's sad to see Mario go from guaranteed quality, to "well, his 3d games are usually fun...." Nintendo really is killing their mascot.
1. See: Mushroom World Map, Flower World Map and Star World Map. Yeah yeah, it's not much, but at least it does have 3 new songs. yay?

2. I agree. We should have had leaderboards for coin rush mode.

3. BUCKING. THIS. Why can't they give the NSMB games online multiplayer? Mario Kart has it, Mario Tennis has it, Mario Football has it, so why not the Mario games that are actually platformers?

4. Well, I can't really say that there's no "new level designs" since all of the levels are new, and most of them (specially the ghost levels) have pretty nice twists into them. The reason why it feels like an expansion of NSMB Wii is because it's running on the same engine. Like I said earlier, play Super Mario Bros. and then The Lost Levels and you will get the same feeling.

I'd say this game and Linear Mario 3D are the laziest Mario games published (that I can remember anyway) in the innovative department. However, NSMB2 at least tried to make the 2D levels as big and interesting as possible, unlike Linear Mario 3D.

Added after 2 minutes:

Quote:
Originally Posted by BonBon View Post
But 3D Land wasn't innovative at all. It simply took Galaxy's gameplay style, simplified it, and threw in a lot of nostalgia to hide the fact it was Galaxy-lite.
Unless removing the hub entirely was an earth-shattering move that totally changed the game, I can't see a single new thing introduced in 3D Land.
The hub was removed (or should I say reduced?) in Galaxy 2, so that was not even introduced/removed in Linear Mario 3D.
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Old 09-23-2012, 05:53 AM
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Holy sh*t... Multiplayer could've made me actually play this game a lot more frequently! It would be 100x more fun if you could go against friends. Can't they just do an update for this game and let them update it from the E-Shop like how they fix errors in MK7? I wanna just play against my friends who have this game. That would rock. Leaderboards would make it a lot better, and the music... I usually just listen to my own. I don't play sound much unless it's KI:U or a game with good music\dialogue.
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Old 09-23-2012, 07:47 AM
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For me, SM3DL was simple fun and easy. For one thing, I appreciate that there's a portable 3D Mario game. I love that people are calling 3D Land linear when we're talking about Mario games. And a 3D Mario game is called more linear than any 2D side scroller in existence?

Mario DS 2 is more of the exact same thing. Music, graphics, levels - all ripped from the DS and Wii game with no effort put into it whatsoever. ...Oh, they copy/pasted coins on every g0dd@mn inch of the hideous fuzz(or "graphics").

Call 3DLand what you will, I'll never say it's perfect. But at least its not shamelessly getting DLC.
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Old 09-23-2012, 08:03 AM
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Originally Posted by IkeFE View Post
For me, SM3DL was simple fun and easy. For one thing, I appreciate that there's a portable 3D Mario game. I love that people are calling 3D Land linear when we're talking about Mario games. And a 3D Mario game is called more linear than any 2D side scroller in existence?

Mario DS 2 is more of the exact same thing. Music, graphics, levels - all ripped from the DS and Wii game with no effort put into it whatsoever. ...Oh, they copy/pasted coins on every g0dd@mn inch of the hideous fuzz(or "graphics").

Call 3DLand what you will, I'll never say it's perfect. But at least its not shamelessly getting DLC.
Really? Really? Sunshine 64, and galaxy 1 (and 2 to a lesser extent) were not linear. You could get whatever star you wanted in that world by exploring new areas. They are much less linear than 3d land.
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Old 09-23-2012, 09:21 AM
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Really? Really? Sunshine 64, and galaxy 1 (and 2 to a lesser extent) were not linear. You could get whatever star you wanted in that world by exploring new areas. They are much less linear than 3d land.
You miss my point. I'm talking about people saying 3DLand is linear when any 2D side scroller made by anyone, anywhere, will always be more linear.
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Old 09-23-2012, 09:40 AM
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You miss my point. I'm talking about people saying 3DLand is linear when any 2D side scroller made by anyone, anywhere, will always be more linear.
Not true, even in the Mario series.
World's map system offered different pathways and goals, allowing for multiple ways to complete the game and encouraging backtracking/exploration.

That's a lot less linear than 3D Land, which was a single straight line in both level design and progression.
Old 09-23-2012, 10:21 AM
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In the only argument of defense for 3D Land's linearity, I'd say that being the first ever 3D portable Mario with a target audience under 16, I believe it was designed to be very accessible to the young kids as the whole 360 direction can be a heavy concept to grasp. I don't feel that there were many hard levels because of this. If anything, 3D Land was a way for new gamers to get a feel for things. Having an easy game with a charming character like Mario makes people want more, thus leading to more people trying more Mario.

Or not. I honestly feel like they purposely kept the heat down to a minimum for this reason, and that Galaxy 2 was actually fairly challenging. Having 3D Land be easy and accessible helped word of mouth reach those who turned away from 3D Mario because of its challenge.
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Old 09-23-2012, 10:51 AM
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If this poll were changed to, "If NSMB2 came out for launch on the DS, would people still dislike it", I'd answer no.

It's not about when it came out for the 3DS, it's about it being the same exact game as NSMB and NSMBW. The coin collecting "hook" is probably the dumbest hook in any Mario game yet, especially considering your reward for it is so awful.

I personally enjoyed my time with NSMB2, I put more hours into it than SM3DL(I enjoyed my time with SM3DL more, though), but everyone who is disappointed certainly has justification for it. The NSMB series is as bad as the CoD series in terms of being a lazy cash cow. A fun lazy cash cow, but one nontheless.

NSMB2 is easily the most disappointing core Mario game available, simply because it's the third game in a series that has barely changed. Not even online leaderboards for coin rush? GTFO, Nintendo.

Edit: On the subject of 3D Land, it was pathetic in its difficulty, it was extremely short and terribly linear...yet I enjoyed it more than NSMB2. Sure, 3DL is a combination of Super Mario Galaxy in traditional Super Mario game format, but at least that was new itself. It felt fresh, as disappointing as the actual level design and difficulty was. NSMB2 in comparison, was NSMB with new levels, an expansion if you will.
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Old 09-23-2012, 12:59 PM
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I judge games by their fun factor, not by their originality. Any Mario game for me is enough for me to spend hours playing it. WHO CARES IF IT'S LINEAR!? AS LONG AS IT'S FUN? Amiright?
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Old 09-23-2012, 01:20 PM
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I liked New Super Mario Bros. 2 better then Super Mario Land 3D.
Old 09-23-2012, 01:22 PM
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Quote:
Originally Posted by Calman102 View Post
I judge games by their fun factor, not by their originality. Any Mario game for me is enough for me to spend hours playing it. WHO CARES IF IT'S LINEAR!? AS LONG AS IT'S FUN? Amiright?
If a game is not original at all or doesn't improve upon anything/almost anything from previous games, you can just keep playing the original.

NSMB2 level design aren't anything spectacular. Not bad, just extremely generic. At least 3D Land had a slightly different gameplay style than other Mario games. NSMB2 doesn't.

EDIT: POST 2,0000 wiijooow
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Old 09-23-2012, 01:31 PM
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Originally Posted by Jasper View Post
If a game is not original at all or doesn't improve upon anything/almost anything from previous games, you can just keep playing the original.

NSMB2 level design aren't anything spectacular. Not bad, just extremely generic. At least 3D Land had a slightly different gameplay style than other Mario games. NSMB2 doesn't.
Exactly....Heck, look at the jump between SMB/LL to SMB3 and then from SMB3 to SMW. Despite being on the same systen, SMB3 looked and played differently from the previous two SMB games(SMB2=LL in this case, folks) and the level designs were extremely different. The same thing applies to SMB3 to SMW. Both games felt completely different and looked completely different, despite still being 2D Mario platformers.

Nintendo has only recently started this trend. It also happened with Galaxy 2, and while the vast majority of people didn't seem to care, I really didn't enjoy SMG2 as much as SMG because of the same effect that NSMB2 has had.

Mario games are, at their core, always going to be fun, and may very well be gaming perfected. You don't need to "innovate" them to understand that. However, the changes the older Mario's had between releases made them feel special, new and exciting. No matter how perfect the base of something is, it's eventually going to run out of steam, whether or not it remains a fun, enjoyable experience.
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Old 09-23-2012, 06:36 PM
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Originally Posted by Calman102 View Post
I judge games by their fun factor, not by their originality. Any Mario game for me is enough for me to spend hours playing it. WHO CARES IF IT'S LINEAR!? AS LONG AS IT'S FUN? Amiright?
And that's Linear Mario 3D's biggest problem. It's linear level design is not fun and because of how it has the same controls as Galaxy, it feels like a downgraded, nostalgia-rush game (That is also why a game like Sonic Generations failed IMO)

Quote:
Originally Posted by Jasper View Post
If a game is not original at all or doesn't improve upon anything/almost anything from previous games, you can just keep playing the original.

NSMB2 level design aren't anything spectacular. Not bad, just extremely generic. At least 3D Land had a slightly different gameplay style than other Mario games. NSMB2 doesn't.
Except it doesn't. It's Mario Galaxy - Galaxy + linear levels. That's all Linear Mario 3D is. It has no "different" gameplay style, and neither does NSMB2. And I'll take NSMB2's hidden secrets and creative (to some extent) level designs over Linear Mario 3D's "move forward to win in a 3D world" any day.
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Old 09-26-2012, 02:12 PM
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Sorry, I'm having trouble identifying which game you are trying to defend, DarkK. Which one? Or do you dislike both?
Old 09-26-2012, 03:54 PM
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I got the game 3 weeks ago and love it it's a good game I pass the time
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Old 09-26-2012, 08:44 PM
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Sorry, I'm having trouble identifying which game you are trying to defend, DarkK. Which one? Or do you dislike both?
Linear Mario 3D sucks. NSMB2 is good, just not creative enough. Neither game has an "unique, super awesome and innovative" gameplay style, since they both borrow the engines from previous Wii games in the series (Mario Galaxy and New Super Mario Bros. Wii, respectively) However, NSMB2 doesn't try to pass off as a game from a different sub-series, it continues on from what NSMBW did and improves the formula a bit by adding the Raccoon suit, the gold power up, better controls, coin rush, etc. Linear Mario 3D, on the other hand, takes out what made Galaxy great and replaced it with linearness and tanookis everywhere.
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Old 09-26-2012, 09:34 PM
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In the only argument of defense for 3D Land's linearity, I'd say that being the first ever 3D portable Mario with a target audience under 16, I believe it was designed to be very accessible to the young kids as the whole 360 direction can be a heavy concept to grasp. I don't feel that there were many hard levels because of this. If anything, 3D Land was a way for new gamers to get a feel for things. Having an easy game with a charming character like Mario makes people want more, thus leading to more people trying more Mario.
But is it really now? I grew up with Mario 64 and Banjo Kazooie. Both were "360 direction" and heck Banjo Kazooie didn't even give me a goal like 3D Mario games, just "find the stuff" and nothing else. The same could be said about the generation of Sunshine and Galaxy when those weren't linear either. Why is it this specific set of newcomers that get this bizarre treatment?


Quote:
Originally Posted by Calman102 View Post
I judge games by their fun factor, not by their originality. Any Mario game for me is enough for me to spend hours playing it. WHO CARES IF IT'S LINEAR!? AS LONG AS IT'S FUN? Amiright?
I could care less about linearity, but the game isn't fun either! And one of the reasons the game isn't fun is because of the linearity(the second being lack of difficulty, and third being unoriginal).
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Old 09-26-2012, 10:43 PM
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Originally Posted by banjo3dsie View Post
But is it really now? I grew up with Mario 64 and Banjo Kazooie. Both were "360 direction" and heck Banjo Kazooie didn't even give me a goal like 3D Mario games, just "find the stuff" and nothing else. The same could be said about the generation of Sunshine and Galaxy when those weren't linear either. Why is it this specific set of newcomers that get this bizarre treatment?
Well N64 was the first 3D system for Nintendo. This not only made things more simplistc, it predates Nintendo(and multiple other game designers) treating the consumer like a complete idiot; making games pathetically easy for people like you and I who grew up on Banjo Kazooie, meanwhile B-K is potentially a nightmare for new to 3D gamers.

My older cousin is a Mario Bros 3 fanatic but s/he suffers at grasping the 3D concept. S/He can play 3D Land pretty well but can barely move Mario in 64/Sunshine without dying.
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Old 09-27-2012, 05:57 AM
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Originally Posted by DarkK View Post
And that's Linear Mario 3D's biggest problem. It's linear level design is not fun and because of how it has the same controls as Galaxy, it feels like a downgraded, nostalgia-rush game (That is also why a game like Sonic Generations failed IMO)



Except it doesn't. It's Mario Galaxy - Galaxy + linear levels. That's all Linear Mario 3D is. It has no "different" gameplay style, and neither does NSMB2. And I'll take NSMB2's hidden secrets and creative (to some extent) level designs over Linear Mario 3D's "move forward to win in a 3D world" any day.
It's not fun?
Last time I checked, I had fun playing it, it had a 90 on Metacritic and most of the users here were pretty positive about it.

I'd it's more like Crash Bandicoot; linear 3D levels. And hell those games are fun.
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Old 09-27-2012, 10:20 AM
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dumdumdummm~
sorry I just HAD to do it XP
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Old 09-27-2012, 11:51 AM
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Linear Mario 3D sucks. NSMB2 is good, just not creative enough. Neither game has an "unique, super awesome and innovative" gameplay style, since they both borrow the engines from previous Wii games in the series (Mario Galaxy and New Super Mario Bros. Wii, respectively) However, NSMB2 doesn't try to pass off as a game from a different sub-series, it continues on from what NSMBW did and improves the formula a bit by adding the Raccoon suit, the gold power up, better controls, coin rush, etc. Linear Mario 3D, on the other hand, takes out what made Galaxy great and replaced it with linearness and tanookis everywhere.
Ah, gotcha. And exactly what was so great about the Galaxy games that was lost in translation?
Old 09-27-2012, 08:54 PM
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It's not fun?
Last time I checked, I had fun playing it, it had a 90 on Metacritic and most of the users here were pretty positive about it.

I'd it's more like Crash Bandicoot; linear 3D levels. And hell those games are fun.
1. You had fun with it. I didn't, and I love Mario to death.
2. Oh, so because it has a good score in Metacritic, it means it's good and I must love it, rite!?!?! yeah! Skyward Sword FTW!!! Man, that game was terrible
3. Oh, so you like linearness in your 3D. That explains why you liked Linear Mario 3D (not that it's a bad thing, though. You can like it all you want, but dear god, if you think it had an "innovative" gameplay style, then you're simply in denial)

Added after 3 minutes:

Quote:
Originally Posted by MrToby View Post
Ah, gotcha. And exactly what was so great about the Galaxy games that was lost in translation?
It's just that linear gameplay style doesn't work with the Mario Galaxy engine for me. It makes me feel like I'm playing Mario Galaxy without the Galaxies, which hurts the game's identity. That, and Mario Galaxy was creative as hell, Linear Mario 3D is blocky, linear, boring and lazy (copypasting the same 8 worlds + 30 seconds limit/more enemies/Dark Mario chasing you = SECRET WORLDS! GENIUS!!! Hell, not even the name is original, grabbing Super Mario Land and slapping the 3D logo into it is not clever, it's just lazy.)

Granted, Mario has always been blocky....in 2D, but that just doesn't work in 3D. It makes the game feel lazy and that it was meant to be in 2D most of the time.
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Old 09-27-2012, 08:59 PM
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it had a 90 on Metacritic and most of the users here were pretty positive about it.
Well there's your problem. You are using Metacritic for that giant score!

Metacritic is a terrible, terrible thing to use for its score, and its pathetic that people use that for anything beyond a place that lists all the major reviews for a game for you.
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Old 09-28-2012, 12:51 PM
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Well there's your problem. You are using Metacritic for that giant score!

Metacritic is a terrible, terrible thing to use for its score, and its pathetic that people use that for anything beyond a place that lists all the major reviews for a game for you.
Why is it so terrible?
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Old 09-29-2012, 01:49 AM
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Why is it so terrible?
The score. You cannot judge a mere game by a random number someone thought would count as an opinion. Not to mention the score isn't just an average of proffesional reviews, but some proffesional reviewers get more of a percentage in the average than the others, this doesn't make less popular reviewers have less of a percentage, but whoever metacritic "feels" should have the better percentage in the overall score.

But then there's the fact that people think that B.S. little number at the top actually matters. It doesn't. A mere number can't describe an opinion, but people feel it does. Meaning people refuse to buy good games because a metacritic score was a 90 instead of a 95.

This would be all right if it was only a small majority of consumers that, for whatever reason, think a score is legit, but that isn't the only problem as developers have this same crappy mindset too.

Obsidian lost 20 employees and their bugets were cut for their next title due to budget cuts and layoffs. Wanna know why? Because Fallout: New Vegas needed to get an 85 out of 100 on metacritic to get any bonuses. Guess what they got! 84!!! 20 jobs were lost because they missed one point on a metacritic because these guys think an opinion can be shown with a mere number.(Source)

That is why Metacritic sucks.
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Old 09-29-2012, 04:47 AM
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Well after Dragon Age 2 on the PC, I thought metacritic was awesome. Your 'professional reviews' were giving it 10/10 scores, and claiming it to be the best RPG of the decade, yet in reality the game was an over rushed poor cross platform port that no one liked. Thanks to metacritic, people got to see what the players thought of the game, as opposedto your professional reviewers who are simply bribed into writing good reviews.

Also metacritic isn't to blame for your Obsidian example, whoever it was that decided it needed to get an 85 for those bonuses sucked.

Last edited by Mungri; 09-29-2012 at 04:49 AM.
Old 09-29-2012, 03:21 PM
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I never trust Metacritic. Both the critics and the players.
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Old 09-29-2012, 08:55 PM
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Originally Posted by Mungri View Post
Well after Dragon Age 2 on the PC, I thought metacritic was awesome. Your 'professional reviews' were giving it 10/10 scores, and claiming it to be the best RPG of the decade, yet in reality the game was an over rushed poor cross platform port that no one liked. Thanks to metacritic, people got to see what the players thought of the game, as opposedto your professional reviewers who are simply bribed into writing good reviews.

Also metacritic isn't to blame for your Obsidian example, whoever it was that decided it needed to get an 85 for those bonuses sucked.
Noticed you say "giving it 10/10 scores", there's your first problem, scores suck and shouldn't be used.

Metacritic isn't a fair balance of community/professional(I use that term just because I have lack of a better word BTW). It's whoever Metacritic wants it to be gets the good percentage. Metacritic is a TERRIBLE place to get community reviews as well.

Sure the occasional good review comes every once in a while, but then there are the hundreds of guys who 10/10 CoD every time, and 0/10 Zelda because it's "kiddie".

And as for the Obsidian example, yes that guy is an idiot, but it was metacritic that decided "Hey! Let's combine review scores, the most hated thing about a review next to general bias, and glorify it in one giant website! Then, only reviewers we like actually gets a good percentage in the equation!"

It is metacritics fault for
A. Thinking scores are what matters.
B. Glorifying scores by making this giant company surrounding the idea that a number can totally define opinions
C. Making the system not a perfect split and only the companys THEY like gets a major say.

TL: DR. It is metacritic's fault and there are better places to get community reviews. Try a gaming forum, like this one, for instance. That and this is WAY off topic.
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Old 09-30-2012, 03:48 AM
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Lol Metacritic. Gamers still take that site seriously? I use it to be amused by how moronic the current gaming "journalists" can be and how pathetic and whinny the user reviews can get on the few times I visit the site.

NSMB2...is disappointing no matter how you slice it. People will praise it and score it high because it's Mario, it's fun, it's pure gaming bliss. But everything runs out of steam eventually, and NSMB2 proves that even the mighty Mario is not immune.
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Old 09-30-2012, 04:40 AM
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I don't really judge games solely from Metacritic scores anymore.
I judge from my own experiences.
Old 09-30-2012, 05:04 AM
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Originally Posted by Rascal0302 View Post

NSMB2...is disappointing no matter how you slice it. People will praise it and score it high because it's Mario, it's fun, it's pure gaming bliss. But everything runs out of steam eventually, and NSMB2 proves that even the mighty Mario is not immune.
This for me, except with Linear Mario 3D instead of NSMB2.
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Old 10-01-2012, 02:40 AM
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Originally Posted by Rascal0302 View Post
Lol Metacritic. Gamers still take that site seriously? I use it to be amused by how moronic the current gaming "journalists" can be and how pathetic and whinny the user reviews can get on the few times I visit the site.

NSMB2...is disappointing no matter how you slice it. People will praise it and score it high because it's Mario, it's fun, it's pure gaming bliss. But everything runs out of steam eventually, and NSMB2 proves that even the mighty Mario is not immune.
So, you're saying that even though it's fun, it's not enjoyable? How does that make sense?
Old 10-03-2012, 03:53 AM
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So, you're saying that even though it's fun, it's not enjoyable? How does that make sense?
That means that while Mario games are fun, at some point the fun behind Mario might run out.
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Old 10-03-2012, 05:17 AM
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Innovation and evolution seems to be to sell an incomplete game and later, to sell additional levels to complete the game. Recently, when seeing those Nintendo ******** in their video presentations, proclaiming those "fantastic new features" I just get sick.
Old 10-03-2012, 06:43 AM
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Innovation and evolution seems to be to sell an incomplete game and later, to sell additional levels to complete the game. Recently, when seeing those Nintendo ******** in their video presentations, proclaiming those "fantastic new features" I just get sick.
1. New Super Mario Bros. 2 is not incomplete.
2. The aditional levels are just that, additional levels created months after the game's release
3. DLC =/= incomplete game. It only works that way when the DLC arrives before the game has been out for a month.
4. Linear Mario 3D isn't innovative either.
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Old 10-24-2012, 02:48 PM
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I suppose the people who hate NSMB2 also hate the DLC... right?
Old 10-25-2012, 05:14 AM
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I suppose the people who hate NSMB2 also hate the DLC... right?
Aren't you trying a little too hard to keep your thread alive?
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