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am i the one who noticed that on almost on all games, when turning the 3D completely off, the pixels on the top screen's text is becoming higher in PPI? (like more pixels/dots is being added between pixels to make higher PPI)
or in other words: running on 2D mode increase resolution? *only horizontal pixels on the each letters on a text is added *vertical pixels are the same on both 2D or 3D but it's just make difference on text, graphics and character model are the same on both 3D nor 2D |
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Output resolution is 400x240, rendering resolution can be anything the developer wants, then downscaled to 400x240 for a fake anti-aliasing effect.
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The brain can only calculate 72 frames per second at most (Usually games have either 60 or 30 FPS), so that means that the 400x240 screen refreshes at 120 FPS or 60 FPS, depending on what framerate the developer are going for. I think?
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Half of the pixels of each frame goes to your left and right eyes at the same time. The parallax barrier is the separator of the two sets of pixels. |
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Basically what I said in the last post aside from the resolution. And the screen is still 800x240, the full resolution is possibly what you see when you turn the 3D on.
Edit: This person from gamefaqs answered it for me. Quote:
Last edited by AJ7_3D; 09-12-2014 at 03:09 PM. |