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Iron Fall (eShop) - A third-person shooter from the devs behind C.O.P. The Recruit
Old 10-09-2013, 06:06 PM
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Default Iron Fall (eShop) - A third-person shooter from the devs behind C.O.P. The Recruit

Quote:
VD-dev, the tech wizards behind, among others, V-Rally 3 (GBA) and C.O.P. The Recruit (DS), are making a third-person shooter for the 3DS eShop that will be "pushing the 3DS to its limits" called Iron Fall.

Through e-mails with the devs, we know that the game will run at 60 fps, and use anti-aliasing in 2D - unless it causes the framerate to drop, in which case they will remove it. This is their first independently-made game and has been in development for two years.

That's all we know about the game at the moment.

Last edited by Yanikun; 10-09-2013 at 06:09 PM.
Old 10-09-2013, 06:22 PM
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Sounds promising. I am sure 3dude will be delighted to hear about this.

I hope the game makes it to the eShop and sells well so they can make a new racing game that also pushes the 3DS's graphical limits.

With Cult County, the potential Airace 2, and now this game being announced, it makes me glad the 3DS has the eShop. Otherwise, we would not be getting as many games that use more realistic graphics, let alone push the 3DS's graphical capabilities.
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Old 10-09-2013, 07:16 PM
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Self-publishing is a Godsend. If you just look at retail, Western third-party support is really weak, but the eShop is getting really strong. A lot of the stuff on there would have been full price the previous gens. Saves me a ton of money and gives me what I want. Three out of my five most-anticipated games are eShop games: Jett Rocket II, Cult County and this.

I'm incredibly excited.
Old 10-09-2013, 07:25 PM
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we don't know what the game is about?
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Old 10-10-2013, 12:11 AM
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how do we know its a tps?
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Old 10-10-2013, 12:33 AM
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Quote:
Originally Posted by BMO View Post
how do we know its a tps?
From the original article:
Quote:
VD-Dev has shared the first bit of information about its new 3DS eShop game, ?Iron Fall?.

The studio confirmed to us that Iron Fall is a third-person shooter. It?s VD-Dev?s first independent project, and has been in development for two years.

Additionally, VD-Dev tells us that the team is ?pushing the 3DS to its limits.?

That?s all for now. New details will be shared in about two weeks.
Old 10-10-2013, 03:27 PM
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Colour me interested. Hoping for stylus controls :]

Their DS game looks amazing for the hardware. Anyone played it? http://www.youtube.com/watch?v=P3n62Z4nxAQ
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Old 10-10-2013, 05:16 PM
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Haha, I logged on to make this thread.

Incredibly hyped for this. Can't wait to see a trailer.
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Old 10-14-2013, 05:57 PM
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First screenshot:



Nintendolife article.
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Old 10-14-2013, 06:27 PM
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They really weren't kidding. It looks pretty great already and it runs at 60fps. Can't wait to see some of the more open areas. Eager for the full reveal. The only thing that could make this game more appealing to me would be online multiplayer.
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Old 10-15-2013, 12:12 AM
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looks like a gears of war clone
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Old 10-15-2013, 05:19 PM
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looks like a gears of war clone
Probably will be closer to Shadowgun which is itself a Gears clone.

Added after 14 Hours 44 minutes:

Technical Info and a Trailer will be released on the 28th. I'm excited.
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Old 10-15-2013, 07:39 PM
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So, is the bottom screen confirming stylus-aiming support?
Old 10-15-2013, 10:26 PM
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Hard to get too interested without a trailer. We will see after that releases.
Old 10-16-2013, 03:57 AM
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Hopefully they'll release a 60fps trailer when they do have their reveal.
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Old 10-18-2013, 10:03 AM
 
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Few indie studies dare to work during 2 years on a project destined to be exclusive to a platform, in this case Nintendo 3DS, without third party pressures and with just a single goal in mind: quality.

This is the risk that is running studio VD DEV, handheld games specialist with experience in Nintendo consoles (among their past work are COP The Recruit for DS and a Driv3r adaption for GBA) and their new project for 3DS, Iron Fall.

The first image of the title, a sort of third person action game that is reminiscent of series like Gears of War, has surprised the handheld players for it's graphic style and genre, uncommon in the machine.

Only three persons are working on this project: Fernando Velez, the coder, Dubail Guillaume, the designer, and Frederic Zimmer, helping to refine the project and with AAA games experience having worked on WatchDogs at Ubisoft.

Iron Fall is set in the near future after "some trouble comes directly from outer space", said Velez, noting that in the playable field there will be similarities with Gears of War, but they will also be innovating in their own way.

"As for the gameplay, it'll be like Gears of War, a third person shooter, but with some special features and our own style which we'll be talking about later", explains the designer of VD DEV to this magazine.

"We have been working with portables since the first Gameboy. It's like a loving relationship with their machines. When the 3DS launched we knew we were going to have fun because its technology can bridge the gap between portables and consoles", he says.

To work on this project, the studio didn't choose any third party graphics engine, instead they programmed their own graphics technology from scratch, an engine they have decided to name "Big Bang Engine", optimized for Nintendo 3DS.

"It is an engine written from scratch, we spent months of work (days and nights) in order to optimize it for ARM technology. Thanks to all this time working we have learned to connect to the console graphics processor to get the best out of it", they commented.

In the absence of more details on the campaign, VD DEV confirms that Iron Fall will not have a multiplayer mode due to a matter of resources and size of the studio, although it may be introduced in the future "if the game is successful".
Old 10-18-2013, 05:14 PM
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A few more details:

- mini-games and other elements will be included
- take cover in several ways
- action will sometimes take place on both screens
- story is set in the near future
- trouble comes from outer-space
- multiple control schemes, including touch screen and CPP support
- several months were needed to put together the team's “Big Bang Engine”
- development began two years ago
- two staffers have been working on the game for some time
- a third, Watch_Dogs technical lead Frederic Zimmer, joined recently
- set for Spring 2014 launch
- trailer due out this month

Nintendo Everything ? Blog Archive ? VD-Dev shares first details for its Gears of War-styled 3DS shooter, IronFall

*credit to the site you GO to for Nintendo info for organizing the info
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Old 10-18-2013, 05:22 PM
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Touch screen controls, yussss :3 Going to buy this in any case to support their ambition and the genre on 3DS.
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Old 10-18-2013, 05:39 PM
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am I the only one who saw a character model for the game and thought
"F****** SHADOWGUN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"?
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Old 10-18-2013, 10:17 PM
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I'm even more excited due to this being my first stylus-aimed shooter (I don't count KI:U as the gameplay in that is as precise as an axe).
Old 10-19-2013, 07:25 AM
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Touch screen controls, yussss :3 Going to buy this in any case to support their ambition and the genre on 3DS.
Really hoping that Nintendo rolls out the eshop welcome wagon for these guys for those reasons. It will likely be up there in terms of investment time compared to other eshop titles, fills an important genre gap that certainly won't be filled at retail anytime soon, and has the potential to be an eshop hit if advertised correctly. It needs to be a featured title at the front with its own tile for a couple weeks (Gunman Clive got this treatment and it has done incredibly well). These guys really deserve the support of the userbase and Nintendo if only for the incredible effort and dedication to the platform they're showing.
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Old 10-19-2013, 01:51 PM
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^I agree. Especially since VD-dev have been with Nintendo since the Game Boy days, so Ninty should value that relationship.
Old 10-21-2013, 03:41 AM
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New Interview:

Quote:
Despite only releasing a single off-screen image from the project thus far, VD-Dev is already turning heads with IronFall. The new 3DS eShop game, a brand new third-person shooter with Gears of War-styled gameplay, has caught the attention of many for its seemingly-impressive visuals. The attention thus far is deserved – VD-Dev is the same team which managed to bring a full open world to the DS (see C.O.P. The Recruit).

We recently caught up with VD-Dev co-founder Fernando Velez to learn more about IronFall. For our full interview, read on below.

Can you provide our readers with a brief overview of IronFall? Is there a story players will experience throughout the campaign?

IronFall is a third person shooter for the 3DS, taking place in a near future, where some troubles are coming from outer space… Throughout the campaign, the player will experience a story where he will not only have to fight against the invaders, but he will also need to use his brain.

It might be too early for VD-Dev to talk about specifics, but can you touch on any of the gameplay systems/elements that are being included?

First of all you will have to take cover in several ways if you want to stay alive. We will also be using the bottom screen of the 3DS and his touch panel to resolve some mechanism. DS means dual screen, so sometimes the action will also take place on both screens, too many games are using the second screen for gameplay.

IronFall is already drawing comparisons to the likes of Gears of War. Is it fair to say the two offer somewhat similar gameplay styles?

IronFall will offer gameplay like a Gears Of War game, so if you like Gears Of War, Iron Fall is a game for you, but shooting for hours can quickly become boring, so we’ll add some mini games / mechanism in the scenario that you’ll have to success.

Has the team decided on a particular control scheme? Additionally, has any consideration been given to the possibility of supporting the Circle Pad Pro?

We don’t want players to be disappointed by controls, so we’ll include several control schemes, you’ll be able to choose the one that best match your way of playing.

At VD Dev our preference goes for a stylus control, because you have a aiming precision like as a mouse.

We have read on various forums that players would appreciate a Circle Pad Pro control, requests from our fans are very important for us, so we are proud to announce you that we are working on the circle pad pro integration in the game.

Will IronFall support local or online multiplayer? And on another note, are you looking to take advantage of the 3DS’ capabilities such as StreetPass?

IronFall has no support for online multiplayer. We are a very small team and were working on the game since more than 2 years now, that will be too much work for us now. But if the game is a success we could start working on this features. The game will have StreetPass capabilities, we are still working on it.

Can you speak about some of the technical specs behind IronFall? We’ve been hearing some rumblings that 60 frames-per-second is targeted, as an example.

60 frames per seconds is our goal. Shooters offer better playing experience with this frame rate. With the engine we can reach 60 frames per second with and without stereoscopic view.

But if frame rate drops we don’t want to sacrifice the amount of IA, and graphics we have on screens, just because of the stereoscopic view (sometime we have to draw 3 screens, 1 for the left eye, 1 for the right eye, and 1 for the bottom screen where action will also take place sometimes. So maybe we will add a feature that allows in REAL TIME, the player to switch from 60 FPS with the 3D slider pushed down, or 30 FPS with 3D slider pushed up (no need to go to some menu).

Does IronFall run on its own unique engine? If so, can you discuss some of its capabilities?

The engine used in Iron Fall is called the ‘Big Bang Engine’. Its an engine we have programmed from scratch and is optimized for the Nintendo 3DS. It took us several months to write (days and nights), and is written fully in assembly code, using all the ARM optimizations we know. We also have written our own graphics driver for communication with the 3DS GPU to get the best of the handled graphics processor (well at least we hope) . The engine has many features, more on this will be shown on a video available on the 28 October.

VD-Dev is comprised of a very small team. How many staffers are working on the game at present?

When we started the project more than two years ago, we were only two. Fernando VELEZ was coding, and Guillaume DUBAIL was doing graphics. Frederic ZIMMER has joined the VD Dev team a few weeks ago and will help us finishing the game. Fred was Technical Lead on Watch Dogs, with a big experience on AAA games, and also a friend of mine (we went at school together), so now we are going to have a lot of fun doing games together.

This is VD-Dev’s first independent project. What motivated the company to make and release a title without the involvement of a publisher?

In one word, freedom. When you work with a publisher you have financial resources but you have constraints like deadlines etc… and you have no control about what will be included in the game. Being indie developer is a dream, you are free to do what you want, you want to spend 2 month on an algorithm, you can, you have no satisfaction with some aspects of the game, no problem you can rewrite the code, no matter how long it takes. On the other hand being indie is a lot of financial sacrifices, we are taking risks and hope we will be rewarded for all our hard work.

How’s it been working with Nintendo thus far?

Nintendo has a very good technical support, very reactive and qualified.

They respect their developer and are always ready to help you, it’s a real pleasure to work with them.

The shooter category is most definitely underrepresented on the 3DS, with developers/publishers choosing to go with other genres instead. Why do you think that is?

We really don’t know. When we see players excitation about IronFall we think that a shooter has its place on the 3DS. The 3DS players are more mature than we can think, the success of resident evil has shown that.

How did VD-Dev arrive at the decision to create a third-person shooter for the 3DS?

Well just because its our favorite kind of games. And we thought that we could have a lot of fun doing a third person shooter, while adding our own features.

VD-Dev always seems to pull off impressive technical feats on hardware. How does the team manage to get so much out of Nintendo handhelds?

We are coding a lot of thing in assembler and we take all the time needed to do things well.

No matter how long it takes, we are always fighting against every ‘cpu cycle’ lost. Now that we are indie we want also to spend all the necessary time on gameplay, controls etc… To have a good technology and a solid gameplay.

VD-Dev previously stated that the studio has no plans to develop for Wii U. Could you see that changing at any point in the future?

We have to finish IronFall on the 3DS, that takes us all our time, the Wii-U seems to be wonderful maybe be we’ll work on it one day.

Assuming IronFall is successful, would you like to turn it into a series with additional releases on the eShop?

If IronFall is successful we want to listen what players like or don’t like about the game, and if they want more we could realize their wish.

Last but not least, are you looking to have IronFall ready for launch at any particular timeframe?

The game will be released when we’ll have 100% satisfaction about it, spring 2014 should be a possible release date.
http://nintendoeverything.com/interv...and-lots-more/
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Old 11-02-2013, 10:09 PM
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http://nintendoeverything.com/ironfa...r-the-weekend/

Trailer to be released this weekend.
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Old 11-02-2013, 11:24 PM
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Cool. I look forward to seeing it.
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Old 11-03-2013, 03:45 PM
 
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Iron fall tech preview is online. I am downloading it right now to see what 3ds can do

And It can do a lot) If every game looks like this))

http://www.vd-dev.com/

http://www.youtube.com/watch?v=Dg8hDlolN3U

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Old 11-03-2013, 06:35 PM
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Just incredible. 60fps 3D on the top screen, 60fps 2D on the bottom screen. And then there's the fact that it looks good as well. Crazy.
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Old 11-03-2013, 07:16 PM
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Man the art style is generic
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Old 11-03-2013, 10:26 PM
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Man the art style is generic
That's true, but I'm choosing to let myself be mesmerized by the impressive tech.
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Old 11-03-2013, 10:44 PM
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They have to compromise somewhere, I suppose (I don't think many (if any) of their previous games had an interesting art style either). While I am not really into third person shooters, I might consider getting this should the game have solid gameplay and a reasonable price tag. I hope they get the chance to make another racing game or open world game for the 3DS in the future.
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Old 11-04-2013, 12:42 AM
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well, without a multiplayer mode all these impressive achievements of the game go to waste. It's really hard to imagine a shooter game nowadays without a multiplayer mode. I mean... yeah the graphics are nice, but I doubt that the story of the game will be so long and good that it will leave everyone satisfied.

Now, I know it's only 3 people that are programming the game but damn... It will take them 3 years in total to complete it, if they are so ambitious they should hire more people or something. Or they could use this beautiful engine they created to make a more story driven title like thei own COP Recruit for the DS or some kind of horror or RPG game. A generic Gears of War like 3rd person shooter without multiplayer will be a huge loss of potential.

The game still looks stunning. I am currently playing RE:Revelations and Ironfall even rivals this, not to mention the terrible framerate of RE in contrast with the 60 fps of Ironfall...
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Old 11-04-2013, 03:39 AM
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Would it be possible for them to let other devs use/license out this engine?

We would probably have a lot of better looking 3ds games
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Old 11-04-2013, 04:05 AM
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Would it be possible for them to let other devs use/license out this engine?

We would probably have a lot of better looking 3ds games
That would probably be incredibly difficult since the engine was created in assembly. The would have to put it in a higher code language that devs could work with.
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Old 11-04-2013, 04:16 AM
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That would probably be incredibly difficult since the engine was created in assembly. The would have to put it in a higher code language that devs could work with.
Can you give me a dumbed down definition of in assembly? is it like some being hand made instead of mass manufacturing or something?
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Old 11-04-2013, 05:11 AM
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Quote:
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Can you give me a dumbed down definition of in assembly? is it like some being hand made instead of mass manufacturing or something?
Quote:
Originally Posted by mclem
"To the metal", if you like; writing instructions directly in the form the CPU and GPU can comprehend. This is extremely fast - but also extremely difficult. A software house would ordinarily code in a high-level language like C then use a compiler to convert that into instructions the hardware can understand - easy to understand, easy to work with and build on - but comparatively slow.

As a slight example: Imagine you were telling a friend where to meet.

A high-level language program would be "Go to the city centre". A simple instruction, very easy to understand, but the process of converting it into direct instructions would require getting a map, finding the city centre, then finding a quick route to there, then following it.

A low-level language program would be "Go to the end of the road, turn left, travel for one and a half miles, turn right, stop at the fifth junction". Directly conveys what the listener needs to do, but requires more work from the person giving the instructions, and is a tricky program for someone else to use ("Wait, where am I coming from?")
Took this from a poster on Gaf. Probably the best explanation.
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Old 11-04-2013, 05:30 AM
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We need to support this game!
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Old 11-04-2013, 06:59 AM
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I'm buying it to support but I also wanna play it

hope it's a good game
Old 11-04-2013, 12:39 PM
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I hope it isn't very expensive
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Old 11-05-2013, 01:36 AM
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I hope they get the chance to make another racing game
I actually brought it up on their Facebook.
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Originally Posted by Me
[...] Next step... a spiritual successor to V-Rally?
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Originally Posted by Them
Thank you for your words of encouragement, a V-Rally would be cool indeed
Old 11-05-2013, 01:56 AM
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I actually brought it up on their Facebook.
Awesomeness.

*proceeds to like Yanikun's post, then remembers he cannot do that anymore *

I hope the 3DS gets one good non-kart racing game in its lifetime. It looks like our only hope so far is Airace 2, if the devs of Airace Speed decide to make it for the 3DS as well.
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Old 11-05-2013, 02:40 AM
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Where the hell are the likes?
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Old 11-05-2013, 02:45 AM
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Where the hell are the likes?
I was wondering of the same thing, I really wanted to like that comment that explains what an assembly code is. It is a splendid explanation. I really liked the parallel that was drawn...
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Old 11-05-2013, 02:09 PM
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Consider me hyped! Looks beautiful. Wonder if they can produce enough content by Spring 2014 if it took 2 years to get the game to this state though. I'll be buying it in any case.

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Man the art style is generic
That's because it's a tech demo, not a trailer~
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Old 11-06-2013, 12:51 AM
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Well, I don't believe it will change a lot. Considering they are only 3 people and that they are planning on releasing it in less than half a year, I am pretty certain it will look similar to what we saw in the tech demo.
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Old 11-06-2013, 01:28 AM
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That's because it's a tech demo, not a trailer~
i figured the final game was going to look close to it if theyre trying to do a spring release
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Old 11-07-2013, 05:59 PM
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I hope it cost around $16 instead of a full $32.99 or $39.99 Price Tag
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Old 11-08-2013, 04:12 PM
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Developers should take note on this. The best-looking 3DS game is being developed by a small team and released on the eShop. It really makes you wish more developers would actually TRY.
Old 11-12-2013, 02:43 AM
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I was wondering of the same thing, I really wanted to like that comment that explains what an assembly code is. It is a splendid explanation. I really liked the parallel that was drawn...
It now appears to be back, albeit in the form of thank-you's.

On another note, there are some new photos of the game on this website's homepage. Thank you, Dave

EDIT: wow-- 500 posts; perhaps I should write up a thread listing a number of my memorable posts and the silly predictions I have made to celebrate. ^^
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Old 11-12-2013, 03:58 AM
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Developers should take note on this. The best-looking 3DS game is being developed by a small team and released on the eShop. It really makes you wish more developers would actually TRY.
it is a great risk though. You talk as if you completely ignore the rules of the market.

The game took almost three years to complete and a new engine was made in assembly so that it looks this good. Companies concentrate in making profit and not in making good games. For them anything is good as long as it brings money. In my opinion what this team is doing is very risky. I bet they used up a lot of time and resources to complete the project and they really don't have the means to promote it. There is a great possibility that the game won't meet their expectations in terms of profit. I mean, few ppl would nowadays play a shooter without multiplayer, especially if it isn't advertised anywhere. The result will be either that the team gives up or that they become mainstream game developers that mainly care about money.
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Old 11-12-2013, 04:46 AM
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To be honest i think their best bet of profiting from this game is licensing the engine afterwards.
It does look very impressive and I would expect some of the big developers/publishers would like access to an engine that good without having to spend two years doing it themselves.
Old 11-12-2013, 05:14 AM
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To be honest i think their best bet of profiting from this game is licensing the engine afterwards.
It does look very impressive and I would expect some of the big developers/publishers would like access to an engine that good without having to spend two years doing it themselves.
We've gone over this before but unless they created a higher order instruction set above the assembly code (which they likely didn't) it's incredibly unlikely that they'd be able to license the engine. Regardless, three people wouldn't be able to provide the support necessary to license an engine.

Quote:
Originally Posted by Helicoprion View Post
It now appears to be back, albeit in the form of thank-you's.

On another note, there are some new photos of the game on this website's homepage. Thank you, Dave

EDIT: wow-- 500 posts; perhaps I should write up a thread listing a number of my memorable posts and the silly predictions I have made to celebrate. ^^
Here is the original link and screens: http://nintendoeverything.com/new-ironfall-screenshots/

The screens seem to be a demonstration of the AA they've applied (from the names of the screens).

















*You have to click them to view them at native resolution to get the full effect.

So in 2D the game will be running at 800x480 at 60fps? Impressive if the final game keeps it (they did say that if it hit performance too much they'd take it out).

They also confirmed on twitter that there will be a demo for the game on the eshop when the game is released.
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Old 11-13-2013, 04:50 AM
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We've gone over this before but unless they created a higher order instruction set above the assembly code (which they likely didn't) it's incredibly unlikely that they'd be able to license the engine. Regardless, three people wouldn't be able to provide the support necessary to license an engine.
Not only that but most western devs (the ones that are most likely to create FPS games), are not exactly going out of their way to support the 3DS with something as ambitious as what these guys are doing here.

The fact that they created the game using assembly language, goes out to show that it has to be a labor of love.
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Old 03-09-2014, 12:32 AM
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Looks like we'll have something to look forward to regarding this game in a few weeks: http://3dsrumors.com/1489/gameplay-v...sed-end-march/
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Old 03-09-2014, 08:24 PM
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I'm definitely excited to see more. They're making some pretty bold claims saying that they're bringing "AAA" AI to the 3DS. They delivered on their previous graphical claims so I can't wait to see them deliver on this one. Considering the fact that this will be a single player experience, good AI is important.
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Old 03-10-2014, 04:43 PM
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VD-dev, the tech wizards behind, among others, V-Rally 3 (GBA) and C.O.P. The Recruit (DS), are making a third-person shooter for the 3DS eShop that will be "pushing the 3DS to its limits" called Iron Fall.

Through e-mails with the devs, we know that the game will run at 60 fps, and use anti-aliasing in 2D - unless it causes the framerate to drop, in which case they will remove it. This is their first independently-made game and has been in development for two years.

That's all we know about the game at the moment.
I have looked in vain but can not find 'COP -The Recruit' any idea how I get to play it ? EDIT Found it, its a regular physical cartridge DS game I was looking in the eshop

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Old 03-15-2014, 07:03 PM
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This game looks amazing. About damn time the 3DS had another shooter.
Old 03-15-2014, 07:15 PM
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wasn't there gonna be a gameplay video this week?
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Old 03-15-2014, 10:31 PM
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Quote:
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wasn't there gonna be a gameplay video this week?
The article four posts above you says by the end of March.
Old 03-30-2014, 03:54 PM
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One day left.

Has anyone any info on whether they're still doing the video?
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Old 03-31-2014, 07:16 AM
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so excited!
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Old 03-31-2014, 11:26 PM
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One day left.

Has anyone any info on whether they're still doing the video?
Guess not, they're based in France and we're already April 1st lol.

They did mention on Facebook like a week and a half ago that they had a lot of work to do before showing more. It seems those guys really care about how happy they'll be with their work, so if it takes longer than that then good, it means they'd rather miss a (self-set) deadline than fail to meet their (self-set) standards.
Old 04-01-2014, 12:08 AM
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That's a shame. I was looking forward to getting an update for this game. Hopefully they will release something in the coming days.
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Old 05-02-2014, 02:57 AM
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Any day now... I swear.
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Old 05-02-2014, 10:45 AM
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They've gone cold. I think we all know what happened.

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Old 06-27-2014, 02:51 PM
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I just read an ironfall video youtube comment from someone whom(presumably) emailed the devs, the good news is they are allegedly still working on it, bad news is we won't be seeing it on the eshop anytime before fall. Trailers/updates are still a mystery though.

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Old 06-28-2014, 05:48 PM
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Good to know. While it is disappointing that we have not seen any new footage, at least it builds up my anticipation for the next trailer and other media as they are probably aiming to leave as good an impression as they can in order to generate hype for the game. After all, now that the 3DS has the formidable Steel Diver: Sub Wars, one has to do a quality job in order to stand a chance at competing against one of Nintendo's IPs .
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Old 06-29-2014, 11:57 AM
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I can see the trailers already. "Iron Fall coming this Fall."

I wonder what prevented them from actually showing something by now. At the beginning of March they say they'll show more by the end of the month, and three months later there's still nothing.

Not gonna complain about devs polishing their game, but I'm curious what happened there.
Old 11-08-2014, 03:03 AM
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May this 60 FPS Youtube video serve as a reminder that this game exists ^^
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Old 11-08-2014, 04:38 AM
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Quote:
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May this 60 FPS Youtube video serve as a reminder that this game exists ^^
exactly my thoughts when I saw the video.

There used to be hype for this game. I guess they announced it too early.
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Old 11-09-2014, 04:36 PM
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Still looks good to me, I had completely forgotten about this game but it would still be a day one buy for me.
Old 12-03-2014, 04:13 PM
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These guys seem more and more shady. I took an email to get them to present any info on the game and they say they won't release anything till its 100% done. Seriously? Not even a simple sreenshot?
Old 12-03-2014, 05:18 PM
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These guys seem more and more shady. I took an email to get them to present any info on the game and they say they won't release anything till its 100% done. Seriously? Not even a simple sreenshot?
100% done still means at least a month from release so I don't see how it's shady. Sure their handling of PR could be better.

No reason why they would give info to a random guy emailing them.
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Old 12-04-2014, 06:03 PM
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Quote:
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100% done still means at least a month from release so I don't see how it's shady. Sure their handling of PR could be better.

No reason why they would give info to a random guy emailing them.
Handling of PR is really what I meant. They say they are waiting to to 100% completion, release date has nothing to do with it but they just came back from a break, surely during that time they could've taken time out to take a screenshot of the game and post that online. It doesn't take that long does it?
Old 12-17-2014, 06:11 PM
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I emailed the devs again 2 days ago asking if they had any updates of any kind before the year end and this is all they could reply back with:
Quote:
The game is still not finished,

more info soon

regards
I swear this is a scam.
Old 12-17-2014, 09:30 PM
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While it is annoying that there has not been any formal updates in over a year, I don't see how this game is a scam. The game is neither funded by kickstarter nor have the devs demanded any money in advance. Judging by their record of eventually releasing games they've announced, I am still confident it will arrive.
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Old 12-18-2014, 05:00 PM
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Maybe "scam" was too harsh a word to use. But their PR handling is needlessly horrendous to the point where there are doubts across the internet on whether the game even still exists. Rodea sky soldier gave us screenshots and a trailer to demonstrate what they did over the past few years, vd-dev did no such thing.

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Old 01-14-2015, 05:10 PM
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Seems I was wrong. The new trailer is here!
https://www.youtube.com/watch?v=ny1rSgVEGa0
Old 01-14-2015, 06:46 PM
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Well....THIS GAME COMING OUT!
In february!
i'm happy!!!
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Old 01-14-2015, 07:09 PM
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Day 1, definitely.

Going to use stylus controls.
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Old 01-14-2015, 08:45 PM
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It's alive!

Life just won't be full without it.
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Old 01-15-2015, 11:18 PM
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Looks great! The inclusion of online multiplayer (according to the trailer on the eShop) is a nice added bonus.

It may have taken a few years, but the 3DS finally has what is most likely a competent FPS in addition to a simulation racing game (WRC). Add in a new Professor Layton and/or Phoenix Wright title and 2015 could potentially be a better year than 2013 (for me at least).
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Old 01-15-2015, 11:22 PM
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Given the online, I want the c-stick on the new 3ds even more now.
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Old 02-09-2015, 02:26 PM
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It's releasing this Friday (13th) in Europe!! No word on price though...

EDIT: Pricing info revealed:

http://www.nintendolife.com/news/201...tent_available

Single and multiplayer modes are purchased separately, 9.99 a piece. Great idea IMO as I don't know if I'll be interested in the multiplayer.
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Old 02-15-2015, 10:27 AM
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So... has anyone else got this game, or is it just me? >_<
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Old 02-15-2015, 03:41 PM
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I got it but haven't even tried. MH is taking all my time.
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Old 02-15-2015, 05:16 PM
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I plan on trying it out once it releases in NA.
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Old 02-15-2015, 08:24 PM
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You got it? How? Has it come out?
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Old 02-15-2015, 08:32 PM
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Quote:
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You got it? How? Has it come out?
Maybe try reading 3 posts up....
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Old 02-15-2015, 10:35 PM
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whaaaat? That's so sudden
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Old 02-16-2015, 02:04 AM
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This game looks promising, not on the eshop in NA yet >:|!
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Old 02-16-2015, 01:29 PM
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The c-stick on the new 3DS feels kinda weird for this game.
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Old 02-18-2015, 07:40 AM
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Quote:
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The c-stick on the new 3DS feels kinda weird for this game.
You get used to it. After a while it isn't even an issue.


If anyone wants to play online, then tell me!
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Old 02-23-2015, 03:12 AM
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The c-stick on the new 3DS feels kinda weird for this game.
I played Resident Evil Revelations to see how first person aiming would work out and it wasn't too bad. Hopefully I'll be able to play with the settings to find a mix that I like in this game.

Quote:
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You get used to it. After a while it isn't even an issue.


If anyone wants to play online, then tell me!
What is the community like? How full are matches?
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Old 02-23-2015, 07:51 AM
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What is the community like? How full are matches?
I've been hard pressed to find more than a 1v1 match on any maps other than (Demo) Tanks which will usually be the full 6 players, though I'm hoping it releasing in North America will allow for easier matchmaking on the paid maps. I'm content with paying the full price for the multiplayer but it would be nice for a bit of map variety.

I'm thinking we could arrange the full 6-player matches on the forum to make use of those paid maps though!
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Old 02-24-2015, 03:28 AM
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Still not on NA eshop right?

I wasn't impressed by the c-stick in RE:R, but whatever everyone has to play on gimped controls .
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Old 02-24-2015, 08:56 AM
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Still not on NA eshop right?

I wasn't impressed by the c-stick in RE:R, but whatever everyone has to play on gimped controls .
Find the right settings for you. I maintain a very high accuracy now with the C-Stick.
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Old 02-25-2015, 05:13 PM
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Find the right settings for you. I maintain a very high accuracy now with the C-Stick.
Complete with head shots?

Its amazing how varied the opinions of the c-stick are accross the internet. Some people hate it and find it unresponsive, others claim to be able to do headshots in RE:R and MGS3D with ease.
Old 02-25-2015, 10:28 PM
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Complete with head shots?

Its amazing how varied the opinions of the c-stick are accross the internet. Some people hate it and find it unresponsive, others claim to be able to do headshots in RE:R and MGS3D with ease.
Headshots have always been tricky, regardless of whether you're using a C-Stick or not. To be honest you can't tell when you get a headshot in Ironfall, or at least, I haven't seen any indicator to say you're getting one.
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Old 02-27-2015, 05:20 PM
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The game came out in NA yesterday. I tried playing it, but don't have the CPP (let alone a N3DS XL) and found the stylus controls to be rather iffy (particularly since I am left-handed). Having to press the touch screen to reload and take cover is annoying as well. I might give it another try though, especially if I do get a N3DS XL.

How are you guys finding it?
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Old 02-28-2015, 01:07 AM
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damn i didnt know it came out in US
i gotta pick it up soon
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Old 02-28-2015, 04:02 AM
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ooo finally NA release .

*EDIT*

Tried it out, and well, it seems okay. I love the free to try concept of it, and it seems solid for a 3DS title of this nature since there really aren't many. That being said, I absolutely hate the c-stick on the new 3DS, it's kind of playable, and better than nothing, but it's really just not good for precise aiming for 3rd or 1st person games IMO. Not trying to start a flame war here but if this is the style of game you like there are much better titles on Vita for this, with far superior analogs for this type.

But I'm still extremely glad to see the 3DS get a game like this .
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Last edited by DoomDash; 02-28-2015 at 05:59 AM.
Old 02-28-2015, 09:38 AM
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Originally Posted by DoomDash View Post
ooo finally NA release .

*EDIT*

Tried it out, and well, it seems okay. I love the free to try concept of it, and it seems solid for a 3DS title of this nature since there really aren't many. That being said, I absolutely hate the c-stick on the new 3DS, it's kind of playable, and better than nothing, but it's really just not good for precise aiming for 3rd or 1st person games IMO. Not trying to start a flame war here but if this is the style of game you like there are much better titles on Vita for this, with far superior analogs for this type.

But I'm still extremely glad to see the 3DS get a game like this .
People are really jumping the gun on the whole C-stick. I have grown so used to it that I can aim with absolute ease. Yes, it's fiddly at first, but adjust the sensitivity and play through the whole campaign. By the end of it you'll find it 99% accurate.

Also, I've been playing with the sniper rifle in spite of everyone abusing the grenade launcher and rockets. This is what happens when you successfully master the sniper rifle and play against a bunch of newcomers.

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Old 02-28-2015, 03:57 PM
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People are really jumping the gun on the whole C-stick. I have grown so used to it that I can aim with absolute ease. Yes, it's fiddly at first, but adjust the sensitivity and play through the whole campaign. By the end of it you'll find it 99% accurate.

Also, I've been playing with the sniper rifle in spite of everyone abusing the grenade launcher and rockets. This is what happens when you successfully master the sniper rifle and play against a bunch of newcomers.
It's not a matter of sensitivity to me, it's a matter of pressure required to be accurate in such small axis's. Yeah it "works" if you are careful but you'll just never be fast and accurate compared to basically any other device with an analog, even compared to the original 3DS circle pad ( which isn't perfect either since it takes too long to reset to neutral ).

I'm not saying it can't be adjusted to be better, but even on paper having such a small unraised nub can only do so much. In a game without headshots it's not a big deal, but personally I think it's only better than nothing, and that's about it.
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Old 03-01-2015, 01:07 AM
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Like I said, it's just a matter of getting used to it. I am pretty damn fast and accurate with the settings my C-stick is on. It will always be slightly inferior to an analog stick, but really I've never said "I wish I had an analog stick for this".
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Old 03-01-2015, 02:53 AM
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Like I said, it's just a matter of getting used to it. I am pretty damn fast and accurate with the settings my C-stick is on. It will always be slightly inferior to an analog stick, but really I've never said "I wish I had an analog stick for this".
Well I have . You can get used to playing on a track ball too but that doesn't mean it's good.
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Old 03-02-2015, 03:53 AM
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Is there a way to make the aiming faster? The options in controls don't seem to do much, and it's still very slow compared to the Call of Duty games on the DS.
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Old 03-02-2015, 06:32 AM
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Is there a way to make the aiming faster? The options in controls don't seem to do much, and it's still very slow compared to the Call of Duty games on the DS.
I read in an interview that VD-Dev are working on a patch that will allow you to increase the sensitivity for aiming (among other things).
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Old 03-02-2015, 06:18 PM
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Aside from slipperiness. This guy doesn't seem to have a problem with aiming either.
https://www.youtube.com/watch?v=B29kpf4zliA