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StarStep - A game we made in 48 hours
Old 10-14-2013, 02:30 AM
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Join Date: Sep 2013
Posts: 945
Default StarStep - A game we made in 48 hours

The following is the reason I missed the Pokemon X/Y launch.

Our school had a Game Jam contest where we had to team up with people to develop a video game, within a theme and two random genres, in 48 hours straight. The contest just ended tonight as I'm making this thread.

As a coder, I've done that with two other coders and a 2D artist.

The theme we got as "the infinity and the void" and we got "tower defense" and "rhythm". So yeah, we had to make a game that uses elements for both genres.

That's what we made: StarStep
(Windows only)

You play the game by pressing the arrow keys (blue = left, green = down, red = right) when a star aligns with its corresponding black hole. By doing combos (getting a series of stars without missing), you generate soldiers to attack the ennemy base, which has towers to kill the soldiers. Miss 3 stars and it's game over.

Here is some important stuff:
  • IMPORTANT: Miss 2 stars at the beginning, or the game will crash at the end when you'll usually win. Yup, that's a mean glitch.
  • The game is made in 48 hours, using a library that only I knew about before the competition (SFML, by the way, and it's coded in C++).
  • The game isn't even finished. We've planned to do a lot more than that to begin with.
  • The bullets do nothing and can go through one game window to another. So the game is actually really easy to win.
  • The rhythm game part is not 100% synced. Expect desynchronization.
  • When you "lose" the game, you don't even lose it. You can continue to play, and win.

Also, here's an asset we didn't have time to implement.


Last edited by Gaborg; 10-14-2013 at 02:37 AM.
Old 04-23-2014, 08:44 PM
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Join Date: Mar 2011
Location: Beach City
Posts: 4,477


that gif is trance-enducing...

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