Nintendo 3DS Forums
Go Back   Nintendo 3DS Forums > General > The Studio

The Studio Show us your creations! Be it art, music, videos, writings, or even programs. (Not for advertising websites.) The work you post MUST be your own!

Grumpa - A Terminally Ill Adventure
Old 12-13-2013, 03:18 PM
Senior Member
Join Date: Sep 2013
Posts: 945
Default Grumpa - A Terminally Ill Adventure

As a school project, a team of about 15 people and myself made this game.

It's a running game with boss fights. Two gameplay mechanics are in in. We made it for Android for now, but a Windows version is also available below.

I was one of the game's main programmers.

Anyway, here's a trailer.

Now, let's talk a bit about the game.


You are Grumpa, a grumpy old man who suffers from a deadly diseases, and who is about to end his life at the hospital. However, his life has been filled with unfortunate events, which made him grumpy. While being at the hospital, he ends up sleeping. While in his dreams, you gain control of the man himself, running through obstacle courses and ending up fighting against what he regrets the most about his life. Doing so will make sure he rests in peace afterwards.


The game has two distinct gameplay mechanics. First, you start playing a running game. It plays like games such as Temple Run, Agent Dash and Rayman Jungle Run. Grumpa automatically runs forwards. You can make him jump, slide and hook on specific objets by using the rope of his intravenous stand.

Once you reach the end of the running part, you get into the fighting one. The game becomes a vertical game, where Grumpa jumps into a pit. On the bottom of the pit, there's the boss you have to defeat. On your way to the boss, there are killable obstacles that are props from the boss. You reach the boss by killing at least most of those props while going down to reach him. The pit also has hook spots where you can get a grip to see anything before jumping on an enemy again.

That would be it for a stage. The game has one full stage, and an incomplete one. We had three months to make the game, so that would explain that fact.

Download links


Windows: (Straight up port from the Android game we've made. The only changes are the cutscenes mechanism and the controls.)

Last edited by Gaborg; 05-02-2014 at 08:39 PM.
Old 12-13-2013, 04:06 PM
Baroque's Avatar
Best Starter Confirmed
Join Date: Dec 2010
Location: Just West of Weird.
Posts: 9,639

Oh god, man. That's so ****ed up but hilarious. I am going to hell.
"People some walked I ken" - Logitech
Old 12-13-2013, 06:27 PM
Kinvara's Avatar
Aquatic Admin
Join Date: Jan 2011
Location: Inkopolis
Posts: 10,562

Ok, that's just hilarious.

Bonus points to you.
Old 12-13-2013, 06:35 PM
Cosmic Fuzz's Avatar
Master of None
Join Date: Jan 2013
Location: Astoria, NY
Posts: 621

I need that download link, this game looks like oodles of fun.
Don't practice until you get it right. Practice until you can't get it wrong.
Old 12-14-2013, 06:43 AM
Senior Member
Join Date: Sep 2013
Posts: 945

I've updated the thread with more information about the story and the gameplay.

I've confirmed the list of platforms I'm gonna port the game to. I'll come with the download links later.

Added after 6 Hours 47 minutes:

Now available for Android and Windows as a download. ENJOY FOLKS!

Last edited by Gaborg; 12-14-2013 at 06:43 AM.
Old 12-21-2013, 08:46 AM
Fish's Avatar
Mr. Thread Maker
Join Date: May 2011
Location: The Ocean
Posts: 1,376

That actually looks pretty good.
Looks a bit like Temple Run.
What part of the game did you make?
Old 12-21-2013, 06:56 PM
Senior Member
Join Date: Sep 2013
Posts: 945

Originally Posted by Fish View Post
That actually looks pretty good.
Looks a bit like Temple Run.
What part of the game did you make?
Thank you.

I've mostly done the programming in the running part of the game. I've coded the basic mechanics of that part at the end of last summer, which were tweaked during the rest of our time after that. I've also worked on integrating Grumpa's animations in the game, and I've worked in close collaboration with the character's animator to make sure he looks as alive as we could.

While I've done a lot in the running part, I've also contributed in the rest of the game, by helping our teammates and by fixing bugs everywhere. I've also done more noticeable stuff like coding the touch controls, the cutscenes integration and the "heart" reward system.

I'll also be the head of the new and improved Google Play edition that will come later in 2014 for free.

Last edited by Gaborg; 12-21-2013 at 06:59 PM.
Old 12-22-2013, 02:58 AM
Kinode's Avatar
Brazilian, yet not noob.
Join Date: Oct 2011
Location: Brazil
Posts: 266

Jesus this looks amazing! Too bad I probably won't ever get to play it, but great job dude!

To view links or images in signatures your post count must be 50 or greater. You currently have 0 posts.