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http://playeressence.com/amd-hints-n...ld-technology/
AMD?s Vice President Saeid Moshkelani has given us a little hint that Nintendo might be working on some powerful handheld technology. Despite what the critics say about the handheld market, Moshkelani still things the market is very viable thanks to Nintendo. He also implies that this next-gen handheld tech is not a follow-up to the PS Vita. ?Another area of interest for semi-custom is handheld gaming, believe it or not. ?Everyone thinks it is dead, but the [Nintendo] 3DS is still selling.? When talking about the console business model, Moshkelani made it clear they were not interested in niche products. ?Has to be at least $100 million annual revenue for us to go for it,? says Moshkelani. That?s a minimum, he explains, not a target. |
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Nintendo will have to make an enourmous leap from the 3DS for me to be interested. Smartphones are already way ahead of dedicated gaming devices and that gap will only increase in the next few years. There's a trend I've noticed with Nintendo handhelds: they are slightly better than the home console two generations before. The comparison of GBC to NES is a bit shaky but GBA is about equal to SNES, DS about equal to N64, and 3DS slightly better than GCN. This doesn't bode well for Ninty's next handheld if we're only getting a portable Wii.
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No one wants to make big-budget games for handhelds, that's why Nintendo's are "underpowered".
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I'm pretty sure that the next gen will be backwards compatible because it always has been. Don't care about how powerful it is since Nintendo will always use Lateral Thinking technique and Pux from Samsung is definitely what Nintendo is doing for the next one.
Also If they are going to bring back 3D effects, make it so that its really needed for us to play and all but I'm sure Nintendo is likely to avoid that concept. |
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If the screen is bigger with an even ratio I think we would be safe.
For example if Nintendo doubled or quadroupled the resolution horizontally and vertically one pixel on the old screen would be displayed with four or sixteen respectivly on the new one. Otherwise we would get the same as playing DS games on a 3DS which is not ideal.
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The 3DS was decently powered for its time allowing for large open worlds and Wii level graphics(soon n64 vc) but this is still good news. Don't care about HD though but hopefully they won't halve the potential of the screen resolution, I can't believe the 3DS only displays half its full resolution.
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After lurking here for many a year, this topic made me register so that I can post.
I absolutely, positively, and completely hope for a much huger leap in hardware tech. Something you guys may be overlooking is the oncoming approach of the Steamboy(tm). This device is a high tech handheld that actually plays the entire Steam library. That is definitely going to place an even bigger dent in the 3DS marketshare than mobilegaming already has. Now, I love my 3DS. But, when I sit it next to my Ipad Mini Retina's screen and play the ios version of MH with my PS3 bluetooth controller, there simply is no competition. It makes me wish the superior MH3U and MH4 games were on it instead of my 3DS XL. The screen is low tech and actually tires my eyes out after a certain period. I agree with everyone here who said that the resolution should vastly be improved along with the screen quality. And NO. The Vita did not die because it had superior tech. It died because Sony failed to properly support the unit as well as succombing to their own greed by overpricing everything concerning that unit. Also, they let their policy on 'trophys' kill their chance for a PROPER Monster Hunter IP to ever be featured on the unit. Meanwhile, Nintendo immediately recognized a good opportunity and not only scooped up the Capcom game, but also contracted a deal for exclusivity for the two best MH games ever made. I bought my 3DS XL the moment I heard the announcement of the game even before it came out! The 3DS lived, the Vita proceeded to die. Now, Sony is trying to con their poor customers into thinking the vita is an 'indie' machine. Kinda like what my iphone was before it started getting AAA titles and MFI and bluetooth controller support. I play Baldur's Gate, X-COM, and Monster Hunter all HD enhanced on my Ipad now. This is really saying something about where the industry is actually headed vs where we think/want it to be headed. Nintendo sees all of this clearly. They are now behind the scenes making adjustments to possibly even future-proof it's next hand held. I fully expect it to dominate the market if they include the right tech and handle it's marketing properly. What do you think? |
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Furthermore the goals of a portable are different to that of a home console. A handheld needs fun games that can be played in short bursts. Sure there are immersive experiences like OoT and ReSi: Revelations but that's not where it shines. Its true shine is games like Pokemon or maybe ReSi: The Mercenaries. Enjoyable games that can be played for as much time as you have on your hands. As for the Steamboy Machine, I call bull****. It's not possible for a handheld to properly play power hungry 3D games. You need a good processor and a good graphics card which in addition to be too big to fit in them, produce so much heat even a 15.6" laptop can have issues dispersing. |
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While I feel the game cost for vita games played a factor, it wasn't the main reason the Vita failed. Sony just screwed up badly. Over-promised and under-delivered.
I hope the 3DS successor has decent tech. It should be able to hang with the best mid-range phones. |