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View Poll Results: Should Platform games have lives or unlimited lives?
Yes have lives. 8 57.14%
No have unlimited lives. 6 42.86%
Voters: 14. You may not vote on this poll

Should platform games have finite or infinite lives?
Old 08-20-2014, 04:57 PM
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Default Should platform games have finite or infinite lives?

I don't like platform games that have this unlimited live gimmick going on in there. The point of platform games to have lives is to teach the player what wrong he did and how he can improve on it and it also develops the responsibility towards the players that's why getting extra lives isn't such a chore. But when you remove lives and then make it so the player respawns from the beginning, the learning curve is more delayed since checkpoints are out of the question when playing these sort of games.

Now I can understand that games like Metroid, Cave Story, Shantae and other metroidvania games can be excused but these games have energy bars to compensate on the lives. Seriously, I hate games with unlimited lives as it makes the game boring really fast. This is one of the reasons why I didn't enjoy much from Rayman origins and just simply didn't bother to get Rayman Legends immediately (Well one of the reasons is for the price drop but you get the idea.)

Would you want Mario, Donkey Kong or Kirby and future Nintendo games to do like this in the near future. To make unnecessary stuff that will drive gamers insane? Its bad enough that the level design is hard so let alone the levels be hard not this one life gimmick like cut that crap out!!!!!
Old 08-20-2014, 11:17 PM
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I think it depends on a game to game basis. Most games these days don't have much of a penalty for a game over. Considering you can save after every level, or you're swarmed with extra lives. Games like Super Meat Boy and the two new Rayman games can still be very challenging without any lives, but offer one/two hit deaths as the penalty. Respawning in these games aren't bothersome either with Meat Boy having short levels, and the Rayman games have checkpoints in nearly every room. While games like the NSMB series and DKC Tropical Freeze can give you tons of lives without much effort, and the penalty for a game over is to simply restart the current stage. But that shouldn't be a problem unless you purposefully limit the amount of lives you get, because otherwise you'll have more than enough to endure a ton of deaths on a tough stage. But if there's a game that doesn't give you that many lives, and there's a bigger penalty for getting a game over, I think lives could still be used in a meaningful way.

Last edited by Firejonie; 08-20-2014 at 11:22 PM.
Old 08-23-2014, 02:39 AM
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Personally, I loved the unlimited lives in the Rayman games. With or without lives, it is still mandatory for players to learn their mistakes and figure out how to improve their strategies in order to pass an certain area in the game.

It's pretty frustrating to start the whole game all over again and try to reach the same checkpoint you left off.
Old 08-23-2014, 11:08 AM
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Like Firejonie said, it really depends on the type of platformer and the difficulty of it.
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Old 08-23-2014, 06:28 PM
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I like having lives, even if they don't mean anything like in Tropical Freeze. They just add something extra that you want to collect. Who prefers collecting coins to life balloons?
Old 08-24-2014, 05:25 PM
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It depends on the game. You can't have lives in a merciless trial-and-error platformer like those that are flooding the Steam nowadays.
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