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Video Game Tropes that you Hate
Old 12-22-2014, 10:43 PM
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Default Video Game Tropes that you Hate

A trope isn't necessarily a cliche just a device/convention that writers, game devs, etc. can employ in their work.

Some of these are fun/interesting. Others aren't.

One that particularly annoys me is the "amnesiac hero" trope. It's really overdone and every time I come across it I want to put the game down and go to sleep because it's just so freakin' boring to me.
Old 12-23-2014, 02:16 AM
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I've never been a fan of labeling moral decisions as "good" vs "evil", "paragon" vs "renegade" or anything else of a similar model, especially when there's a reward for focusing on just one "side" instead of simply picking the choice that you personally believe to be the right decision. It kills diversity in how some stories unfold for players when they are encouraged to pick "good" or "evil" at the start and simply sticking with it.
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Old 12-23-2014, 03:04 AM
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Originally Posted by banjo3dsie View Post
I've never been a fan of labeling moral decisions as "good" vs "evil", "paragon" vs "renegade" or anything else of a similar model, especially when there's a reward for focusing on just one "side" instead of simply picking the choice that you personally believe to be the right decision. It kills diversity in how some stories unfold for players when they are encouraged to pick "good" or "evil" at the start and simply sticking with it.
I could write a whole essay about this.

It's also weird how some characters will interact with you depending on your "alignment" when it should be based on specific decisions your protagonist makes.
Old 12-23-2014, 03:36 AM
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I could write a whole essay about this.

It's also weird how some characters will interact with you depending on your "alignment" when it should be based on specific decisions your protagonist makes.
This is why I like the Witcher series. There is no clear good or bad, just tough decisions. The decisions you make don't play out immediately either. Just a simple early on choice that is a grey area can change the entire way the game plays out at the end. It's more like reality where you don't always know the consequences of your actions until later down the line. It's more up to your own moral compass than some artificial in game clear cut compass.
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Old 01-14-2015, 01:11 AM
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This is why I like the Witcher series. There is no clear good or bad, just tough decisions. The decisions you make don't play out immediately either. Just a simple early on choice that is a grey area can change the entire way the game plays out at the end. It's more like reality where you don't always know the consequences of your actions until later down the line. It's more up to your own moral compass than some artificial in game clear cut compass.
That definitely sounds like the best way to handle such decisions.

I wonder if DragonAge Inquisition the same way. I haven't gotten around to playing it.
Old 01-15-2015, 08:10 PM
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That definitely sounds like the best way to handle such decisions.

I wonder if DragonAge Inquisition the same way. I haven't gotten around to playing it.
I played it and it does handle those moral choices well. There are no right or wrong answers. No matter what you answer someone will agree or disagree with your choice. The story adapts to the choices you made.