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I suck at Majora's Mask.
Old 03-13-2015, 03:33 PM
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Unhappy I suck at Majora's Mask.

Hi, this might be a weird thread but I could really use your help.

The thing is, I really suck at majora's mask, I stress out about the three day time limit and I can't do anything after the first 3 days. I was hoping you could give me some hints about the gameplay, I usually check everything and every corner on Zelda games, but the interactions with the villagers change as the time goes by and I don't even know how to start.

This is the third time I'll be starting over and I haven't done anything yet.

I'm starting to get desperate but I'm definitely not giving up! >
Old 03-13-2015, 03:44 PM
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Just focus on the things you have to do on the first cycle. You'll have plenty of time to explore and talk to people later.

As soon as possible, do these things, in this order:

1. Go talk to the Great Fairy
2. Find the Stray Fairy. Locations are as follows:
Spoiler!

3. Return to the Great Fairy
4. Pop the balloon in North Clock Town
5. Play hide-and-seek with the Bombers
6. Go to the Observatory, get the Moon's Tear
7. Wait for the evening of the final day, or use the Scarecrow in the Observatory to pass time until then
8. Go to South Clock Town, and trade the Moon's Tear to the Business Scrub so you can access the Clock Tower

Then you get to continue with the game. It's intimidating, and honestly, it's one of the least inviting parts of the game. Just get through it and you'll be able to enjoy the game more.

Last edited by SRT; 03-13-2015 at 03:49 PM.
Old 03-13-2015, 04:16 PM
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Hi, thank you very much for your help!
I've already passed the first three days of the game, my problem is starting the game after those three days.

I'm not familiarized with this kind of gameplay and every time I go back in time I loose everything and just start from scratch.

Should I just follow the main quest at the beginning? I'm used to try and find all hideouts but I'm unable to do so on majora's mask :'(

Thank you very verrry much
Old 03-13-2015, 06:11 PM
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I have played/beat most Zelda in the series already, and at first MM does seem overwhelming ( Just started playing it myself for the first time ). I finally am on a roll though, and it becomes easier once u figure out the basics. I think I had 10 hours logged before I even beat the first castle.
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Old 03-17-2015, 08:18 PM
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Good game but the only thing I don't like about the game is the saving system which sucks.

You have to use a damned owl to save your progress in Majora's Mask unlike in Ocarina of Time where you could basically save anywhere.
Old 03-17-2015, 08:22 PM
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Yeah it's not very well designed for a portable setting.
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Old 03-31-2015, 02:28 PM
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As soon as you become Human again, go talk to the scarecrow again to learn to slow time, and fast forward time. (Its the song of time backwards to slow, and notes doubled to jump ahead).

These help greatly for side quests.
Old 03-31-2015, 10:28 PM
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Quote:
Originally Posted by Baks View Post
Good game but the only thing I don't like about the game is the saving system which sucks.

You have to use a damned owl to save your progress in Majora's Mask unlike in Ocarina of Time where you could basically save anywhere.
I thought it was perfectly fine. Just warp anywhere, right to an owl, and save...
Old 04-01-2015, 03:44 AM
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I was in the exact same position as you. I played Majora's Mask a decent amount as a kid, but would only do stuff around the town and leave it at that. After picking up the 3DS version and giving it another chance, I've found that this game is absolutely amazing.

Alright. So, Majora's Mask is based off of a 3-day cycle. Don't think of this as a time limit, because there's no way you're going to be able to beat the whole game in those first 3 days. Think of this cycle more like an Animal Crossing game (can't really think of anything else to compare it to), and how certain events only happen at certain times. That's exactly what Majora's Mask is - a Zelda game with a bunch of time-specific events and sidequests. The three-day cycle does limit how much progress you can make, but there's no need to worry since you can go back to the first day whenever.

As you start to play the game, you're going to have to have some important songs down: Song of Time (Y L R Y L R), Song of Inverted Time (R L Y R L Y), Song of Soaring (R X A R X A), and the Song of Double Time (Y Y L L R R).

The Song of Time is going to reset your day to the first day of the 3-day cycle (By doing this, you lose all of your ammo for your weapons as well as any items you've currently got for sidequests).
The Song of Inverted Time is really useful, as it slows down the time and the speed at which it passes, giving you more time to explore and complete sidequests. USE THIS SONG AT THE START OF YOUR 3-DAY CYCLE EVERY TIME.
The Song of Soaring is basically a fast-travel option: for any place in which you've tried saving at an Owl statue, you're able to teleport there. This helps out a LOT, as you save a bunch of time from cutting back the need to travel by foot.
The Song of Double Time isn't really necessary, as it only lets you jump ahead to a time in the future (really helpful instead of waiting 8 in-game hours for a sidequest to happen).

I'd say that those first three songs are my most used songs in the game so far (I'm currently past the 2nd temple with a decent amount of masks and sidequests done).

Upon starting the game, you're Deku Link. Progress through with the beginning until you're in the town. You can explore for a bit to get everything down. Find the hidden fairy (someone earlier in this thread posted the location for it), return it to the Great Fairy in the little park area, and pop the purple balloon (not Tingle's balloon, but the other one). Talk to the kid right after, and he will then ask you to play hide-and-seek with his friends. Find all 5 of the kids to get a code which you will need in order to access their hideout.

Once you're in the hideout, go to the top of the tower to talk to the lady at the telescope. She'll tell you about a moon tear, which you'll have to look at the tower in the distance (Skull Kid is dancing on it) in order to trigger. This will then fall from the sky, leaving you to go get it after.

Once you've gotten the tear, go back to the main part of the town (where the save stone is). There will be a Deku plant (the things that you go in as Deku Link and then fly out of) that you'll need to walk near. By walking near this, you'll trigger a cutscene where the Deku comes out and says he needs a Moon Tear. Give him the tear that you have to gain access to the petal.

Once it's the final hours of the third day, you'll notice a countdown go off. Once this starts, the doors to the tower will open (you'll need to access it with your flower petal). Enter this when it opens and follow through with what's inside.

This is basically it for the first three days. If you fail the hide-and-seek game the first day, I think you can do it all the way up to the last day.

IMPORTANT THINGS TO KNOW: You can deposit your rupees at the stand right across from the save spot in Clock Town. This is helpful for future cycles, as you'll be able to save yourself time collecting rupees.

Your ammo for weapons/items, rupees, temple-progress, and quest-specific items will disappear when you use the Song of Time to restart the cycle. Luckily, getting ammo for your weapons/items back in this game is not hard to do, so that's nothing to worry about. If you're in a temple and don't manage to finish before the three days is up, that progress gets reset and you'll have to collect faeries/keys again.

Once you reset the cycle, any lasting effects will revert and go back to the way they were before completing the dungeon. I won't spoil anything, but upon completing some dungeons, the landscape is changed completely. This all goes back to normal when you reset the cycle, and you can change it back by revisiting the temple (there's an option to go straight to the boss).

Through the game, you'll see individual save stations. These are good to use if you have to shut your game off or want to take a break or whatever. THESE ARE NOT WHERE YOU'LL BE AFTER YOU RESET THE CYCLE. After you reset the cycle, you'll leave out of the clock tower, right at the start of the 1st Day.

Masks and other items can be obtained from side quests. These aren't necessary to complete the game, but they help you to get more things and even advance through parts of the game easier/faster.
If you don't play this song and let the full countdown go through (I'd recommend saving and then doing this to see what happens), your progress gets completely reset and it throws you at the beginning of the game again (kinda). You can either play the Song of Time wherever, or go back in the Clock Tower doors (you can just jump up to the door as Young Link instead of getting the Moon Tear back again). I would just play the Song of Time when you want to restart the cycle, as you can do it from wherever and it takes less time.

Also, you don't have to wait until the third day to completely reset the cycle. You can reset it whenever, just make sure that you deposit your rupees and really want to advance.

-------------
I apologize for the long and messy post, but these are most of the things I could think of. The three-day cycle might seem a bit scary at first, but it enhances the game as you go further along. Don't feel like you have to rush through it; take your time and enjoy things instead. Use some of your cycles for exploring, doing side-quests, or even collecting rupees. There's no penalty for doing any of this stuff, as long as you remember to use the Song of Time to reset back to Day 1.

If you need any other help, http://www.zeldadungeon.net/ is a great website to use.
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Last edited by Ono; 04-01-2015 at 03:59 AM.
Old 04-07-2015, 03:06 AM
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I'm not very good at this one either. It is one of my least favorite of the series.
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Old 04-07-2015, 06:40 AM
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Haha, I know the feeling.
I was really psyched when the game was announced and I almost peed my pants from exitement when I picked it up in the store.
But then I started playing it and saw why I didn't finish this game back in 2000, this is't pick up and play.
This game demands certain dedication, and may indeed feel overwhelming. But when you put in the efford it's a truely amazing game. At least, that's what I think.
at least that's my opinion.
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Old 04-07-2015, 08:00 PM
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Anybody got any tips for beating the first dungeon? The layout seems kinda confusing on what to do even with the map and compass.
Old 04-07-2015, 08:28 PM
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Quote:
Originally Posted by Baks View Post
Anybody got any tips for beating the first dungeon? The layout seems kinda confusing on what to do even with the map and compass.
I don't remember too much other than the rising water levels. Try exploring every single room and watch out for places where you can use your items. How far are you into it? I remember that one of the confusing things near the end had you shoot an arrow through a flame to hit and unlit torch (but that's about all I remember). Worst-case scenario, look up a playthrough of the dungeon and see what you have and haven't done yet.
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Old 04-08-2015, 06:42 PM
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Quote:
Originally Posted by Ono View Post
I don't remember too much other than the rising water levels. Try exploring every single room and watch out for places where you can use your items. How far are you into it? I remember that one of the confusing things near the end had you shoot an arrow through a flame to hit and unlit torch (but that's about all I remember). Worst-case scenario, look up a playthrough of the dungeon and see what you have and haven't done yet.
Well I got upto getting the bow fairly straight forward, but I am not sure how to proceed. My progression is blocked by a door that I believe needs some torches lit to open it. But the torches are all unlit and I dunno what I need to get a fire going.
Old 04-14-2015, 04:51 AM
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Anybody got advice on beating the final boss?

I got three bottles with all of em being fairies as well as having around eight hearts. And I have only few masks and nothing much. And I didn't bother getting all stray fairies either.
Old 04-14-2015, 10:35 AM
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Quote:
Originally Posted by Artwark View Post
Anybody got advice on beating the final boss?

I got three bottles with all of em being fairies as well as having around eight hearts. And I have only few masks and nothing much. And I didn't bother getting all stray fairies either.
Fierce Deity Mask. It makes the last battle comically easy. And if you are running low on Magic, just buy and drink a Romani milk (the one for $200 at the Milk Bar) before you go to the last battle, and you will have unlimited magic. Im guessing since you said you didn't bother getting all stray fairies, that you have a short magic bar.

Last edited by Inoperable Brain Tumor; 04-14-2015 at 10:38 AM.