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Morrowind for New 3DS!
Old 05-05-2015, 01:56 AM
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Default Morrowind for New 3DS!

Not yet though. After researching specs and requirements for our beloved New 3DS and Morrowind, and inspection on the controls of said device, I'm came to the conclusion the New 3DS should be able to play morrowind. What do you think? It may not be a classic, as most other 3ds games are, but it'd be awesome to bring the elder scrolls to a new audience (specifically us).

On another hand, if I can get enough people to help, I may be able to create a (beta) 3ds ROM of morrowind (or at least try to, anyway).

Give me your feedback!

Let me back up my hypothesis with the recommended stats to play morrowind on PC.

CPU: 500 MHz Intel Pentium III, Celeron, or AMD Athlon
CPU Speed: 500 MHz
RAM: 256 MB
OS: Windows ME/98/XP/2000
Video Card: 32 MB Direct3D Compatible video card with 32-bit color support and DirectX 8.1
Sound Card: Yes
Free Disk Space: 1 GB

Judging that, being a gaming dedicated handheld, these requirements are further lowered. Aside from such, the low screen resolution would allow compression without notable graphics loss.
The New 3DS matches these requirements for PC easily, therefore, one can conclude morrowind can run on the 3ds if we can surpass the difference of CPU.

Now, one with considerable knowledge on the New 3DS specs may notice "Hey, the video card and cpu don't match wtf." This officially goes back to compression. Due to the limited screen space AND the presence of 4 co-processors aside the 4-core ARM11 cpu, we can easily make up for this lack of graphical power and lower Mhz. While it may not be such a smart idea, we can split the graphical work with the cpu, to bring the already compressed requirements even lower. Though we don't want to go too low, as to ruin the feel of the game, we can possibly run the game at Nintendo's signiture 60fps, if not, 30-40 would suffice, being a slight loss in smoothness, though still playable.

Last edited by Ruvaldak; 05-05-2015 at 09:59 PM. Reason: more details
Old 05-26-2015, 04:55 AM
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Are the above spec requirements higher or lower than that of the Wii? Since the New 3DS is equal in power to or a bit more than the Wii, that usually serves a rule of thumb.
Old 05-30-2015, 03:09 AM
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I really thought Bethesda were making an official port.

I was so excited XD
Old 06-04-2015, 03:53 AM
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Quote:
Originally Posted by AJ7_3D View Post
Are the above spec requirements higher or lower than that of the Wii? Since the New 3DS is equal in power to or a bit more than the Wii, that usually serves a rule of thumb.
The new 3ds, in actual specs, is much stronger than the Wii, though the actual performance I'm unsure of. The spec requirements for Morrowind is, in its console form, slightly higher than the Wii, as far as I know. Considering Xenoblade ran at 30 fps on the Wii, I no doubt think morrowind could on the N3DS
Old 06-20-2015, 09:47 AM
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If someone wanted to port Marrowind to the 3DS, it would probably be better to port the games engine to work specifically with the "New" 3DS's hardware then do any recoding to the game needed to work on the redesigned engine. Then tweak the in game graphics and textures and such to the 3DS's resolution. It would be a heck of a workload but the end result would be better than turning the game into a ROM and trying to play it through emulation. Maybe that's what you meant you were going to do and I misunderstood you. Just saying that remaking the game to run directly on the New 3DS's hardware instead of through emulation would be the only way to do it and have the game run smooth enough to actually play. The 3DS's hardware is plenty powerful enough to run Marrowind. Especially when you consider you would only have to run the game at the 3DS's screen resolution. The games graphics could be turned down quite a bit and still look good on the small screens.

Anyway, good luck to you. It would be cool to mess around in Marrowind on the 3DS.