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Well it depends on how much one hated Super. I enjoyed it, but its only playable twice before it gets old. I can see about three plays of this. I'm taking my time and letting each hour pass while I explore haha. By the way, have you seen...
Spoiler!
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Spoiler!
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I love the fact that you can just press START to quickly organize your stickers. I can be a little OCD when it comes to certain things and I know an un-organized album would've bothered me.
I've only played for about four hours now and I'm absolutely loving it so far. I can't tell you how much I've missed the humor used in the Paper Mario series, and it feels good to have it back. I also have the privilege to enjoy this game on my new XL, so I'm really enjoying it. |
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oh my Arceus, I was so lucky to have the right thing sticker for the 2nd boss.
Spoiler!
The reviews were right, the bosses are insanely hard unless you have the right thing sticker. I barely beat the first boss without using any (It took almost my whole arsenal, didn't know you were supposed to use thing stickers), and I first attempted the 2nd boss without using my thing sticker, and I barely took off 1/2 of its health before getting killed. :O Also, I like how you can run from boss fights. Gives you a chance to regroup, possibly get another thing sticker, and try again.
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Is this game like 3d land and nsmb2(where you have to do everything a certaint way from the start) or like kiu(where you can run through, then go back and get everything and get 100%)?
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I'm starting to think I'm really lucky with getting the right thing sticker for boss fights.
(safe to read if you've already beaten the boss of World 3, or if you're stuck on it and absolutely need to know which thing sticker to use)
Spoiler!
And in response to your question, this game would be more like KI:U. I'm sure you can go back and 100% after beating it.
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![]() Haven't played the game though, freaking Europe late release date... poop... stuff... Bye again for a few weeks, I need to avoid the spoilers.
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and if you happen to die, you just start right back at that same save block anyway. so resetting like that isn't really cheating.
also, i'm starting to dislike the mechanics of running from battles. i hate how it keeps failing after running about once or twice. sometimes, i don't want to waste the stickers. so i tend to stay away from most enemies. but on the off chance one catches up to me... :/ i like the battle system, but more and more, i'm starting to miss the old formula.
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My power is limitless... Last edited by Darkrai Lv.1000; 11-19-2012 at 06:09 AM. |
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With all things considered, I really like the new battle system. I still tend to skip a majority of the battles whenever I can, because it does feel a bit pointless. You don't get rewarded with EXP for fighting, so why bother? You may get a few coins or a sticker if you're lucky, but you're likely to waste more stickers by doing the battle.
I wish they would've kept badges and partners around, since those definitely added to the overall strategy. This game definitely seems a lot easier than the older titles but either way, Sticker Star is a great game so far and I'm really loving it. |
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Spoiler!
*gasp* Spoiler tag! Assuming the final boss is
Spoiler!
I don't know for sure because I am only on World 2 despite picking it up the day after release.
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its probably old news but i didnt know until today that if you move your 3ds up and down, the stickers sparkle. that was pretty neat.
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Damn. I could get this or adventure time in a couple of days. Right now im leaning towards adventure time, but I feel like this would definitally be a better choice.
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Many people like me had higher expectations of this game ![]() But it still looks decent.
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Finished the game today and now I'm gonna post my thoughts of the game. Might include some spoilers, so if you don't wanna be spoiled a bit, ignore my post.
WARNING! WALL OF TEXT INCOMING. I've gotta say, this game turned out to be better than I expected (after knowing it was going to be all about stickers, that is) but it doesn't beat Paper Mario nor TTYD. The sticker concept was a nice twist to the formula, although I did not like the elimination of Mario's partners. The game was very confusing at times, and without a strategy guide or a walkthrough, it's highly likable that you'll get stuck on a puzzle because nothing is telling you how to solve it: No clue, no advice from Kersti, no important character that can help you, NOTHING. I got stuck in the Wild Toad hunt for 10 minutes, and that's the first thing you have to do in the game! THE FIRST THING! Another problem I had with the game was the Paper Mario feel it lacked for the most part. By this I mean the lack of story and the characters being mostly generic Toads. The only times in the game where it had that Paper Mario feeling were the Goomba Fortress, the Drybake Stadium, Wiggler's Quest/World 3 and the Engimansion. I don't know if I'm explaining this too well, but this were the only parts of the game where you had to spend a lot of time in that world by either solving puzzles and stuff or helping out the characters of that world, like Wiggler and Generic Purple Toad. I loved the overworld map because of how easier it made the traveling around the worlds (or continents, as a Toad said they were). In that sense, it felt like Super Mario RPG, and that helped out a lot if you needed to go back somewhere to do something you forgot to do. I was a little worried that the worlds would end up being way too small because of this, but most of them were big enough for me. While the levels do feel a little disconnect from each other, that didn't ruin the experience for me. I also liked how some levels did change after you completed them, like the Enigmansion or the whole forest from World 3. Now, the bosses. The bosses were not original at all, design-wise. A giant Goomba, a giant Pokey, Gooper Blooper from Sunshine, a Ice Bowser Statue/a snowman, Petey from Sunshine, Bowser Jr, Kamek and Bowser. Wow, re-using a lot of characters from Sunshine, Bowser, Kamek and generic enemies, only bigger and with a crown. Those bosses ideas are LAZY and lacked the creativity of the Paper Mario series. The battles, however, while they were not hard, were a bit confusing in the aspect of what Thing sticker you have to use (I'll get to those later). Sure, the trailers showed ya that you should use the Fan on Megasparkle Goomba and the Baseball stadium in the Tower Power Pokey battle does give away what you have to use with him, but how are you supposed to know that you have to use a Sponge with Gooper Blooper? or how do you know which sticker is going to do more damage on which boss? That felt a little cheap and did harm the game's enjoyment for me a little. I overall enjoyed the boss battles, but like I said earlier, I got frustrated when I had to do Gooper Blooper again because I didn't know that I could use a sponge and a little annoyed at the fact that Bowser Jr had 10 turns on his last battle. OH AND BTW, F**K THE LAST KAMEK BATTLE, F**K IT TO HELL! STUPID LUCK-BASED BATTLE. Now I'll go back to the story and game's feel for a moment. The story was as basic as a Mario game can get: Bowser shows up, wrecks things up and kidnaps Peach. However, Sticker Star did throw in a little change: A comet, although it's from Galaxy 1's story. After the opening cutscene, there's no more plot development until, well, the ending cutscene. The story felt lazy written and lacked memorable characters the other Paper Mario games had, including crappy Super. Also, the game feels like an alternate version of the first Paper Mario: Going back to a main town, Bowser being the main villain and his castle being in the sky, the Goomba Fortress being similar to the Koopa Bros. Fortress, facing a Goomba king, etc. That made the game feel like it was scared of having it's own identity, despise the fact that it uses stickers and such. Now to tackle the stickers. The battle stickers consisted mostly of Mario's badges from the first 2 Paper Mario games, like the iron jump being like that badge that allows Mario to jump on spiked enemies, or the multiple jumping badge/sticker. There were also some stickers that acted like Mario's partners! Like the Koopa shell or the bob-omb stickers. There's a ton of different stickers, and even then, there's even more versions of those stickers, like shiny or flashy versions. Because of this huge amount of different stickers, the battle system never feels old with them, as you can always try a different sticker to see what it does. What I did dislike however, is that most of them are really hard to find, and after you use them once, they are gone for good. That made it hard to want to try out every sticker to see what they do (although you get a breef description of what they do if you press Y), since you have to save your best stickers for the boss fights. That's enough of the battle stickers, now let's talk about the Thing stickers. These stickers are made from real world items you find lying around the different worlds. Where did they come from? Nobody knows, and everyone in the game simply goes with the flow regarding them. You can always bring them back to Decalburg (or Outlook Point) to turn those real world items into Thing stickers, and then use them for battles or solving puzzles, like the fan puzzle shown at E3. Like mentioned earlier, once you use a sticker, it's gone, so what happens if you solve the Fan puzzle, then you want to use it for Megasparkle Goomba? Why, you go looking for the Fan again! It'll be back where you found it, so no need to worry (or you could buy it at Decalburg for 120 coins I think) Like mentioned earlier, each sticker does something different, and while the battle stickers include a description of what they do if you press Y, the Thing stickers don't. So you can't never be sure if a Thing sticker is going to be an attack sticker or a defense sticker, and since they disappear after you use them and have to go all the way back to where you found them, then to Decalburg/3-6 to convert them into stickers again, you never feel like using a Thing sticker because you're too afraid you might waste it because it didn't do what you were expecting it to do. Overall, the Thing stickers feel very gimmicky, and since the Sticker concept is already a gimmick, it only makes them look worse. Now, let's tackle the least important aspect of the game: the graphics. The graphics of the game were pretty good. Everything was made of cardboard, the characters acted like they were made out of paper and it really made me feel like I was inside a Paper world. Some animations, like Mario and Bowser's standing animations felt really odd, though. Now for the soundtrack. The soundtrack is very jazz heavy with a pinch of rock. Most of it sounds cheesy as hell, but some others, like Kersti's Power or Bowser Jr's battle theme, are pretty cool. It's a pretty forgettable soundtrack save for some, but I applaud them for trying something new. I finished the game in 28 hours, and that's kinda short for a Paper Mario game. This is mostly because of the lack of story and how there's only 6 worlds in the game. Of course, I'm still not done finding all of the Thing stickers and I'm not done with what might be the only sidequest of the game: The Sticker Museum. Here you can paste the stickers you find to add them to a collection, if you're into that kind of thing. This, however, adds to the feeling of avoiding using your stickers so you can paste them in the museum, specially the Big Flashy and Thing ones. It's a nice distraction if you're up for finding a real world item, turn it into a sticker, paste it in the sticker museum, go find it again in case you need it and turn it into a sticker again. TL;DR/Spoiler-free version: Overall, Paper Mario: Sticker Star managed to surpass my expectations and revived my hope in the series. It has that great script the series has always had, the sticker system was a nice concept, and the open nature of the game made it easier to travel around. However, the lack of a story, the gimmicky Thing stickers, the lack of creativity in some aspects, some parts of the game being way too confusing and the forgettable soundtrack harmed the experience of the game, but not enough to make it bad like Super. It was a nice start for Paper Mario on the handhelds, and it's worth giving a shot. Final Score: 7.8/10
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Nintendo ID (Wii U): DarkKRPG Nintendo ID (3DS): DarkK2 Last edited by DarkK; 11-22-2012 at 05:22 AM. |
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This game is the best mario 3ds game until now I LOVE THIS game its amazinggg !!
everyone go buy it now !! Quote:
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I downloaded Sticker Star off the eShop the day before Thanksgiving, and I'm loving it so far. I absolutely love the fact that after you beat World 1, you can choose how you do things. Almost makes the whole thing feel like the original Zelda.
The 3D effect is amazing, and I love the Sticker system. People are bothered by the lack of Exp., but the fact that you can mainly only get coins from battles makes it so that you have to battle in order to get new stickers. This might be my (non-Pokemon) Game of the Year! |
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Ok, so I finished the game yesterday, and like DarkK, I'm going to post my thoughts.
There will be spoilers, but it's just when I talk about the bosses. Just a little warning. This will also be a WALL OF TEXT OF DOOM! Most people said this game would suck because it's way different. However, it was better than I originally thought it would be. The main point of this game is, of course, stickers, which are pretty much like expendable Badges. Using them in battle makes me feel powerful because of how much damage they do (except during boss fights, I'll get to that later). The game looks nice, with more emphasis on the paper aspect than ever. The environment is made of cardboard, with the Things being the only things (no pun intended) that aren't. With the 3D turned on, the game world looks like I'm peering inside an animated diorama. Many of the characters are actually aware of their papery form this time around, which adds to the already great humor this series is known for. I do enjoy the freedom the game gives you. The Super Mario RPG-like map allows for quick travel between worlds and levels. You can leave levels, go get something you need from somewhere else, and jump right back into the level in a matter of seconds. Once you end up at the world map for the first time, you can pretty much choose from World 1, 2, or 3, and complete each out of order if you want (though I'm not sure I'd recommend it xD ). There isn't much linearity, and to be honest, I sort of miss the slight linear paths the previous games had. Like you couldn't do one thing until you did something else, or you couldn't collect this item until you've obtained this partner or completed this chapter. I enjoy the freedom, but it might be a little too much. The soundtrack, as always, is amazing. Though I also feel there isn't much variety in the types. Like DarkK said, the soundtrack is very jazz heavy. I do, however, love the remixes of classic Mario tunes. I happened to enjoy the theme for Bowser Jr. and Megasparkle Goomba the most. I like the soundtrack, but there aren't many memorable tracks like the other games have. What I didn't like is the fact that this game lacks many of the things we know and love about Paper Mario. One thing is the RPG elements. Besides the turn-based battles(which you can pretty much skip, save for boss fights) and shops, there's nothing else. No experience points, leveling up, sidequests, Pit of 100 Trials, or anything like that. I don't like the way Mario gains extra health in this game. It's obtained by finding HP-Up Hearts scattered around the world, and if you can't find many of them, Mario's HP will be pretty low, and later enemies and bosses can do nasty amounts of damage. Also, the lack of partners. Mario's riding solo in this adventure. Partners added additional humor and depth to the games, occasionally talked for Mario, and it was cool to learn their backstories and use their abilities to solve puzzles in the environment and obtain items Mario couldn't get by himself. I don't know if I should count Kersti as a partner, as aside from talking to you and allowing you to Paperize and use the Battle Spinner, she doesn't really help you fight (except, technically, for the final boss). And aside from the main characters Mario, Luigi (who, along with being one of two main characters who have no lines, has been demoted to a simple "Find Me" game), Peach, Wiggler, Bowser Jr., Kamek, and Bowser, there's no character variety. I count Wiggler as a main character because the entirely of World 3 is dedicated to helping him, and he helps you twice in the game. The past games were filled with unique characters. Now populating the world are just generic Toads. I was also expecting some form of super challenge that the other games provided. Like a Pit of 100 Trials or something. Each game also had their own "superboss". The first game had The Master, Thousand-Year Door had Bonetail, and Super Paper Mario had Wracktail and Shadoo. Sticker Star doesn't have any of that. The story was also barely there. There's the beginning and the end. The rest is adventure. The story is the same as the first game on the N64: Mario has to save Peach from Bowser, who is powered up somehow. This made me feel like I was playing some version of the first game sometimes. This game doesn't even have those intermissions that happened between chapters. It was always nice to take a break from the main story and see what Peach and Bowser were up to. Speaking of Bowser, the lovable oaf doesn't even make an appearance until the very end of the game, and what disappointed me about him was the fact that HE DIDN'T SPEAK AT ALL. That's right, Bowser has no lines in the entire game. I want to say some things about the stickers. It was pretty fun to try and collect a bunch of them. It felt sort of like a trading card game, without the trading. Like I said before, most of them are like the badges from the first two games, like the Jump sticker being like Power Bounce. They're scattered all around the world, so you never really feel like you're wasting any, unless you have rare, powerful stickers you're saving for bosses and such. The Thing stickers, although taking up a large portion of album space, are insanely powerful if you use them right. Though you have to be rational in when you decide to use them, because once you do, it's gone. Besides the Fan that can always be found in the same spot, you can choose to buy Things you already used for a hefty price, usually around 60+ coins. They can also be used to solve certain puzzles, some of which are pretty humorous. Unlike regular stickers, you can't press Y to get a description on what they do. So you never know until you use it. I haven't done the Sticker Museum, so I'm not sure if you can put a Thing sticker there and have it tell you what it does. You only have limited space to hold your stickers, gaining an extra page after every defeated boss, so you have to think about which to keep and which to toss/sell if you want to get other, more powerful ones. The puzzles. Oh, those puzzles. This game is a lot more puzzle based than previous installments. While I don't have much of a problem with this, I'd prefer it to be more adventurous. While most puzzles provide slight challenge, some of them actually made me want to rip my hair out. Like this one in World 5-1. I spent nearly 45 minutes on the east side trying to figure out how to reach the last bridge piece. In the end, after trying nearly every option available, I used a guide, and the solution made me stop playing the game for two days. There were a few puzzles throughout the game like this (mostly the "hidden block" ones, one of which is the World 5-1 puzzle I just mentioned), and in my opinion, a puzzle that I have to use a guide for in the end is not a good puzzle. Kersti provides hints on occasion, but most times, she'll just say something about the level you're in. Nothing really helps sometimes, and I feel that wasn't very cool. Battles aren't really necessary, in my opinion. You can run from pretty much every battle in the game and still beat the game, save for miniboss and boss fights, of course. They're not necessary because you don't gain anything from it besides coins, and you can get a bunch of coins just from clearing levels and selling Leaf and Shiny Leaf stickers. There's no experience, no special item drops, or anything like that. I find myself usually only going into battles just to try out stickers I've never seen or to use some up to make room for others. And when you run, the enemy disappears from the map until you come back to the area, so there's no penalty. Though sometimes, the game purposefully makes it so your attempt to run will fail, no matter how much you mash the A button. I assume that's if you run too much. It's like the game forces you to fight, and I don't like that. Battles are a nice distraction, but unlike the previous games, there's no benefit in doing it. (SKIP THIS PART IF YOU DON'T WANT TO BE SPOILED ON THE BOSSES' IDENTITIES) The bosses lacked originality, point-blank. They were just regular enemies with a Royal Sticker on their head. I came in expecting unusual looking and creative bosses like Smorg and the Crystal King, but all I got was Megasparkle Goomba (a giant Goomba), Tower Power Pokey (a giant Pokey), Gooper Blooper (from Super Mario Sunshine), Ice Bowser Statue/Mizzter Blizzard (one of those snowman things with one arm), and Petey Piranha (also from Super Mario Sunshine). I did, however, like seeing Petey and Gooper Blooper's first paper appearance. And these bosses are INSANELY hard if you don't have the right Thing sticker to use on them (essentially making the bosses giant puzzles in themselves), save for Petey, he basically defeats himself. The first two bosses, anyone can figure out which Thing sticker to use. But the rest are vague, leading to occasional confusion. I said this in a previous post, but I was LUCKY to still have the Sponge sticker AND happen to use it at the right time on Gooper Blooper, making my win a big coincidence. I also actually had the Bat for the 2nd boss because I thought it could whack Tower Power Pokey's head or his segments clean off, and as soon as I saw what the battlefield looked like, along with it saying "PLAY BALL!" at the start of the battle, I knew I had the right Thing sticker. The boss fights weren't that bad, the final battle with Bowser being pretty epic in my opinion. It was unoriginal, but pretty epic. Seriously though, can they give Bowser some other forms? I'm tired of fighting some form of giant Bowser as a final boss in Mario games. I haven't even beaten NSMB2 yet, and I'm already sure what the final boss fight is going to be like. Back on topic, some of you may look at me funny, but I also enjoyed Kamek's boss fights. Beating him with Sandals? How is that not funny? Also, if you organize your stickers before fighting him, you can figure out what's what, and use the Sandals corresponding to stickers that are easily replaceable. (IF YOU SKIPPED THAT LAST PART, YOU'RE SAFE NOW :P ) I finished this game in approximately 21 hours, 44 minutes. This is pretty short for a Paper Mario game. I took longer beating Super Paper Mario the first time. I still have the Sticker Museum and those flags on the festival grounds, but I probably won't be doing those. If you're lazy and said "tl;dr" in your head: Overall, it's a good game on it's own, but I feel it just lacks most of the things that we have come to know, love, and expect from the series. I commend Intelligent Systems for trying something new, but unfortunately, the full Paper Mario experience just wasn't there. To be honest, I might not buy the next one if the series continues in this direction. I'll give it a 6.5/10. It's not a bad game, it just pales in comparison to the first three. (Wow. First time doing a review-type thing. Feels weird. xD )
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My power is limitless... Last edited by Darkrai Lv.1000; 12-23-2013 at 06:40 PM. |
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From what I've heard, the story normally takes about 20-30 hours to complete, depending on the player's play-style. It actually took me a little less than 24 hours to finish.
I'm actually working on getting 100% complete, 'cause that's the type of player I am. I'm currently trying to finish up the Sticker Museum; I've already completed the "Thing Sticker" section and I'm only missing 12 or so "Battle Stickers" left to finish the museum. I already have all the HP-Up Hearts and I've unlocked all of the hidden doors, so I only have a few flags left to complete. The remaining flags are the ones that are more tedious but I feel like I should be finished within another 3 hours or so. While this game certainly isn't another Paper Mario (original) or another TTYD, I really enjoyed playing through this game and I thought this was an amazing 3DS title. With all things considered, I'd give it a 8/10. It's definitely a 3DS game that's worth picking up! |
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It's not bad, surprisingly. In my 1st boss battle I didn't know I was supposed to use thing stickers. :P
I used a very large amount of stickers. All things considered 8/10 as a 3ds title, 7/10 as a Paper Mario title. I was kind of disappointed that you had to use a thing sticker to find out what it did, granted some of them are obvious. Yeah, that's all I got.
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ive beaten the game, but from what i know, about web design and making games, for $40 i give it a 5/10. during the end it started to feel like they were being lazy. especially on the 6th world (the last one, theres not 8 worlds like other mario games). the first level was a ship, which was okay, then the 2nd was bowsers castle. where you pretty much walk a long red carpet, and thats it (in short). its not even a stage really. this game doesnt really tell you how to play either.
not sure what else to say. it wasnt terrible, but for $40, and a game that gives millions in profit, its 5/10 max. it also froze then my 3ds auto-restarted when i used the bowling ball on boswers super form. but i think that was just a coincidence though, becuz it happened before with something else. but it sucked becuz i was into the game at that time. oh and i also thought it was going to have hundreds of different kinds of stickers. but it didnt. they should have kept leveling up.
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What did you think of the Enigmansion (totally not a pun) and the poison quiz from World 3? (I forgot to mention it in my wall of text) Also, a little easter egg if you want to consider it that way: After the book closes in the credits, stay there for a while, enjoy the secret remix :P
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I'm about to enter World 4 and the only complaint I have is that battles get a little repetitive.
How the bloody hell are you guys getting stuck on puzzles? Most of them have pretty straight forward, and all the tougher ones can be solved fast by asking Kersti for a hint. I don't even know why people were complaining about the dust storm level, considering the game blatantly tells you "Yo man get a sticker at the harbor to take care of this thing" Does it get ridiculously harder in Worlds 4/5? Because I'm missing something. |
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The Enigmansion was one of my favorite levels in the game, to be honest. It reminded me so much of the Creepy Steeple from TTYD and that boo mansion from PM64. I liked how I could use a blue door and easily get back to Decalburg and recharge if needed. And the fight with the Atomic Boo was pretty challenging, as I had to go back and get the Watering Can sticker once I figured out nothing was working. And the quiz show, "Snifit or Whiff It" I think it was called, was the highlight of that world to me. It caught me off guard when it happened the first time, and I found it pretty hilarious, reminding me of that Thwomp from TTYD. Though I don't like that you have to do it again to get the HP-Up Heart. Most people wouldn't know to do that. There's an easter egg at the end? I didn't know, I'll have to check it out. Quote:
Also, who was it that was complaining about the dust storm level/oasis? I found that pretty obvious myself. I used the vacuum. xD
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So what ever happened with the diaroma contest?
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world 4 boss was no sweat. No thing stickers necessary. |
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and yes, it gets worse. Added after 5 minutes: Quote:
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Nintendo ID (Wii U): DarkKRPG Nintendo ID (3DS): DarkK2 Last edited by DarkK; 12-01-2012 at 03:36 AM. |
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![]() Once again, I'm not saying it's a bad game, but it's not a good paper mario game.
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Man, going back and going through all them secret doors is just somehow immensely gratifying.
Still sucks how I never manage to have enough pages for all my stickers, let alone my massive collection of Things I have saved up.
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I'm just went through the Yoshi Sphinx. I find the game addicting but not as good as the previous games. Lot of definite things to like in this game, but there are so many things holding it back, keeping me from loving it, and especially after hearing what it COULD have been, I'm in a bit of a rot at the moment, not that motivated in playing it more...
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Sooo, I kinda need some help, I am at Goomba Fortress W1-6 aaand there's nothing to do in there, the winds keep on pushing me away when I try to cross that stupid bridge, there are spikes in another room very close to the fortress entrance, I couldn't reach the stupid goal at W1-4 alhough I could move that windmill there are box inside there and I honestly don't know where else am I supposed to go, I'm so angry I could probably break my 3ds right now. =(
I'm seriously thinking about selling this game, because games aren't supposed to be this hard. Please help. |
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Honestly, I'd still place Sticker Star above Super Paper Mario. Neither of those were "bad games" by any stretch of the word, in my opinion, but neither of them could hold a light to the glory that was The Thousand Year Door. I'm fairly sure most of us agree on that point.
Sticker Star is still a fun game, regardless, and it's definitely a blast on the 3DS. Would I have preferred a port of the original or TTYD? No. It's not to say that I wouldn't have enjoyed those, but I'm glad Nintendo tried something new with one of their series. Alongside Luigi's Mansion, Sticker Star was one of the games that really made me finally decide it was time to buy a 3DS and it definitely didn't disappoint me. I'd still have to recommend it to any 3DS owners. |
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My personal ranking: TTYD PM64 SPM SS
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I've been playing the game quite some time already, initially passing it off as lackluster at first, and even before it was released, but now that has changed. I've been a Paper Mario fan since the beginning, but I've had my doubts here and there. Initially when Super Paper Mario was released I thought it would be terrible, but as it would turn out, it was a very fun game, despite being very tedious at times. I feel no different about Sticker Star.
Honestly, I find this game has many more pros than it does cons. While there isn't very much interactivity between characters, the banter is actually quite enjoyable and often I find myself reading it than skipping over it to get right back into the action. Characters aren't terrible, in fact, I actually find most of the cast to be likable. This also includes enemies (of which I enjoy the certain quirks to specific encounters). Music in this game is just spot on. Most of the tunes are quite catchy, while fitting to the situation they are used in. The worlds are also wonderfully designed and very fun to explore. The level format can be a bit tedious when it comes to traveling between locations, but the overall design makes it more than worth it. The sticker system, while not perfect, is quite fun to indulge in. Love the various stickers and their effects (although some are a little too powerful, the application is still quite fun). Thing stickers make battles marginally more fun to take part in, and some offer that quaint little comedic effect that makes you forget you're facing an enemy with a whale of a health bar. Really, I don't think Sticker Star deserves to be called a terrible game at all, and I'd recommend it to pretty much anyone looking to have a good time.
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^ inorite. Only ~45 hours left until I get mine
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It sucking f*cks, it f*cking sucks, it f*cking blows, it's a piece of sh*t - and I don't like it. |
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Beat Teh game.
*minor spoiler*:
Spoiler!
tbh, I think it's a pretty good game. The game does NOT hold your hand for pretty much anything, forcing yourself to figure out everything. I appreciate that. What I don't appreciate is how it also doesn't give you a second chance to figure things out. Never figured out which Thing Sticker works in a boss fight and ended up bleeding out all your flashy stickers? Well too damn bad. I absolutely love the music in this game though. Everything about it is awesome to the tenth degree. I'm gonna end this post by saying they really, REALLY should have included permanent or unlockable permanent shoes and/or hammer that you can use to finish off foes with. Nothing screams inefficiency like having to use a shiny on an enemy with 1 hp.
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Sooo. They didn't sell it at the Gamestop, and I NEEDED to get the game.
So I got 2 eShop cards and ended up downloading it. I love this game, and it does get a little unnecessary bashing. I'm at early world 3 so far, so that might change... I haven't stumbled upon anything that I would've needed a guide for. Only times I've been a little stumped were at 2-3 and 2-5. But those were hard in a good way, and I was stuck because of my own stupidity. The sticker system has worked well, and I think the battles have a good difficulty level. It does annoy me, though, when I have to use Shiny stickers because I don't care for the worn-out ones. I'm kinda worried that the game won't last long, since I'm in world 3 after 2 days. Please tell me the levels get long and hard after a while... Wait, what did I just say?
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Oh, and also, I forgot to mention that the dialogue is changed a lot in the European version. Unburritoing is depancaking, Kamek doesn't call the Wiggler 'spunky' for obvious reasons...
Did they change it in the other games?
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I'm only at world 1-4 or something so far, been spending lots of time just chilling and exploring and putting stickers in the museum. Loving the game so far, not as good as TTYD but good enough to be very enjoyable.
The 3D effect is also awesome and the music is great.
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You're gonna be spending a lot of time through Wiggler's quest in World 3 and the Enigmansion in World 4.
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Just 'finished' the game in 16 hours - my museum is full and all I need to do is unlock the remaining accomplishments on the flags.
What I find annoying is that after you complete the final boss the castle is still red and all the stickers you used against the boss are still in your inventory. What's up with that? :s
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I've been playing the game for a bit, It's been fun. But to be honest, my whole experience is dampened by some fundamental flaws. First off, the lack of XP/leveling up makes battles that aren't required to advance pretty much pointless. I find myself constantly avoiding enemies and running from fights because I feel that they're just a waste of stickers and it just doesn't feel triumphant or rewarding when a beat minor enemies. Also, having to by/retrieve the Things again one you've turnd them into stickers is really dumb.
But on the bright side, I really like the art style, combat is fun, enemies and animation is nice and dialogue is good. It's just a shame that pointless battles, isolated level set up, it not mattering which levels/worlds you go to, complete lack of any story etc take away the sense of achievement and progress I got from Paper Mario.
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Why on the Status page do they bother putting Royal Stickers, 5/6 if you can't physically get the 6th to stay in your album - it's so annoying for me... It sounds really petty but it feels as if I haven't actually completed it because of that.
I loved the game but it needed a few things:
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Conor MK7 Online, 40000 VR and 30000 Coins. ★★★ Rank. Last edited by 13luckoftheirish13; 12-11-2012 at 06:28 PM. |
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Also, did anyone wait a bit after the credits ended before pressing any button? There's a little surprise there ![]()
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![]() Also can you PM me what the surprise is? All my Things have been recollected in alphabetical order and I don't wanna screw that up by having to get prepared for another boss :P
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I now have completed all levels, got all the flag accomplishments, completed my sticker museum, collected all my Things back in Size, then Alphabetical order (i.e., Small things: a, b, c... Medium things: a, b, c... etc), got 9999 coins and completed Wigglers diary. Total play time 27hr The game was really fun, but it has no replay value to me now. I would reccommend it, but only to people who aren't easily frustrated.
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Sooo, just finished the game. I beat Bowser with my own sticker setup, which was DEFINITELY not right. I thought for sure I was gonna lose, I even ran out of hammers at some point. But then the twist saved me and I was sure to win
![]() Overall a good game, pretty easy, except for a few levels... (Cheep-Chomp, brr...) I enjoyed it, especially the Enigmansion and all the other stuff everyone loves.
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i am also on the world 2 but i will pick it up. i am becoming restless.
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I have played it for about 16-17 hours and am at world 4. Just enjoying and taking my time. It's definitely better than SPM, but nowhere near TTYD. I dislike not getting EXP, and the lack of interesting NPC and, well... TEXT .... it's frustrating. It feels so lonely. Also the linear level system is pretty lame. Appart from that it's very enjoyable and one of the best 3DS games imo.
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I think I would have enjoyed SPM more if it wasn't a Paper Mario game. When I play it, I can't help wishing it would play like PM64/TTYD and that makes me dislike it.
I don't know if anyone has mentioned this (I can't be bothered flicking through a bunch of pages to find out), but one of the major things Sticker Star lacks is each different world having it's own town/village with a bunch of NPCs (who aren't all lame generic Toads who all look almost the same) to talk to who are native to each area. I miss that and it's one of the things I really enjoyed in both PM64 and TTYD. I'm still enjoying Sticker Star and so far it's been the best 3DS game I've played.
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Spoiler!
Good luck. ![]()
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Conor MK7 Online, 40000 VR and 30000 Coins. ★★★ Rank. Last edited by 13luckoftheirish13; 12-20-2012 at 08:52 AM. |
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i could never actually figure out how to get past the giant Whomp, and always ended up using an infinijump sticker. i saw the scissors mark on its back, then tried a scissors sticker, but it didn't do much. xD
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![]() I'm happy to be friends on the site though. :P
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Wait a minute. One of the biggest complaints I saw was how cluttered and messy the sticker menu is, when there is a button to sort your stickers for you in a neat fashion...
People are so blind some times.
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Well since I've barely played my copy of sticker star I think I might want to move on with it. Is playing through the rest of Sticker star worth my time?
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I recently finished this game and I really did enjoy the gameplay, sticker system and the charming graphics in 3D, but the story is extremely weak, so are the characters, dialogue and the main town was tiny and only filled with generic Toads.
What I really enjoy about Paper Mario games more than other Mario games is the story, characters and dialogue. Sticker Star took most of that away, it really kills the game imo. What happened to Mario's House? ![]() Like me, was anyone else expecting the game to start off at Mario's House? lol. I was also expecting to see Peach and Bowser's side of the story and maybe getting to play as Peach for a short bit after each chapter is completed. ![]() Oh well, enough complaining. I still enjoyed Sticker Star and think it's a decent 3DS game. I just hope they come to their senses and create a Paper Mario game of quality like TTYD for the Wii U. IMO: 1.) The Thousand-Year Door 2.) Paper Mario 3.) Sticker Star 4.) Super Paper Mario
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^ I agree with the above, the Mario House tradition has been destroyed FOREVER!!! lol
I do hope they make a Paper Mario game for the Wii U, and I personally want them to finally knock down TTYD from the "Best Game in the Series" throne.
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I have to formally disagree on a couple of those things. So far the dialogue to me has been rather clever and charming. Also, you didn't find Wiggler cute? Or Kristi annoying? Granted, true, there were not very many unique characters, and the story is sort of weak when compared to the other Paper Mario's, but hey it's Mario, it's always the same thing over and over again. I will admit though, I think Bowser should have had at least some reason to attack the Comet, but you know, it's Bowser, he's a jerk. I do my best to never compare a game to it's predecessors, as I believe that ruins the enjoyment of the game. When compared to them, yes, it's not as epic, but as a stand-alone game, it is an awesome 3ds experience.
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My problem with Sticker Star is that the characters are not unique on their designs, making them lose a bit of their charm. Wiggler was nice, yes, but read the name again and look at what he/she looks like, and you'll see that he's no different from the rest of the Wigglers, same with the Toad from the Enigmansion. The Mario platformers may be the same thing over and over again in terms of stories and characters, but not the Mario RPGs.
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Well at least it's better than Super Paper Mario. ^-^
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I guess I should have mentioned the amount of dialogue is weak. Nothing wrong with the dialogue itself, but there just isn't enough of it.
As for Wiggler, what DarkK said is how I feel about Wiggler. He's basically the only local character who isn't a nameless Toad. Wiggler IS just as generic as all the Toads. His name's "Wiggler" and looks the same as any ordinary Wiggler from Mario games. At least most of the Toad's in PM64 and TTYD had names and different looks. Bowser didn't even have a single line and only had a brief appearance at the start. That was it. Through most of the game, I kind of felt like Kamek was playing the part as the main villain. Even with everything said, I still enjoyed Sticker Star. It's a good game, but when compared to the first Paper Mario and The Thousand-Year Door, it's kind of sucks.
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The only thing that redeems Sticker Star, for me, is the amount of exploration you must do. The game is pretty damn linear, but Nintendo actually stuck a fair amount of exploration in the game, which I find pleasant. Here's hoping they make a Mario & Luigi game for the 3DS and it actually stays true to the genre it is in.
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Hmmm...you do raise some valid points.
Still, comparing it to the previous game's is still rather unfair, imo. I prefer to enjoy it for what it is, not for what it wasn't or "should have been" according to most people. Many games that come out these days are compared like that these days, and it slightly irritates me, so forgive me if I came out as mean.
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Been watching my wife play this game since I bought it for her, for xmas. Can't say I am interested in it, looks pretty boring.
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I want my name to be Spaghetti Last edited by Jarinex; 01-04-2013 at 05:41 AM. |
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The point is, our opinions are much different, and we are not going to get anywhere if we argue. I liked Sticker Star for what it was, you didn't because it wasn't like the two first ones. And now: ![]()
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I, too, liked Sticker Star for what it was, but it's still quite a let down after hearing it was apparently going to be more like TTYD.
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I think I'd like Super Paper Mario more if the entire game was 3D instead of being 2D with the annoying 3D flipping crap. I also would have liked it more if the battles were turn-based.
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Maybe I'd like the turn-based battles in Sticker Star is they did a better job explaining how things work. Like, they pointed out the whole lottery thing, but said NOTHING about how to defend against attacks and ESPECIALLY nothing on how each attack sticker is supposed to work, or how to increase damage when you use them.
I also rather liked the whole "2D-3D" shifts in perspective, I like seeing how the 2D environments looked in 3D. |
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Yeah... there was also no starting tutorial on how to battle, defend and use certain stickers. Of course it's pretty simple to figure out how to do most things, but still... it should have been explained, like PM64 and TTYD did at the start.
I think I went about half way through the game until I figured out how to increase the damage dealt when using the Thing Stickers.
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I decided to rent this game since I had heard many iffy details about it. Honestly, it's a bit boring. Battles are pretty much the same thing every time: use stickers until everyone dies. This wouldn't be so bad if it weren't for the fact that there's no XP or anything to make battling worth it. Stickers are also so easy to come by that it's harder to have room for all of them than it is to run out of them.
Really, I probably wouldn't have minded the almost non-existent plot if the gameplay had been able to stand on it's own better. The first Paper Mario didn't have a very deep plot either(although there were nice touches like the partners and the Peach segments), but the gameplay was rewarding and, most importantly, fun. I just don't think I'll be able to finish Sticker Star. |
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Not that Sticker Star is absolutely horrible or anything, I just wouldn't ever call it one of the best.
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I don't know if it's the best Paper Mario game, or the best Mario RPG, or the best Mario game...well actually yeah I don't think it's the best mario game.
I do think it's the best game on my 3DS though, at least the one I've had the most fun with and that's how I judge which game is the best to me ![]() |
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http://deals.bestbuy.com/video+games...3662453&loc=01
Paper Mario: Sticker Star 3DS Only $19.99 At Best Buy |
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I got a sudden ure to play the game again just because of the boss music and the good levels.
But is it worth it, because then I'd have to play the mundane parts too...? IS ENIGMANSION WORTH IT!?
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Best Buy had a one day super sale about a month ago, and Sticker Star was only $19.99 Despite having little interest in the game as the direction looked unappealing in many aspects, I gave it a shot. While I didn't enjoy the game a lot and didnt even feel the need to finish it, I can understand the appeal, if not the mostly positive reviews.
The biggest thing I hated about the game before I got it was the death of all the RPG elements. Unfortunately, it did catch up to me a few hours into the game, where I felt every single battle was pointless because of no legitimate progression. I always had a full book of stickers and an abundance of coins, so the meager rewards to get were unnecessary. Axing an open world in favor of short single mission landscapes makes sense in that this is a portable game, but severe pacing issues caused by some obtuse "puzzles" put a damper on the experience. I also found the game really easy, even the boss fights. Spam the super stickers and you win. That said, I thought the graphics were great, the music catchy and the battle system as fun as ever, with more variety thanks to the amount if stickers. I really hope the next Paper Mario is nothing like this, but as an offshoot on a portable system, you could do worse. Will never feel compelled to play it ever again, but hey, I gave it a shot.
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I still await the day that Nintendo releases a Paper Mario on par with or surpassing the likes of PM64 and Thousand Year Door.
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I replayed it a few weeks back, and my god, I had a terrible, boring time with it. I realized that, since it has no story, it has no sense of direction and you can't level up, it is a worthless experience, where nothing happens and nothing matters. I think.....I actually like Super more than Sticker Star. At the very least Super had a story and Luigi. This game has nothing, not even Mario's house.
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