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  #11  
Old 02-19-2012, 12:39 AM
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Default Kingdom Hearts: Birth by Sleep [Review]

Before this game came out, I never had a PSP. While it looked like it had lots of fun games on it, there didn't seem to be any games that I actually "needed". I didn't see any reason to bother with it when I had my trusty DS. "Kingdom Hearts" is one of my favorite franchises, and so when this was announced, I felt sort of upset because the PSP was too darn expensive. About a year later, I bought a PSP for $30, and before I bought anything else, I went to the store to buy "Birth by Sleep". All I can say right now is "Wow!"

It seems that, when the PSP's life cycle was starting to slow down, that's when it's killer-app came around. The game that would encourage people like me who never dreamed of buying a PSP to make the jump. If you are a Kingdom Hearts fan, this is the handheld you've been waiting for.

STORY:
As always, this installment of the KH franchise has a deep and excellent story.
In this prequel to all of the others, before "Kingdom Hearts" begins, you find out vital pieces of information that will be utilized in "Kingdom Hearts 3D: Dream Drop Distance" later this year on the 3DS. It is about three young kids training in an academy to become Keyblade masters. They have to set aside their hopes, unfortunately, when a strange Keyblade master, Xehanort (brilliantly played by Leonard Nimoy) appears in their life, and things will never be the same again. SPOILER ALERT: If you've played a few of the previous titles in the series, you already know that things don't end well for our protagonists.

Never has a story been told in a game from a more unique stand-point: In the game, there are three perspectives that you can play from: Terra, Aqua and Ventus. Each perspective pieces together parts of the story that you wouldn't understand unless you've played another one, and each of the perspectives meet together at certain parts of the story. It is a totally amazing way to play the game.

The character-development in this game is at an all-time high. There's Terra, a headstrong young man who relies heavily on brute force and can't control the darkness within himself. There's Aqua, a young lady who believes in peace, but's not afraid to fight if the peace is threatened. Finally, there's Ventus, who is a boy who is confused about what's going on with his best friend, and so, without permission from his master, he leaves his academy to follow Terra. It is a totally amazing story, and I don't think it could be any better. It deserves no less than a 5 out of 5.

GRAPHICS:
Not much to say on this subject. It looks like a super high-quality PSX game. It looks charming, but nothing too life-changing. 3 out of 5.

CONTROLS:
Another amazing part of the game. The controls are extremely effective without being too complicated. The controls are similar to the original games, except "L" and "R" adjust the camera, and hitting them both lock-on to targets. Very easy to use, but they can get frustrating when trying to lock-on to one specific target when there are multiple targets in the area. 4 out of 5.

REPLAYABILITY:
So, you wonder what you can do once you beat the main game? I'm glad you asked. There are multiple difficulty-levels. There are lots of secret endings you can unlock. There are secret bosses you can challenge. There's some AMAZING online multiplayer. Not only that, but the Japan-exclusive "Final Mix" edition boasts TONS of extra content that seriously tempt me to import a copy from Japan to enjoy. If you are looking for that extra challenge for when you beat the game for the first time, you really can't go wrong with "Birth by Sleep". 4 out of 5.

FINAL WORD:
Before I got this game, I hadn't seen any truly amazing games on the PSP, but, there is BBS, one of the best games I have ever played. I still haven't tried out so many things on the game that are there, and I'm planning to get the expanded "Final Mix" edition, which is supposed to have MUCH more content, which makes me excited. The story is so fleshed-out, you'll become more attached to the characters at the very end, and I can't wait to see them make their triumphant returns in "Kingdom Hearts 3D: Dream Drop Distance" on the 3DS. I can give it no less than a 5 out of 5.

Don't take my word for how amazing "Birth by Sleep" is! Try it yourself. If you love Kingdom Hearts, Final Fantasy, or just RPGs in general, I can promise you that you won't be disappointed. This game earns my Personal Stamp of Approval.

Last edited by MrToby; 04-17-2012 at 03:15 AM.
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  #12  
Old 02-19-2012, 01:07 AM
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I totally agree with your BBS review. Kingdom Hearts Birth by Sleep is by far one of the best games for PSP and deserves nothing else of a 5/5. Or at the least, a 4.99/5.
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  #13  
Old 02-20-2012, 12:38 AM
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Lightbulb Resident Evil: Gaiden [Review]

Ah, Resident Evil's infamous plunge into the handheld market. The game on the GameBoy Color that most Resident Evil fans speak nothing of. The game that strayed extremely far from it's the RE style of gameplay, and many people openly hate this game for that.

The first one was supposed to come on the GameBoy Color, but it was canned. Now, we have this rhythmic-shooter (a genre title I just coined) that takes place during the always awesome game, "Resident Evil Code: Veronica". Most people (generally Resident Evil fanatics) absolutely despise this game. I feel that there was room for improvement, but it's really not as bad as it's made out to be. It's far from perfect, but it's just different, and different is not always bad... it's just not great for this game.

STORY:
On a ship, during the events of Resident Evil Code: Veronica, there's a T-Virus outbreak (imagine that) and it's up to the RPD to settle it (because there's never anyone else who can help out, like, y'know, the FREAKING U.S. MILITARY). You play as Leon & Barry, famously appearing in the better games in the series.

The whole story is similar to past games (large population gets infected with T-Virus, up to RPD to save the day), but that's okay, because I kind of like that scenario. The whole ship full of scary stuff seems to have been brought over to the latest entry in the story, "Revelations", and I've heard that it adds a "scare-factor" to the game that this one lacks. The story is good, but for veterans of the series, it's just the same-old, same-old. 3 out of 5

GRAPHICS:
The graphics are sub-par when compared to other GBC games. Instead of using the colors to add a creepy texture to the ship, the colors are used to... well, I'd like to figure that out. It all feels a bit like the generic GameBoy games you'd find used for $1. All of the good GameBoy games seem to be really expensive. I remember getting this at Game Stop in 2007 for $1. I thought I got a great deal. Now it seems they were just trying to get it off their hands.

Thinking about it now, the zombies do look very good when engaged in combat. They look very realistic for a GameBoy Color game. The graphics also get a 3 out of 5.

CONTROLS:
Extremely easy controls inhabit this game. Walking is just like walking in a Pokemon game... except with zombies running around everywhere. It plays like half RPG and half FPS with a twist. You walk around the ship with zombies roaming around. If you get too close to one, they engage you in battle. It then switches to First-Person mode, in which a reticle continuously moves from left to right and you must shoot when the reticle is pointed at the zombie. Pretty simple, eh? They are easy, but as one who is used to the innovations that Capcom employs in so many of their other RE games, this one feels like they were trying to get the best of both worlds, RPG and FPS on one little handheld, which, frankly, couldn't handle it. As such, the whole thing feels unbalanced, and the game really suffers from this. 3 out 3.

REPLAYABILITY:
When you beat this game, there is absolutely no incentive to playing it again. If I remember correctly, there are no other difficulty-levels, no extra things to find, no side-quests. No replayability whatsoever. 1 out of 5

FINAL WORD:
Don't let my bad scores put you off of getting this game. If you've got five bucks and you see it at Goodwill, pick it up. It's interesting to see how Capcom put RE on a handheld 10 years ago. With what they had to work with, I'm impressed. It just hasn't aged well. The story is pretty similar to the originals, and is quite fun to play when you're bored. If you get that sudden Resident Evil urge but you don't want to be freaked out, you have two options: Play one that you've memorized ORRR play this one. It may not be very good compared to the others, but it has a certain... charm that the others lack. 2.5 out of 5.

If there's a specific game you think I should review, you can tell me through a reply. It is more likely that I played the game you want reviewed if it is handheld, as handheld games are my preference. Just let me know.

Last edited by MrToby; 04-17-2012 at 03:16 AM.
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  #14  
Old 02-24-2012, 09:56 PM
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Default Super Mario 3D Land [Review]

Super Mario 3D Land [Review]

I was more than skeptical about this Mario game. I hadn't played a Mario game I thought was excellent since "New Super Mario Bros.", and I didn't think any Mario game could top "Super Mario World", "New Super Mario Bros." and the "Galaxy" games/ So, when I heard Mario was returning to his roots (as in a Classic Style Mario game) I got excited. Then... I heard the catch: It was going to be 3D Mario in Classic-Type worlds. This worried me. I always felt that the Classic-Type worlds belonged in games like NSMB. I put off buying this for the longest time.

There is no denying that this game sold more 3DS console than any other system, and that it was the killer-app for the 3DS a lot of people have been waiting for. I was still skeptical, however, and I never planned on buying it. Then, I got it for Christmas. I nervously clicked it into my 3DS, and what happened next was a complete surprise to me... it wasn't totally horrible!

STORY
It wouldn't be a classic-style Mario game without the linear storyline that's in all of the best Mario games. Once again, Princess Peach is kidnapped by Bowser, and it's up to Mario to save her. The Mario games have never been innovative, but, while I have no big problem with the same story, you'd think that they'd make the story slightly different, and put a twist on the ever-familiar story. Sadly, that's not the case, but don't be put off the game because of this. The real charm to the game is the classic-style level-design and gameplay. 3 out of 5

GRAPHICS
This game is especially good on the 3DS. It doesn't have the best graphics on the system, but Mario's never looked better. The 3D, which makes the cinematic cutscenes look pretty is also used as gameplay, but I'll get to that later. For these colorful and pretty graphics, I give the graphics a 4 out of 5.

GAMEPLAY
The best part of the entire game. You guide Mario the way you'd control the 3D-style Mario through classic-style levels. I wasn't quite sold on the idea when I heard about it, but now, having played through the main 8 worlds, I can say that I never want to go back to normal 3D-style Mario games, which I probably will have to when "Super Mario Galaxy 3" inevitably comes out. Another cool addition to the game is the fact that you can use the 3D-feature to judge the depth of how far away something is (which is particularly useful in some spots). The first world may be easy, but it steadily grows more and more difficult, making it one of the hardest Mario games I've ever played. I can't say enough how wonderful the gameplay is. Like I said, it's the best part of the entire game. I give it a 5 out of 5.

REPLAYABILITY
When you eventually get past all eight worlds, there are several things you can do, which extend the overall amount of time you'd spend playing it. You can unlock Luigi and play as him through any level you choose to, which is always very fun. You can go to past levels and collect all the star-tokens and try to land on the flagpole perfectly on the top. And, best of all, you can play through the Special Worlds. 8 new worlds, all more difficult than before. Good luck trying to get through a level in a Special world in one go--'cuz it feels almost impossible. With how much replay-value this game offers, I can give it no less than a 5 out of 5.

FINAL WORD
Reggie Fils-Aime described this game as a "hamburger" compared to the "Galaxy" games (which he said were "feasts"). If what he said is true, then sometimes a simple little burger is better than that fancy feast. The "Galaxy" games weren't anywhere near my favorite Mario games, and "3D Land" was a great little reminder that the Mario franchise is still heavily reliant on the classics (which is absolutely NOT a bad thing). I've decided to give "Super Mario 3D Land" a 3.5 out of 5.

Last edited by MrToby; 04-17-2012 at 03:16 AM.
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  #15  
Old 02-26-2012, 10:39 PM
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Default POKEMON: Gen. I [Review]--Part 1

Hello, my readers. As I said before, my huge Pokemon review was coming. There are so many Pokemon games, and I have such fond feelings for most of them, I've decided to review each Generation in 3 parts:
Part 1: The Main Games
Part 2: Remakes and Rereleases
Part 3: Side Releases
So, I will first be reviewing Pokemon Red & Blue Versions. Next time, I'll be reviewing Pokemon Green Version and Pokemon: Special Pikachu Edition. There are no side releases for Generation I, so this one will actually be 2 parts instead.

Pokemon Red Version & Pokemon Blue Version [REVIEW]
At the very end of the GameBoy's life-cycle, two games came out in North America that completely revolutionized handheld games forever. Those two games started what many people called "PokeFever". It started the "obsession" to "Catch 'em All". Those two games were "Pokemon Red Version" and "Pokemon Blue Version". Those two games are considered classics to this very day, and with quite good reason. These games are still widely loved.

In my life, there are only three franchises that which I always play the latest installments when they come out: "Kingdom Hearts", "Zelda", and "Pokemon". Yes, I'm heavily biased positively when it comes to Pokemon, but there are some installments in the series that I honestly think could be improved. "Pokemon Red Version" and "Blue Version" are two games that don't need to be, however.

Before I continue, I should point out that "Blue Version" is my game of choice out of the duo, and while I've completed "Blue", I haven't finished "Red". I will be basing my opinions mainly off "Blue Version", and that's the game I'll mainly be referring to, unless specified otherwise.

STORY:
The game begins with Professor Oak giving you a lengthy overview of the world of Pokemon. People catch creatures called Pokemon in little balls. They then can use these Pokemon as pets, but most people mean to use them in "battles".

You are a young boy living in a tiny little town. One day, you go to venture out of the town, into the grass. Luckily, Professor Oak saves you, telling you that wild Pokemon live in the grass, and you are unprotected. You also find out that he's been looking for you so that he can give you a Pokemon. He is also giving his grandson (and your rival) a Pokemon as well. After you pick your Pokemon, Oak sends you on a mission to collect data on every Pokemon to add to his digital encyclopedia, known as a PokeDex. You and your rival fight it out, and you go on to travel the Kanto region.

You move on to train your Pokemon, challenge and conquer all of the Pokemon gyms,become the best trainer out of all the others, and "catch 'em all".

Unfortunately for you, you soon get mixed up with Team Rocket, a group of people dedicated to stealing people's Pokemon. Now it's up to you to stop them from doing their evil deeds any longer. A solid 3.5 out of 5.

GRAPHICS:
In battles, the sprites of the Pokemon look very nice and well created. The landscapes look very beautiful for 8-bit graphics. As you know, it would be stupid to go to a GB game looking for life-changing graphics, even back in it's heyday. 3 out of 5.

GAMEPLAY:
You walk around the massive Kanton region, with the perspective from above, looking at your character. You are a tiny little guy and everyone around you looks the same as you. When you are outside of cities or inside Pokemon gyms, any time you step in front of any other trainer or when you walk in grass, a battle begins.

Battles are very simple. You switch from the cute little free-roaming screen to a turn-based battle screen. The battle-screen has four options: "Fight", "Bag", "Pokemon" and "Run". In "fight", you choose what attacks to use against your opponent, "Bag" lets you use items (Pokeball, potion, etc.), "Pokemon" lets you switch Pokemon out (you can only carry 6 with you at a time), and "Run" lets you usually run away from a random encounter (but it doesn't work with trainer battles).
If you are battling someone, the goal is to use moves under the "fight" menu and use them to decrease your opponent's Pokemon's HP until your opponent is out of Pokemon to fight with.
When you battle random Pokemon in the grass, you have the option of defeating the opposing Pokemon and gaining EXP points for your Pokemon or catching the Pokemon and adding it's complete set of info on to your PokeDex.
You can only carry 6 Pokemon with you at a time, so if you catch more than 6, it will be sent to a storage computer in the game that can be easily accessed in most towns.

Of course, if the system werethat simple, the games wouldn't be as fun as they are. Each Pokemon has a type (Fire, water, grass, electric, etc.) and each type has certain weaknesses (Water is strong against fire, fire is strong against grass, grass is strong against water). This added twist adds an extra challenge, and you must come up with strategic attacks against your opponent. Excellent gameplay means excellent score of 4.5 out of 5.

REPLAYABILITY:
So, when you beat the main story, what's left? Well, there's plenty of Pokemon to catch that I can bet you haven't caught yet. Plus, if you have a friend with a copy of any other game from the generation, you can trade and battle with them. One of the main catches of the game is the fact that both games have version-exclusive Pokemon, so the only way to complete your PokeDex is to trade with buddies (or yourself if you don't have any buddies). This adds an extra touch to the game that makes it feel more... social, I guess. The replayability feels a bit lacking compared to future games in the series, but that's simply because future installments had more Pokemon in them and more technical innovations. 3 out of 5.

FINAL WORD:
These two games are classic, there's no doubt about it. While I still love playing them, they just haven't aged well compared to others in the series, but they are still excellent little games that started the biggest revolution in handheld gaming EVER. These game are two little works of 8-bit GENIUS! I give these games a 4.5 out of 5.






Alright, the Pokemon reviews have begun. Next, I'll be reviewing Pokemon Green Version, the Japanese exclusive.
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Last edited by MrToby; 02-28-2012 at 04:27 AM.
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  #16  
Old 02-28-2012, 04:24 AM
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Pokemon: Generation 1 [Review]--Part 2
I finished my last review on two of the most loved games of all time, and I wondered how I was going to approach the other two games from the generation, as most of the things are exactly the same. I figured it would be tedious to repeat things over and over again, so I decided that I will shorten things to things like, "Gameplay is exactly the same as in the other games," instead of repeating the exact same thing in every review. I figured it will save you, the reader, some time, and it will also save me some time writing these two reviews. Happy reading...

Pokemon Green Version [Review]
This is the game that technically started it all, but it wasn't really until the cartoon and TCG came around. In most ways, this is the same as the other games from this generation, but in a few other ways, this game was far from the Pokemon we know and love today.
STORY:
The story is almost exactly the same as "Red" and "Blue", but with a few minor story changes. So minor, it's not even worth mentioning. 3.5 out of 5.

GRAPHICS:
The graphics are similar to "Red" and "Blue" but slightly uglier. The Pokemon sprites are slightly more blurry. When you move, everything around you gets very blurry. I'm guessing this was before Pokemon had a huge budget, and so they were focused on making the game fun and cheap to make. It still is pleasing to look at. 3 out of 5.

GAMEPLAY:
The game plays exactly the same as "Red" and "Blue". There is no difference at all. Just as perfect as always, and so it gets a 4.5 out of 5.

REPLAYABILITY:
It is just as replayable as the "Red" and "Blue", because, in case you haven't noticed yet, they are all essentially the same game with minor differences. It has less replay-value just because there are less Pokemon to catch, making this game (along with "Red" and "Blue") the shortest out of the bunch. Of course, the fact that it can't connect to the North American versions of "Red" and "Blue" because of how different the Pokemon look lowers it down a little bit, 'cuz you can't catch 'em all without trading. 2.8 out of 5.

FINAL WORD:
This game may look like an inferior version of "Red" and "Blue", but that's not the case. The case is that "Red" and "Blue" improved on the few issues that were present with this game. "Pokemon Green Version" is just as fun to play, and I highly recommend playing this game, if you can. I forgot to mention the fact that this game is exclusive to the Japanese players. Still, this game is as much of a masterpiece as "Red", "Blue", and "Yellow" (coming next) are. Outside of the few issues it has, it's still one of the most perfect games on the GameBoy. I give it a 4 out of 5.




Pokemon: Yellow Version--Special Pikachu Edition:
Out of all of Generation I, this one was my favorite, until the totally awesome remakes came around during Gen. III (which I will review soon). It is so different from the other three, while retaining the same spirit as the others showed that GameFreak could make actual, new Pokemon games. They changed the formula just a little bit, and that changed the entire experience for me.

STORY:
Very similar to the others, except this time around, it seems to be more like a crossover between the cartoon and "Red" and "Blue". In this version, after Professor Oak saves you, he gives you a Pikachu that follows you around EVERYWHERE. Seriously, it follows you from behind. This time, Team Rocket are more like the cartoon show (which is actually something I dislike). It is a big improvement on what seemed to be the perfect game(s). 4 out of 5.

GRAPHICS:
For the most part, it looks exactly the same as "Red" and "Blue" except everything looks a bit more contrast-y, which gives the picture a slight amount of depth. Still, like the others, it is still a little bit sub-par, even compared to other GameBoy games. 3 out of 5.

GAMEPLAY:
The gameplay is exactly the same, except for two little things: you can get all three starters (ruining the purpose of a starter, but whatever) and the fact that Pikachu follows you directly from behind. It is very cute. You can even click on Pikachu to see how he's feeling. I love that feature so very much, and it was perfected in Gen. IV in HG&SS.

REPLAYABILITY:
Just as much replayability as in the other games in this Generation. I'm not going to go over it all again. 3 out of 5.

FINAL WORD:
I can't say enough about this game. It is the second best version of Generation 1, beat out of first place only by the enhanced remakes during Gen. III. It's even more fun if you are a fan of the television program, as this one follows the show more than it follows past games in the franchise. I give this game a 4.5 out of 5.

Last edited by MrToby; 03-01-2012 at 11:17 PM.
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Old 03-02-2012, 12:16 AM
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Pokemon: Gen I [Review]--Part 3

I shall conclude my three-part review on the first generation of Pokemon with a super addictive mini-game that came out on the GameBoy Color.

Pokemon Pinball
I have a weakness for Pinball games. There aren't that many, and most of the ones that are out are excellent. Seriously, if they made a "Call of Duty Pinball", I'd forgive all the stupid things Activison did to the series.
"Pokemon Pinball" isn't the first pinball game I ever played, so I don't get that feeling of nostalgia that many Pokemon fans get when they play this, but I still think it's excellent. They combined my favorite video game franchise with a type of game I love. I don't think there's any way that could go wrong. It was also Pokemon's debut on the GameBoy Color, and I'm sure that lots of fans were amazed to see their beloved Pokemon in stunning COLOR!

STORY:
It's a pinball game! There's no story. n/a out of 5.

GAMEPLAY:
You use "A" to hit the pinball with the two "hammers" (or whatever they're called). The camera then follows the pinball as it goes through the entire table. Sounds pretty simple, but there are added bonuses that add a challenge in the game, like beating mini-games and catching as many Pokemon as you can. It is also one of the few GameBoy games to be contained on a rumble-cart. I'll be brief, I hate the rumble on the game. It is very distracting, and the sound it makes drowns out the sound on the actual game. Other than that minor gripe, the gameplay works very well, and the two tables included are very fun and different from each other. 4 out of 5.

GRAPHICS:
The graphics are a huge improvement over the other Pokemon games. In this game, everything is obviously in 2D, but everything looks well done, and it all looks good, especially for a GameBoy game. In fact, I'd almost go as far to say that this is the best looking GameBoy Color game I've ever played. 4 out of 5.

REPLAYABILITY:
Let me tell you, it takes a very long time to catch them all, and I'm talking about the traditional Pokemon games. On top of everything else you had to do in the traditional titles, the main objective was still to complete your PokeDex. They brought that to this game, and it keeps it from being as linear as other pinball games. (Even Zen Pinball is linear, under all of it's five-star graphics.) Your main goal in this game is not to just get the highest score, but to catch every Pokemon from Gen. I. It takes a good deal of time, and you can't do it on one table. You have to do both tables in order to catch every Pokemon. That makes the replayability of this game very great, and it encourages you to keep going until you've finally caught them all. Of course, with that being your only goal, some people may get bored of this game at random times, and forget about it, but later come back to it. I really wish they added more reasons to go back to this game. 3.5 out of 5.

FINAL WORD:
"Pokemon Pinball" is about as good as any pinball game can get. 'tis an almost perfect combination of Pokemon and pinball, and the formula was completely perfected in Gen. III when "Pokemon Pinball: Ruby & Sapphire". If you're in the mood for some simple fun, give this game a try. It is quite a fun little game, and I think it's one of the best pinball games ever. The rumble feature is quite jarring, but it's nothing you can't turn off. 3.5 out of 5.

Last edited by MrToby; 04-17-2012 at 12:54 PM.
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Old 03-02-2012, 03:40 AM
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OMG POKEMON PINBALL!!! I'm glad that I'm not the only one out there who loves this game. Great job one the reviews for Pokemon Pinball and Yellow, two of the best games ever made. Also Pokemon Pinball gets bonus awesome points because the battery compartment is a great place to hide adderall
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Old 03-17-2012, 12:47 AM
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The Legend of Zelda: Four Swords Anniversary Edition [Review]

I'm sure many will agree with me when I say that DSiWare, a form of digital game distribution for the Nintendo DSi and Nintendo 3DS, is a lost opportunity. It could have been brilliant. Having a large collection of digital games stored on your Nintendo handheld sounded too good to be true at the time. Here we are, several years later, and there really aren't that many good DSiWare games. Maybe five or six amazing ones, two or three fun ones, a couple of fun knock-offs of games we love, and a massive amount of crappy mini-game collections (and a game that disgraces the pinball game genre). One of the better DSiWare games, however, was free.

"The Legend of Zelda: Four Swords" was included with the GBA port of "A Link to the Past", and received mixed reception. Most of the criticism came from the fact that the game could only be played with another person, and since it didn't support the wireless adapter, it was really hard to connect. It was an extremely engaging game, and it felt more like a short main-game rather than a mini-game.

In September of 2011, Nintendo released a re-release of "The Legend of Zelda: Four Swords" to DSiWare, developed by Grezzo (the same masterminds behind "Ocarina of Time 3D". Obviously, these people knew what they were doing, so it only made sense to have them re-do one of the greatest multiplayer experiences of all time. They have really outdone themselves this time around.

STORY:
Zelda's been kidnapped by a floating eyeball thingy named Vaati. You play as Link, who must save her. However, Link has help this time around. He has a sword that creates three other Links (each wearing a different colored tunic), and they all have to work together to get through some puzzles in order to save the princess. 3.5 out of 5.

GAMEPLAY:
The game follows the classic-style that games like "Legend of Zelda", "Link's Awakening" and "Minish Cap" feature. The catch is that there are up to four Links doing different things on-screen, each controlled through wireless communications by a friend who also downloaded it. The game is extremely fun to play with friends, and because the multiplayer is wireless, you don't have to worry about that ruddy link-cable getting tangled ever again.

The game also can play through single-player. This detracts from the fun, but it is still good if you don't have any friends with the game. The original GBA version didn't have a single-player mode, so this may be one of the greatest things brought to the table with this re-release. 4 out of 5.

GRAPHICS:
The graphics are pretty good for a DSiWare game. It looks like an enhanced GBA game, and it is extremely colorful and detailed. It doesn't look like some of the DS installments, and many people may consider this a step down from the last couple of handheld titles if they don't know that this is just an enhanced re-release. It looks really nice. Just don't compare the graphics with the DS installments, because it isn't one of them. It's simply an enhanced version of the GBA game. 3.5 out of 5.

REPLAYABILITY:
Once you beat the main game, you have the chance to go to a special area based off of the older games. It's very hard to describe what this area is like. The best way to describe it is to say that it starts off in an area similar to the areas in the original "Zelda" (sprites and all), and it slowly progresses through different areas that highlight the amount of changes the franchise has undergone in the past 25 years. This area alone is worth downloading the game for. It is extremely fun, and it almost makes me wish it was in "Four Swords Adventure". 4 out of 5.

FINAL WORD:
What really astonishes me is the fact that this game was free. Such a quality game on DSiWare could have sold extremely well for some money. I, along with many others, would have purchased it for a few dollars, because it's definitely worth money. It is one of the best games on DSiWare, especially compared to that pinball abomination. If you are interested in this game and you haven't gotten it yet... it really sucks to be you right now. This free gem is no longer on the eShop, and I don't think it's coming back, which is quite a shame, because this game was a little masterpiece.

We all knew how brilliant "Ocarina of Time 3D" was, but now we know that Grezzo can competently redo classic-styled Zelda games. Maybe this means we'll get other classic Zelda remakes from Grezzo. Maybe a remake of "A Link to the Past"? That would be brilliance in the making. 3.5 out of 5.

Last edited by MrToby; 04-17-2012 at 03:17 AM.
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Old 03-23-2012, 06:20 PM
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Default Kid Icarus: Uprising [Review] Preview

Well, after seeing "The Hunger Games" (which was excellent), I picked up my preordered copy of Uprising. I can honestly say it's amazing. I may go as far as to say that it is the best game on the 3DS. Needless to say, Nintendo went out of their way recently to get the message out there: "Kid Icarus is coming back, and he's going to be amazing!" The controls aren't perfect, but that's one minor complaint. Overall, this game is amazing.

On Tuesday, I will publish my full review on the game.
Afterwards, I will begin my review of "Pokemon Silver Version" and "Gold Version".

What does everyone else think of Uprising? Is it Nintendo's next big franchise (even though it's pretty ancient)? Does it live up to the hype? Let me know below.
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