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  #21  
Old 12-25-2011, 03:51 PM
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I think you should change the walking sounds and the muzzle flash from the gun.
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  #22  
Old 12-25-2011, 08:21 PM
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Thanks for suggestions, but I think I'll need some elaboration. What's wrong with the walking sounds? What's exactly wrong with the muzzle flash?
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  #23  
Old 01-07-2012, 03:46 PM
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Small update.



Yeah, it plays a jingle now, which you have to wait until the end for.



So, I've got a little more of the GUI, as well - there's now a play-time counter that counts how long you've been playing.



Also, I've got a little of the sewers finished. I think the water should be brown or green... We'll see how that goes. I also think that I should add some water dripping down, little platforms and pipes and things - you know, make it interesting.

EDIT: Oh, and the sound - I've got a lot more sounds in the game, and some BGM, too! I currently have two songs - one for the sewers, and one for the town.

Last edited by SolarLune; 01-07-2012 at 03:48 PM.
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  #24  
Old 01-09-2012, 07:26 AM
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Development log update #4. This one deals more-so with sounds and BGM. I know that the audio crackles - the BGE's audio library doesn't like my audio setup. Not a problem, though - other programs don't like it either, so it's cool.

DEVLOG #4
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  #25  
Old 02-17-2012, 12:43 AM
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Created another development log video for Soldier Of.

DEVLOG #5


Also started another game project, Sparky. Info and screens are present in the first post.
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  #26  
Old 02-21-2012, 07:26 AM
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Back with another development log video for Sparky.
Also, an IndieDB page here.

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  #27  
Old 02-22-2012, 12:11 AM
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This game.

I need it.

Now,
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  #28  
Old 02-22-2012, 03:46 AM
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YES. I hope more people respond like that.
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  #29  
Old 02-26-2012, 04:56 PM
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Water-running-in-the-first-image-and-better-bloom-effect-in-the-second-bump.





The water-running is currently implemented - run fast enough, and you'll run on the water's surface. Slow down or jump onto the water, and you'll sink right through, which makes it a bit more difficult to traverse water. Hopefully this will open the way for quick 'momentum puzzles' of sorts, where you have to figure out just the right set of actions to get you from point A to point B.
The Creator likes this.

Last edited by SolarLune; 02-26-2012 at 05:02 PM.
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  #30  
Old 02-26-2012, 05:48 PM
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i really like the graphics, very shiny!
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