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#21
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#22
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Thanks for suggestions, but I think I'll need some elaboration. What's wrong with the walking sounds? What's exactly wrong with the muzzle flash?
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#23
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Small update. ![]() Yeah, it plays a jingle now, which you have to wait until the end for. ![]() So, I've got a little more of the GUI, as well - there's now a play-time counter that counts how long you've been playing. ![]() Also, I've got a little of the sewers finished. I think the water should be brown or green... We'll see how that goes. I also think that I should add some water dripping down, little platforms and pipes and things - you know, make it interesting. EDIT: Oh, and the sound - I've got a lot more sounds in the game, and some BGM, too! I currently have two songs - one for the sewers, and one for the town. Last edited by SolarLune; 01-07-2012 at 03:48 PM. |
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#26
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#27
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This game. I need it. Now,
__________________ No signature here, GO HOME |
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#28
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YES. I hope more people respond like that. |
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#29
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Water-running-in-the-first-image-and-better-bloom-effect-in-the-second-bump. ![]() ![]() The water-running is currently implemented - run fast enough, and you'll run on the water's surface. Slow down or jump onto the water, and you'll sink right through, which makes it a bit more difficult to traverse water. Hopefully this will open the way for quick 'momentum puzzles' of sorts, where you have to figure out just the right set of actions to get you from point A to point B. Last edited by SolarLune; 02-26-2012 at 05:02 PM. |
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#30
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i really like the graphics, very shiny! |
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