
02-21-2012, 12:34 AM
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 | a living emotocon! | | Join Date: Oct 2011 Location: Michigan
Posts: 110
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zelda: a dungeon full of puzzles
so this is a user created thing there is no software used just people typing what they think the puzzle should be. So how this works is one person describes a puzzle in the Zelda format Exmpl: use the slingshot to hit crystal switch across pit of lava to access door crystal switch triggers enemys once link defeats enemies different door opens original door to be accessed later.That's how it works! And don't be affraid to add blueprints of a sort such as an over head view of a block pushing puzzle or platforming segment if you want to you can not tell how the room is solved and the person below solves it like a riddle. link has limited items at the start them being: slingshot, bombs, and the beetle. After the sixth puzzle link will open a chest with a new item it could be from an already existing item or something completely new all chests containing items of use will be decided by me after the item chest please try and incorporate the item in the puzzle. The lucky number twelve puzzle will get to create a dungeon boss if they want to but don't fret you can skip if your twelve and make yet another puzzle and the next person has the option of the boss. each dungeon will have a theme please stick with the theme so no lava in the ice temple or whatever. so sound good? good! now for real! Temple theme "sky temple" link enters a main room it is stone palace floating in the sky with 3 floors above where link is standing. Link enters the door across from the entrance link climbs the spiral stair case in the room and finds a block he pushes the block onto the switch opening the door Next room
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